CardName: Unforgivable Extirpation
Cost: B
Type: Instant
Pow/Tgh: /
Rules Text: Destroy target creature.
Unforgivable 5 (Gain 5 chaos counters. At the beginning of
your upkeep, if you have any chaos counters, gain one more.
If you have 10 or more, you lose the game.)
Flavour Text:
Set/Rarity: Multiverse Design Challenge None
Unforgivable Extirpation
Instant
Destroy target creature.
Unforgivable 5 (Gain 5 chaos counters. At the beginning of your upkeep, if you have any chaos counters, gain one more. If you have 10 or more, you lose the game.)
The everwar made me think of balefire in Wheel of Time, somehow a war which led to destroying everything, maybe by using more and more dangerous ways of fighting.
The opposite of poison, a "how far do you push it" mechanic. It will probably never be balanced, since the cost of using just one card that makes you lose in 5 turns is so low that any discount on a fair price may make it broken. But I was interested to see how it went.
With the growth, there's a cost to using even one such spell, that you lose if there's a stall. But several together are more dangerous.
I imagined some spells/creatures would give you a few counters at once; others would give you one repeatedly when you used it.
I also considered "draw" instead of "lose" but it was too fiddly to make sure you couldn't turn it into an advantage if you were behind.
See Challenge # 157.
The everwar made me think of balefire in Wheel of Time, somehow a war which led to destroying everything, maybe by using more and more dangerous ways of fighting.
The opposite of poison, a "how far do you push it" mechanic. It will probably never be balanced, since the cost of using just one card that makes you lose in 5 turns is so low that any discount on a fair price may make it broken. But I was interested to see how it went.
With the growth, there's a cost to using even one such spell, that you lose if there's a stall. But several together are more dangerous.
I imagined some spells/creatures would give you a few counters at once; others would give you one repeatedly when you used it.
I also considered "draw" instead of "lose" but it was too fiddly to make sure you couldn't turn it into an advantage if you were behind.
I like the idea, but I'm not sure whether I'm a fan of the implementation or not.