CardName: Supportive Skeleton Cost: 1B Type: Creature - Skeleton Coward Pow/Tgh: 2/1 Rules Text: Supportive Skeleton can't attack. Whenever creatures you control attack, you may have one of them get +1/+0 until end of turn. Flavour Text: "I can't actually help you, 'cause I'm dead. Now if you don't mind, I need to practice my swinging." Set/Rarity: Multiverse Design Challenge None |
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See Challenge # 158.
Trying to get an idea of "it doesn't do something, but it points you the way".
Maybe simpler as "
: Target attacking creature gets +1/+0 (or +2/+0) UEOT"?
Hm. I wanted to avoid the "blocking player needs to prepare for all possibilities" problem. And also flavour-wise, the skeleton is clearly immobile, it helps in advance, not when you encounter difficulty. But shorter is almost always better.