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CardName: Sorin's Sport Cost: BB Type: Enchantment Pow/Tgh: / Rules Text: Flash {2}: Secretly choose a number. An opponent guesses a number. Then reveal your choice. If the opponent guessed wrong, destroy each creature with converted mana cost equal to your chosen number. Otherwise, sacrifice Sorin's Sport. Flavour Text: Set/Rarity: Multiverse Design Challenge Rare

Sorin's Sport
{b}{b}
 
 R 
Enchantment
Flash
{2}: Secretly choose a number. An opponent guesses a number. Then reveal your choice. If the opponent guessed wrong, destroy each creature with converted mana cost equal to your chosen number. Otherwise, sacrifice Sorin's Sport.
Created on 06 Nov 2013 by Alex

History: [-]

2013-11-06 13:38:47: Alex created and commented on the card Sorin's Sport

The Spike element of my cycle for Challenge # 093. It's a kind of Void variant using a mind-games bluffing mechanic. My hope is that this would make it interesting to Spike.

Bizarrely, the other cards with this kind of mechanic have been Menacing Ogre, Six-y Beast and Goblin Game, which makes me doubt whether this is actually a Spike mechanic... am I barking up completely the wrong tree here?

I also like the mind games of what happens if you get to fire off two of this in response to each other. If the first one succeeds, then Sorin's Sport hasn't yet been sacrificed, so does its controller choose an unlikely number like 13 in order to keep the enchantment around? If the first one failed, then does its controller choose the same number again in another attempt to kill the same creatures? And does the opponent guess the same number again?

When I read the card, I wasn't sure if you were aiming for Spike or for Timmy. The truth is, this is kind of a Timmy/Spike hybrid. Spike loves to play mind games with the opponent, while Timmy loves to roll the dice and see what happens. I don't have a problem with that. The challenge didn't say "And can only be for that demographic." Once again: http://img-f.pinside.com/201305/846943/96752.jpg

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