Tesla Project: Recent Activity
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Mechanics | Skeleton | Storyline | Limited Archetypes | Creature Types |
Recent updates to Tesla Project: (Generated at 2025-05-10 19:04:48)
Ahaha this card would be insane at common
+1 power
Lots, now a 1/4 :P
Black still is tertiary in raid. See Sky Pirate
Does blue have a common enchantment any more?
Its played quite well for me, being a versatile defensive and offensive tool at common.
This card is just a super solid common. 'Nuff said.
Seems solid now
This card has always seemed incredibly underwhelming. Sure, it has inevitability provided no resistance, but tapping at sorcery speed is a very real cost.
...if this card isn't playing well, doesn't that just mean our Red midrange decks are bad/nonexistent? Has anyone actually played GR? I sure haven't
Like, it's really baffling that this card can actually be bad. I've played my fair share of four mana fight cards and they've always been solid, premium even. I think you are right that it doesn't play well in this set, it's just amusing how it can be so bad in this environment.
Still seems solid despite everything in the format designed against it being premium.
This probably should be shifted common? I'm not sure how this has been playing so far.
Man I miss this card...
This card is really cool, but none of the other pieces ever can't together for this to actually work. This makes me super sad :(
Man how times have changed
There seemed to be a lot of 2 cmc, some text, lifelink creatures in white on file. I'm not sure how many of these we want, but that number is probably only 1.
...black has raid too right? Or not anymore I guess...
Are there any cards that care about artifacts etbing or dying? If so this card says 2 mana trigger that card. Seems like a very powerful combo.
Up the cost and have it give the board hexproof? Cantrip?
I don't get what magnets have to do with anything.
Seems a bit weak, also needs a new name. Does "wielder of electricity" sound too impressive for a 1/1?
Reach trample is actually a very weird combination of abilities now that I think about it. There are two cards that have it naturally. One is a giant spider Archweaver the other is a mess of a rare from Dragons of Tarkir Avatar of the Resolute
I'm not really a fan
3/3 -> 1/1
This design is really cute, but I'm decreasing the base stats so we can add it to the skeleton
Have any thoughts on what we want for rare lands?
This card is a beating, good reason to lean to green in a draft, yet the high cost makes its swingyness feel fair.
now added a rarity
Take? Give // Take But green. And Instant?
...Inspiring Call just looks so weird to me... it just looks so aesthetically off.
A bit more broken than Grim Flowering
It could just be Inspiring Call