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CardName: Gang Up Cost: 2RR Type: Sorcery Pow/Tgh: / Rules Text: Target creature you control fights target creature you don't control. Another target creature you control fights target creature you don't control. Flavour Text: Set/Rarity: Tesla Project Uncommon

Gang Up
{2}{r}{r}
 
 U 
Sorcery
Target creature you control fights target creature you don't control. Another target creature you control fights target creature you don't control.
Updated on 12 Sep 2016 by Inanimate

Code:

History: [-]

2016-01-05 17:52:13: CasualR created and commented on the card Gang Up

Not sure if this should be a double fight card or if this should be two creatures you control fighting one creature only.

2016-01-06 05:43:05: CasualR edited Gang Up:

3R --> 2RR. Likely a primo card. Keep an eye on this.

This seems very strong!

2016-02-12 13:21:45: CasualR edited Gang Up:

Adding to skeleton

2016-08-30 17:18:59: Inanimate edited Gang Up:

Hasn't been very strong, and isn't super necessary. Unskeleton'd for now

...if this card isn't playing well, doesn't that just mean our Red midrange decks are bad/nonexistent? Has anyone actually played GR? I sure haven't

Like, it's really baffling that this card can actually be bad. I've played my fair share of four mana fight cards and they've always been solid, premium even. I think you are right that it doesn't play well in this set, it's just amusing how it can be so bad in this environment.

I've played GR raid, (though not this card) its just that until you reach 5cmc you don't have as much toughness as you would expect because of growing cards. Though I agree this not being strong surprises me.

This has been terrible in my experience. There's just a lot of issues with it. I currently have it cut from the file because I've had it in hand at least twice and never been able to play it. I haven't been able to playtest it in G/R though.

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