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Recent updates to Tesla Project: (Generated at 2025-05-16 15:53:26)
What about only being able to block artifacts? in reverse of Ionosphere Glider
We seem to have a lot of square stats in green
The use of Outland and outskirt seems inconsistent
I think an elephant makes sense here considering Sandsteppe Mastodon
Axebane Stag has been having a rough day.
Love it.
fixing import errors
Could this be a 1/3?
I was thinking that the small version would be small enough that in the late game you would not even be tempted to want to draw and cast it again.
Instead of shuffling did you try just putting it in your library just beneath the top 3 cards? Not as elegant or exciting but faster. I don't like that ResearchALT feels too close to flashback. You are using DFC and an extra zone to make Increasing Devotion. I wish there was something else that it could do from exile. From the flavor it seems like drawing another card with the same name should matter, but I don't know if that is mechanically a good place. What do you think about the back side being an aura or something? IDK maybe bringing a rare cycle to lower rarities is interesting enough and not a place to add more complexity.
No worries. Outlining the token-cards was a good idea anyway. :)
Oops, sorry, I misread your original comment, I thought you were talking about total types of token. That makes more sense.
If the discussion on cardset comments gets too busy, you can always create non-skeleton cards for individual topics.
Jackal: This is a good idea, and one I was considering - and still am considering, obviously.
I thought of it because I've been trying to find ways to encourage people to cast their Kicker spells for their normal mana cost, that way we don't get problems like sets have had historically with Kicker, where they hold back cards they can cast because they want to get full value out of them. Hence, shuffling it back in when you don't cast it for its Research cost makes sense, right?
But, it also disincentivizes casting it for its Research cost, and muddles the wording a bit. In addition, it leads to a lot more shuffling in the format, which we were hoping to avoid. Shuffling into the top six cards mitigates this - that's a lot faster and easier than shuffling your library - but it's still non-negligible downtime.
Okay, so we can have them always shuffle back into your library, right? That solves the first issue, but not the wording issue, or the last issue. In fact, it makes the last one worse, as it never stops.
Besides, the idea behind Research - as it's named - is that when you commit to 'researching' it, you get it as a recurring tool. But if you don't dedicate resources to 'researching' it, you can only get it as a one-off fluke. Still, flavor can easily be changed.
And, lastly, the original intent of the designer who proposed it was to add a universal small bonus to kicking. That's why it didn't come up that we could flip it. Not saying that justifies not flipping it, just explaining why such an obvious solution isn't something we pursued.
Anyway, the big issue with Research is the amount of shuffling and the fact it doesn't actually address the big issues that Kicker mechanics have (that players hesitate to cast them for their normal cost even if they REALLY should.) That's why I suggested Research ALT, as seen on Initial Hypothesis and friends - it was my attempt at making a Kicker mechanic that doesn't 'punish' you for casting it normally, but instead still gives you the chance to Kick it at a later date.
PS: This is a good place to talk about mechanics. We also had the forums, but those ended up redundant once we all realized how nice these discussion areas are. :)
Jack V: All the cards in the set, currently, are artifact tokens. We have two kinds of token, Thopter and Canister, which we feel strongly represent Kaladesh. The cards featuring these tokens are House Arrest, Artificer's Response, Pioneer Researcher, Fugitive Freelancer, Prepare a Hideout, Delivery Automaton. There's also (((Thopter Deployment))), Aerial Espionage, and (((Aerial Surveillance))), which are all possibilities for the same slot in blue.
I don't know if that fits with what people learned about research, but I like the idea, it feels more like you're actually researching it, and it's fun to have some hope to build up to the big effect. I am worried about repeated shuffling and repeated effects seeming stale though.
Have you already checked that all the existing tokens pulling their weight, whether any can be dropped or combined? If there's a GW token theme, is a mid-size green creature one of the priorities, whether it's here or not?
Or double-down on the Kaladesh artifact-token theme and try to make more cards make artifact tokens instead of on-colour tokens? That also reduces duplication between the colours.
I'm not sure if this would be acceptable at common, but if there's a shortage of token types, is there any room for a variable-sized creature token, eg. an enforcer golem or a Raksha demon that is 0/0 with 1, 2 or 3 +1/+1 counters on (or are made as 1/1, 2/2 or 3/3 but come with a ?/? token card). Wizards always shied away from +1/+1 counters on tokens, but I think it's more and more common to use token cards (or face-down cards) as tokens, rather than counters.
Unfortunately, we do not have the room for more tokens at common. No set (that complies with NWO) has ever had more tokens at common than BFZ, and it has 6, with only one kind of token. We are already at 7, and our set has two kinds of tokens.
I do agree, however, that us being cramped for space for tokens causes problems with our current vision of the
archetype. I was considering options myself. I think lots of uncommon enablers might help?
I don't know if there is a better place for comments about mechanics. For Research I am noticing that the example cards have a high research cost to get a bigger effect and shuffle it back in. Have we considered doing the opposite? Shuffle it back when you do the small cheap version (While the technology is being researched) and then when you have enough mana you cast it one last time for the big effect.
Pros: When you cast it for the cheap cost you don't feel like you are loosing the chance for the big version because you will draw it again. Feels like repetition leads to progress.
Cons: (the Evoke problem) How do we present the mechanic that people will see the cheaper cost at the right time? How do we get people to not mana screw themselves?
Can we replace this with a sorcery that makes a creature token? If GW is going to be the colors that care about tokens I think that green needs some creature tokens.
If this is a sorcery should it have research?
Maybe, but then it's really weak to every other flier in the format. In that case we'd probably want to drop the cost to

, which might be fine.
This wasn't intended to only be averse to thopters, as there are a few other artifact fliers and one artifact reach at common, but I'd argue that yeah, emphasizing the thopter angle might be clearer.