Tesla Project: Recent Activity
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Mechanics | Skeleton | Storyline | Limited Archetypes | Creature Types |
Recent updates to Tesla Project: (Generated at 2025-05-16 23:48:30)
Big change. Now a 2/2 conditional looter.
Wind Drake now.
3/2 seems really weird for a defender. 2/2?
Could do with another 1 toughness creature in green.
Making this a 2/3 for now.
swapping power and toughness to increase average power at common
Tigrala Ravager is also a 3/1 - is that a problem? I gave this a Mardu Hordechief body to mix up the Raid bodies a bit more.
swapped P/T to help the common average P/T
Sibsig Icebreakers isn't optional.
I'm gonna take that as a good thing. I always like those 'surprise killers' in a format. Apparently Bloodhunter Bat (who lives on in Sky Pirate 2.0 ) is Tommy's. :P
2/3 -> 3/1 to make it weak to thopters but less defensive
swapping power and toughness and changing 6G to 5GG to increase average power
I'm going to die to this card far too many times yet never play it.
Functional reprint of Sibsig Icebreakers
True. Will change back to sorcery.
Mm, just ended up that way I suppose. We can certainly mess with a few of them. Green did end up with not many cards having P>T.
Yeah, that's a clever drawback!
A 3/1 can trade a lot better than a 2/2. I did have it as a 3/2 originally but that felt kinda nuts.
Research ALT can do more than just multiply (though it generally does just that at common), it can indeed change card types, or change effects radically to represent flavor shifts. At common - and with my initial designs - I kept it extremely simple, but we could certainly see some crazy changes at higher rarities, as you suggested! I just figured we didn't need to do anything super crazy at common.
Indeed, even though it's "just" the Increasing cycle at common, it does it with a lot more flavor, and a lot easier to read (in my opinion). I would say that, overall, it might even be less complex, since it just gives you a 'new' card, rather than having to parse a conditional in the text, you know?
And the stuff it lets us do at higher rarities is very exciting. I think the flavor-wins and design space at higher rarities might be worth the complexity.
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I did consider Research putting it 'just beneath' the top 3 cards, but I felt that the random variation of shuffling might create more exciting tension and anticipation.
minor spelling error
That is actually exactly what it once was. 1/3 fliers for 2 aren't usually fantastic or anything, but I thought it might be too much if I also gave it a strong stall-y effect, so I decided to bump it down to a 1/2. Still, 1/3 is definitely under consideration.
Also there are a lot more tokens to sac than in NPH
Color shifted Vivisection is probably a better option as black isn't really supposed to be as efficient at drawing a larger number of cards.
this effect feels underwhelming considering Eyeblight Assassin though I like it for thopter killing