Archester Revival: Recent Activity
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Mechanics | Skeleton |
Recent updates to Archester Revival: (Generated at 2025-07-03 00:53:42)
Archester Revival: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton |
Recent updates to Archester Revival: (Generated at 2025-07-03 00:53:42)
This cycle is so mathy. How about:
Buckshot deals 1 damage to target creature or player. If RR was spent to cast ~, it deals 3 damage to that creature or player instead.
I agree with Grim and Raptor. A card doesn't need to have all its functionality immediately obvious to be grokkable - that's pretty much the definition of lenticular design. The new player just needs to be able to see a useful function for the card.
Compare with Shambling Goblin. New players treat it as a 1/1 that, when it dies, gives you a nice bonus some of the time. Experienced players realise it can trade with an X/2. But the new player doesn't feel confused, or feel like they're missing out; they feel satisfied with their understanding, and then get a nice moment of discovery later.
As for indestructible in colourless at common - I think it's fine. Apostle's Blessing was occasionally useful in off-white decks but didn't cause many upsets.
Abyssal Hunter, Midnight Charm, and Rathi Trapper are this card's B precedents. How about something both simpler and in color?
Remove a counter from target permanent. If BB was spent to cast ~, remove all counters from that permanent instead.
I agree that this does too much for a common.
I think that's rather better than common removal normally is these days. Afterlife and Crib Swap are uncommon.
How about an Afterlife / Crib Swap riff?
Transmogrify (Common)
2W
Instant
Destroy target creature. It can't be regenerated. Its controller puts a 1/1 colorless Thopter artifact creature token with flying onto the battlefield.
I also sugest Divine Verdict, which would keep the entry essentially the same
@Legend - The card is very grokkable at it's base level. The
option adds depth and play value for more experimented players, but beginners will be able to read, understand and play this card just fine as well.
However, I agree that indestructible may not be the best keyword to put on a
instant. I would, however, wait until some playtests to decide to keep it or not. It may be fine as is. I will not know until I play and draft with it.
IF we use the depletion idea, it should probably be a sorcery imo.
Oh, right. I missed that. I'm still a multiverse noob.
Hordeling Outburst is an uncommon.
@Raptor - You said: "Most people won't see that you can spend
on the card and will think "ok, I can splash indestructible in an off color deck or playing it in a white deck as a +1/+1 buff" but more experinced players will realize that you can pay extra for an extra +1/+1."
This statement is exactly why I made the suggestion I did. The current version(s) is a common that "most people" won't get - i.e., it isn't grockable.
My version puts the WW right there on the card so that people will understand the full potential of the card. Imo, indestructible is not something every color should be getting at common, and giving every color the pump effect while keeping the protection in its proper color is the better call.
I agree with Grim, I'd rather go with Sheriff's Warning and some version of Smite the monstrous over this or evanesce.
The way I see it there are a couple of directions we could go,
Totally Not Trostani's Judgment

Sorcery [C]
Exile target creature, then put a colorless 1/1 Thopter creature token with flying onto the battlefield.
OR
Totally Not Iona's Judgment

Sorcery [C]
Exile target creature or artifact.
OR
Smite the Monstrous
I strongly disagree. The current iteration has brilliant lenticular design.
Most people won't see that you can spend
on the card and will think "ok, I can splash indestructible in an off color deck or playing it in a white deck as a +1/+1 buff" but more experinced players will realize that you can pay extra for an extra +1/+1.
The current version (along with it's siblings) is(are) basically a triple split card, something that can't be matched by your version.
Needs template update with

and 



.
I'd disagree,
mana roughly equal to
mana, so it's probably fine. I'd compare it to Hordeling Outburst.
Having said that, I'm not really on board with this card from a flavor pov. It feels like something out of Innistrad and gothic horror not Steampunk and the weird west.
needs a template update. "
,
: Add 
to your mana pool." :p
how will this work with the new "depletion" idea that's been being tossed around?
Switch it to a sorcery that puts a "depletion counter" on target land? or should we leave it as it is?
This and Meshblade are the same card, shouldn't we consolidate them?
I think the red uncommon should be the First strike one, since it'll free us up to have the uncommon white one give lifelink.
I agree the common white one should give vigilance. look at my suggestion from a few months back. :)
I think it'd be quite interesting as a sorcery even with nothing else changed at all. Rush of Battle is a good precedent here since, while the whole team gets the buff, the untap and lifelink only effects the artifact creatures. Not to mention the untapping has interesting interactions with windup.
AFAIK it was never a cycle, even in the original Archester. I love the card even more now.
They both target a tapped creature. White usually has a variety of different kill spells at common with different conditions, like for example Celestial flare, Divine verdict, Pacifism, Sheer drop, Smite the monstrous. All I am asking, is that when Sheriff's warning becomes active, Excoriate should still be able to pick up a few targets that the Sheriff could not, and not be completely overshadowed by its counterpart. Switch Excoriate with Divine verdict so it can pick up some blocking creatures for example, that is enough differences for me.
How is there overlap??
I do not like the overlap between this and Sheriff's Warning. They should cover slightly different targets, and between the two I think Excoriate should change before the other one. How about a Smite the monstrous variant?
Exile/Destroy target creature with power greater than or equal to it's toughness.
I love it, but I do not like the overlap between this and (((Excoriate*))). They should cover slightly different targets, and between the two I think Excoriate should change before this one.
I agree with Legend.
I like it at
. Colourless has a long history of tappers that are only slightly weaker than white's or blue's, so I think it is fine to give red, green and black a 3 mana 
tapper. I compare it with Blinding Souleater
Should either be a sorcery, or we should remove lifelink. As it is it does too much for a common.
Most of our cards have placeholder names. We could not really print a card named Twitch.tv