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Mechanics | Skeleton |
CardName: Meshblade Cost: 1w Type: Creature - Human Artificer Pow/Tgh: 1/1 Rules Text: When Meshblade enters the battlefield, put a colorless 1/1 Thopter artifact creature onto the battlefield. Thopter creatures you control have first strike. Flavour Text: Set/Rarity: Archester Revival Common |
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How have I missed this for the last week and a half? This is great for the thopter archetype in draft. ^Thumbs up^
I've also noticed that the Thopter subtheme in Origins amounted to just a double vertical cycle in & with a land at uncommon and a Single bomb rare in the form of Hangarback Walker.
Perhaps we could follow a similar path, with a partial horizontal cycle () combined with a vertical cycle of "Splicer" who grant abilities and pump out thopters.
@Raptor: Good idea. Like 3 commons, one each , then two uncommon and rares for , and maybe or maybe not an extra slot to round things up.
I was thinking something like this...
Commons:
:Meshblade (changed to Vigilance+Thopter)
:Laserbeam Engineer (Firebreathing+Thopter)
:Seller of Song Thopters (Changed to a colorless Artifact Creature+1 thopter or +2 Thopters w/ steampowered.)
Uncommons:
:(Lifelink+Thopter)
:(Artifact Creatures you control get +1/+1+Thopter)
:(First Strike+Thopter)
Rare:
:???
:???
Like I said in the skeleton, this should be uncommon and the common version should grant vigilance.
Like I said in the skeleton, this should be uncommon and the common version should grant vigilance.
I think the red uncommon should be the First strike one, since it'll free us up to have the uncommon white one give lifelink.
I agree the common white one should give vigilance. look at my suggestion from a few months back. :)
Oh, right. I missed that. I'm still a multiverse noob.