Archester Revival: Recent Activity
Archester Revival: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton |
Recent updates to Archester Revival: (Generated at 2024-05-02 02:39:17)
Archester Revival: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton |
Recent updates to Archester Revival: (Generated at 2024-05-02 02:39:17)
Agreeing with grim here, one life please. We can probably drop the equip price in exchange.
I don't think we need this to sac for the effect anymore. Else, it's even worst than Explosive apparatus (which is already trash tier (pun intended) )
So, this is useless if you can't play to cast it? I don't think it will be a feel good card in limited really. A 5/5 flying in artifact is strong yes, but does not warrant it being a 0/0 by default.
It will be feel bad when you can only drop it as a 1/1 or 2/2.
Are we ok with this being a one and done versus Thopters?
~
Defender
Attacking creatures with flying you don't control have -1/-0.
2/3
I would be careful with the +1/+1's but I think we can run it as HtW for now and see what happens.
With the Bouncelands in the set, I think this is simply perfect to reward greedy land strategies. Green and Black already have LD at common anyway to counterbalance. (If that is still not enough, we might have to think about giving red an uncommon/rare land destruction spell. Although I doubt we will.)
Do we have any theme in Red that requires another card in common? If so, we can push this as Karn's Touch at uncommon and use this slot for one of the themes. (This might have to become something like Dragon Fodder or Hordeling Outburst for Exploit to be happy)
grim, Black doesn't NEED a large creature at common. They do get some once in a while but we can make it without one.
One thing to keep in mind is that we have only 1 deathtoucher currently.
I personally think a 5-drop would probably be something along the line of the original Mechromancer (or however he was called)
Slight mistake in the card text but the card looks cool now.
Simple design although I am not sure why you pushed it to 6 CMC.
A close watch will have to be kept with the power level of our Component with this. If our Components ends up powerful (in exchange of number for example), then this will have to take a hit P/T wise.
The question we need to ask ourselves about this card is "Would gigadrowse be problematic in our set?" Then we can simply link the nonland part to that answer.
Flow looks good but I think we could go with Wizard's new format and make it "each opponent loses 1 life and you gain 1 life." (Reference: OGW)
My only hic is black, having defensive creatures? They have always been few and far in between.
Could we simplify this to the target not untapping unless you pay ? Something like:
Enchant creature or artifact
Enchanted permanent doesn't untap unless its controller pays .
This can fill the hole on Vigilance after Unfinished Guardian loses vigilance in favor of lifelink. (As Moon-E pointed out on Salvation) If we aren't too overloaded on flying, we could potentially make it an Armored Griffin
As proposed on Salvation, this should gain lifelink instead. Makes it less oppressive in the long run too.
Wizards has changed the template since Oust was printed, 6 years ago. See also Unexpectedly Absent.
Drawing from Oust, the current template is okay. Quarry Colossus's template puts the card one slot below, which is one turn farther from being played, and which is a big deal.
We can make the card simpler while still keeping the sacrifice part.
Complacent crew
Creature - Human pirate
6/6
Defender
Sacrifice an artifact : Until the end of turn, ~ loses defender.
Drawing from Quarry Colossus, the wording should be:
Return target nonland permanent to its owner's hand.
Steam powered - If was spent to cast ~, instead put that permanent into its owner's library just beneath the top X cards of that library, where X is the number of spent to cast ~.
Added to skeleton
Replaced with Whiff
Added to skeleton
Replaced with Overflowing Ideas
See Steam Draw.
See Power Redistribution.
Feel like this might just want to require a certain number of artifacts. The sac ability is fun but makes the card a little too complex IMO.
Replaced with Unwind