Archester Revival: Recent Activity
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Recent updates to Archester Revival: (Generated at 2025-07-02 06:36:13)
Archester Revival: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton |
Recent updates to Archester Revival: (Generated at 2025-07-02 06:36:13)
This is my favourite type of design.
We've already got one sky pirate card so I don't really see the point in adding another just for flavor.
The tapped/untapped design of the original card coincidentally fits with out current designs, but does it make sense for this to be a enabler or a payoff card?
But, why?
I agree with raptor, I have no problems with shaking up legacy (hell they printed Mental Misstep!) and if this got out of hand it can easily be banned. At very least, banning cards in legacy is seen as less of a "mistake" than doing so in modern (and even there people have grown to accept it).
I don't really see a problem with it, but I'm willing to bump this to uncommon if we have something more fitting.
I think we should consider the fact that Wotc doesn't design with Legacy in mind. They throw minnows out into the waters of legacy and only step in to kill it once one of them becomes a shark and eats everything.
If we're following Wotc's footsteps then I say we just toss it out there and see how big of waves it makes in the enteral formats.
I am also biased since I am played the aforementioned fringe 12-post and could care less about facing down that card. Still, I try to stay objective here. I may also be overselling its impact; it is a bit hard to anticipate all the repercussions in a format as diverse as Legacy.
It doesn't. Having said that there should be at least a single spot in each color that speaks to the flavor of "Steampunk" of which Sky Pirates play a significant part. Perhaps this might not be the right place for it though, Prowess Aven over in CU04 might be a better place for it.
We could but then how does Sky Pirates fit into the U/G Ramp / U/W Untap/Component themes?
Would it be possible to replace this with the Sky Pirate design we had a while back?
Sky Pirate

Creature - Human Rogue [Common]
As long as ~ is untapped, it has hexproof.
As long as ~ is tapped, it has flying.
2/2
I think this would be better, though less powerful, as a Sorcery
fair enough, you've caught me, I'm a
player. :P
You're right though. It'd be better as a mono-black card than a twobrid.
I'm not sure how big of a problem shaking up the format would be. I mean, I play Fish and would love to see the card as it is get printed to radically shake up Legacy's mana bases. (I may be bias as the shake up could only help my deck :P)
Why would white, green and red care about a pure milling card, and one that is not that efficient at that? The average number of cards you will reveal is 5.
I am not a modern player, but I can look at MTGGlodfish for the metagame. In Modern, this is dead against Affinity, Tron, and Abzan company. It is a great hit against Liliana, Abzan and Jund, Scapeshift and Burn. Menfolk and Infect play 2-off spell pierce, which this could replace.
I believe it could be fine in modern. My problem lies elsewhere.
I am a legacy player. Ignoring wasteland since that land very rarely stays in play more than a single turn, this card would hit every deck except the fridge 12-post and MUD. It would replace Spell pierce in every delver deck, in Sneak and show, in Esper mentor, Esper stone blade, and so on. Currently, about 2/3 of every deck that plays blue plays 2 spell pierce, and a lot of decks play blue. The impact would be hard to gauge, but it would still make it so every blue decks have a better late game. Since Legacy is such a spell based format, this would be the equivalent of printing a 1 mana Counterspell that hits 3/4 of the metagame. Be aware also that the format is powerful enough that Counterspell is usually played as a 1-off.
I believe this is too strong to print in Legacy. Even if players shift their Wastelands tactics to try to dodge it.
If we do windup (hehe) moving this ability to Lost in the Desert I'd like to put forth this as a Twobrid replacement:
Grinding Screech


Sorcery [Common]
Each opponent reveals cards from the top of his or her library until he or she reveals 2 land cards, then puts all cards revealed this way into his or her graveyard.
Are we sure we want a blue card making thopters at common? Won't that throw a wrench in
's token identity? I can see an uncommon and a rare but I'm not really on board with a common
thopter maker.
Merfolk looter isn't too powerful to print, but it's been one of (if not the) best blue common in most of the sets its been printed in, and that includes many sets without "trash tier" power levels.
Extra toughness would be fine.
Cycles are almost always split 3/2 if possible. The commands were a notable exception, and mostly because Cryptic had to be an instant to work.
Strongly disagree here. First of all yes we're comparing this to Spell Pierce, not counterspell. Second of all, I think we can agree that since our high profile dual land cycle for this set makes
, we're only really worried about Modern.
Now if you'd like to convince me this card is too good to print in modern, I'm all ears. I have no qualms what-so-ever about printing a modern playable counterspell. I'm sure this card would make a splash, but modern is such a creature dense format I'm not sure this would break blue in any way.
If blue winds up needing more toughness, I sure hope this guy gets it. Sigiled Starfish and what not.
For what it's worth, I think Wizards would print a card like this if there was a work around. For example, "Counter target non-creature spell unless its controller pays
or
" seems more reasonable.
An aside to an aside: Spell Pierce has a rating of 4.537 with 191 voters on Gatherer. I still see the value in reprinting it. But it's worth remembering that with a score like that, that the Magic community considers it to be one of the most powerful spells in the game.
I like the flavour! And likewise, I like the idea but agree with the other comments.
Yep, you can insert a single line break either with two spaces, or with HTML
<br>
. Or in a bulleted list where each line begins with a dash or asterisk etc.I disagree with the idea that Merfolk Looter is too powerful to print. That speaks more to the trash-tier power-level of the recent block than to the "op'ness" of Merfolk Looter.
Having said that, I'll accept twobrid being the point of the cycle as a line of reasoning, that at least has some merit, unlike the power-level excuse.
We can keep it as it is.
The problem is not the parasiticness. Like OGW, the set will almost certainly have by design a high amount of colorless mana production.
The problem is that the card warps formats by being better than Counterspell if one is not planning for it. Cost it at
and the problem solves itself because the card becomes strictly worse than Negate. You can even make it require 
if you want.
I was not sold either on the specific card, although I loved the design concept. Indeed, Wizard would never print a counter spell that read "Counter something unless its controller pays
" We should not either. We could try though to keep it as a 1-mana conditional negate, just change the design a bit. Can it be a simple Force spike for non-creature spells? A weaker Spell pierce?
Oh
that
makes
sense
now!
Changing speed is not a problem with cycles. Just look at the commands.
This is the kind of cards wizard would never allow to exist as it causes
to become parasitic. Simply because this exists and could be played, you suddenly have to play some colorless generating lands or run the risk of getting 1 mana counterspelled to which you can't do anything.
It's a hard no for me as it stands, as much as I want to love it. (yes, I know I said something opposite on a similar card concept but I've realized how damaging it could be to some formats.)