Archester Revival: Recent Activity
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Mechanics | Skeleton |
Recent updates to Archester Revival: (Generated at 2025-07-03 00:54:21)
Archester Revival: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton |
Recent updates to Archester Revival: (Generated at 2025-07-03 00:54:21)
You seem to be forgetting that
is getting ramp in the form of Colorless mana rituals and what not. ( Overheat style)
Yeah, multiple fights within the same card effect turn really wonky. I'm pretty sure, fight 1 thing (die) then fight another thing, wasn't the intent.
Unfortunately, the non-flavor text suggestion is still confusing. I would assume many players would think that if a Glory Seeker was to fight two Goblin Roughriders consecutively, that his first fight would kill him. But it doesn't. Because the game won't check for states until the card is finished resolving.
If the two instances of fight are separated, that would reduce the confusion. "If there are 3 or more nonland permanent cards in your graveyard, that creature then fights up to one additional creature." Or we could have a short reminder text (It deals damage equal to its power to both targets, then receives damage equal to their combined power)
It is not a small jump to go from 2 to 3, as fiery impulse can attest. If at -2/-2 it kills 20% of creatures and at -3/-3 it kills 40%, that is a huge jump. Arrow Storm had the problem that it already could kill a majority of creatures, and the creatures it could not kill could still not be killed at 5.
Why this template instead of "
,
: Put a 1/1 colourless Thopter artifact creature token with flying into the battlefield. Activate this ability only during your upkeep"
Yeah, the problem is the Steampowered trigger pushes the card in the wrong direction. Steampowered pushes the card toward
, since that's where more reliable colorless mana production is likely to be found due to the combination of
's land manipulation and the
Component theme making you want to run more artifacts and therefore more mana rocks.
The problem, is we want it to push in the other direction, towards
; Steampowered doesn't do that, atleast not in this card's current iteration.
I thought it was a Life of Brian joke... I don't even know anymore. \(o_o)/
Brain merchant as a mind rot joke?
White gets steampowered too. Worth looking at it as a cross-archetype card.
Rarity changed from Common to Uncommon
Woth considering as an uncommon I think.
I don't like weird double fights at common. Most players are going to intuit this card incorrectly.
Rarity changed from Common to Uncommon
Clearly this isn't a common, I'm just tabling it for now.
We can talk more about this on the MTGS thread, but in general I agree with Raptor. Remember that a set needs to have breathing room to have low complexity commons, flavorful one-ofs, generic cards, and cross-archetype cards. All of these things take up a lot of space, and unlike say Ravnica we're not trying to have things be super separated. It takes very little to make a subtheme feel prominent.
Removal is something that's almost entirely development. Needing trash for just a small bonus though seems like a waste (like Arrow Storm)
Why s this named this? His effect isn't similar to Gary's at all.
Changed PT from 2/1 to 2/2 by popular demand
I actually had the opposite opinion: I want at least one threaten at common. The fact that exploit would require you to cast both spells on the same turn (unlike say Nantuko Husk) makes it less oppressive and more interesting IMO. Besides this interaction is commonplace in coresets, I don't think it's out of bounds here.
Compare this to Seller of Songbirds and you can see why the Steam powered is interesting.
If we're pushing Thopters towards
, prehaps this would be better without the Steampowered.
I feel like we could adapt this into an Uncommon along the lines of Myrsmith and its cycle.
Green is primary in this effect. Returning cards from the graveyard to the hand or top of library are the same effect but with different power levels, and is something green does every set. Black gets a subset of this effect and can do it to only creatures.
This needs to turn into a non-creature card I think. We have too many creatures bearing spells effect currently. If it stays like that, you could technically build a deck with only creatures and not even miss much, assuming you went 3 colors. (Which means Thrash is easy to activate)
It isn't so bad since fighting two creature means it will probably die in the end. The only trouble is if we add too many common or uncommon deathtouch effects in the set. Then it starts to be troublesome.
I think 2 damage flat on the lord template would be the best. That way we can push it at uncommon only.
I think it being -3/-3 in Thrash would be good since the creatures are a lot smaller than ZDK. We don't have no Eldrazi around. We will barely have titans in Windup.
Normal +2/-1, Thrash +3/+0? Because with only +2, it's pretty much a FeelBad moment very time Thrash is triggered. You most often won't need the extra toughness enough to justify losing some removal.
Due to the interaction of Exploit and Act of Treason effects, I think we should avoid them at common. Unco at the very least.