Archester Revival: Recent Activity
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Mechanics | Skeleton |
Recent updates to Archester Revival: (Generated at 2025-07-03 00:51:36)
Archester Revival: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton |
Recent updates to Archester Revival: (Generated at 2025-07-03 00:51:36)
Edited to use
, added to skeleton
Changed from Excoriate to Divine Verdict
This was here to play on the taping theme of the set, but its similarities to Sheriff's Warning are duly noted.
I am going to put Divine Verdict in for now as a place holder. Since Clock In is now a sorcery this should become an instant, and 4 is about the right price for it. Feel free to continue discussing alternatives.
Changed from Instant to Sorcery
Legend brings up a very relevant position, but I think the majority wishes to keep the cycle as-is, including myself. I will not change the core functionality of this cycle until after it is tested (i.e. a long time from now). If/When it becomes clear they don't work, I'm very willing to give up the Buckshot dream.
Vigilance fliers seem very strong. FS is also strong but at least you only get to either attack or block, not both.
Removed due to changes to SP. Replacement needed.
Removed from skeleton
Set inactive
Set active
I would like this moved to Artifact Creatures, it'll open up the white commons a bit and give Thopters a colorless creature that they'll want to grab.
What are we replacing this with? Since the changes to steam powered have sort of killed this in its current incarnation.
In favour of
The above card inspired me to create ((C57818)).
Am I correct in assuming that the Common Lands in slots CL01-CL05 are going to be the "Shimmering Grotto" cycle from the original Archester? eg.
Natural Furnace
: Add
to your mana pool.
,
: Add
or 
to your mana pool.
Land [C]
Some rock formations on Archester seem to suggest that the land itself is trying to industrialize.
This card predates
. It does look better.
"
: Untap Shabby Automaton." looks substantially better.
@Volvary Good point. Theros block also had a significant amount of exiling, but that was due (I believe) to the gods and Whip of Erebos.
@Raptor I did see that comment. My focus was more about having varied mana costs than which ability to put on them. We should produce the vertical cycle in a single go to create cards that complement each others and that will not clash if put in the same deck.
C&P'ing from Meshblade:
I was thinking something like this...
Commons:
:Meshblade (changed to Vigilance+Thopter)
:Laserbeam Engineer (Firebreathing+Thopter)
:Seller of Song Thopters (Changed to a colorless Artifact Creature+1 thopter or +2 Thopters w/ steampowered.)
Uncommons:
:(Lifelink+Thopter)
:(Artifact Creatures you control get +1/+1+Thopter)
:(First Strike+Thopter)
Rare:
:???
:???
This one is in the skeleton, so I will post on it instead of Meshblade from now on. As per the comments on Meshblade, this one should grant vigilance. I would also suggest having varied converted manacosts for the Thopter generals. For example :
Common:

1/2 + one token : Vigilance

3/2 + one token : fire breath
Uncommon:

3/3 + two token : lifelink

2/1 + one tokens : first strike
Rare:

0/2 + two token : Indestructible


4/2 + two tokens : +1/+1 to all
Oh they are uncommon. I always thought the Mirage printing was common. Maybe it could be an uncommon card then.
I've been wondering, what's up with giving white exiles all of a sudden? White has exile in BFZ and OGW for the sole reason of indestructibility and eldrazis floating around. In our set, we have no reason for white to banish at will. Especially at common.
As Raptor mentionned, there is a flavor fail here. In a set that is not horror themed, I think zombies should never be risen out of the blue without any fodder for it.
We may be tempted to put this a tech against/post thrash, making it feed from creatures in a graveyard. À la Vile Rebirth
With that, I think it can remain common if it needs fodder.
Some complexity isn't necessarily a bad thing. Some of the most interesting draft formats have been ones with complexity and depth, innistrad for example.
Hell, I started in Morningtide and the majority of my cards were from Time Spiral's block. I think sometimes the need to be hyper-simplistic is over-stated, especially with the ubiquitousness of the internet these days. If someone doesn't understand a card, they're literally a google search away from learning more than they ever wanted to know about it.
My point is, we shouldn't fear complexity when it gets us to where we want to go, we just have to be conscious of it.
As for precedents, Apostle's Blessing isn't the only one and it'd not necessarily a bad one either. Indestructible has been a thing with colorless since the original Mirrodin and instant speed indestructiblity has been common for a while too, just in
.
is inherently more balanced than
, and it's not much of a stretch to go from permanent indestrucibilty to temporary indestructibilty in colors that already have access to the former. I think it's fine.
hmmm, so it is. I didn't realize that, I saw it so often during Kahns I thought it was a commmon.
In that case it probably should go to

.
Removing a counter is much less active than the other cards in the cycle, and risks being too situational. It could fit the card, but the card would need another more active component.
Ex current template : Remove a counter from target creature. That creature gets -1/-1 for each
spent to cast ~
Ex Legend's template : Remove a counter from target creature. If
was spent to cast ~, that creature gets -2/-2 until end of turn.
Planar Chaos and Phyrxian mana are, more often than not, poor precedents for any design. This (and the entire cycle) is FAR more complicated than Shambling Goblin. This is a very designery cycle that appeals to designers rather than players. At best it has uncommon written all over it due to complexity, but the power level isn't there, so where does that leave them?
Again:
Search your library for a basic land card, reveal it, and put it into your hand. If GG was spent to cast ~, put that card onto the battlefield instead. Then shuffle your library.