Archester Revival: Recent Activity
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Mechanics | Skeleton |
Recent updates to Archester Revival: (Generated at 2025-07-02 12:05:04)
Archester Revival: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton |
Recent updates to Archester Revival: (Generated at 2025-07-02 12:05:04)
Sounds good to me. Aladdin approves.
I think the reason it doesn't read well is due to the placement of the regen clause. If it were at the end, where they normally are, it'd look better.
It'll probably be ok as it is. The odds are if the creature you control hits two creatures of any reasonable size, it'll trade with them making this a 2-for-2.
Bump to rare and remove the mana cost limit?
This reads really ugly! I would be tempted to cut this one completely, and I made the card.
It could just as easily be black if it were "put a creature card on top of your library" This could go either way.
I was expecting a card that allows a creature to fight two creatures would create some controverse. I believe it is ok, but I am biased as the creator of the card. Anyone feels this is too strong/complex/cheap/should be uncommon?
Strangely enough, passes the thopter test (See Disciple Executioner for a description of that test), yet this is just so wordy for nothing when you do not have thopters to sacrifice that I wonder if it could not be cleaned up a bit. If you do not have any artifact creatures worse than 2 thopters, this is a straight up 1/1 flying for 1R, and the gremlin body will rarely matter
Strictly better Bone Splinters is less elegant than a straight up reprint
It is no longer a common even as a 0/1 as it is becoming too complex
first time reading the card, I thought "Nine damage is way too much!!!". Now, I kind of like this at 2 fixed damage per exploit. No fire breath needed.
@Raptor about number of cards per archetype : If we give four cards per color pair, that is just 40 cards out of 105 commons. We must not limit ourselves to just creatures, as this obviously makes it really tight at 40 out of 50. We should aim more foran average of 5 creatures and 3 non-creatures dedicated to each color-pair themes.
I like the one toughness as a slight drawback in a thopter environment on an otherwise great creature
The effect is a little weird too. Depending on which version of Trash we wind up going with, it'll have odd interactions.
I feel like Ogre Inquisitor is a better example of what this kind of effect is capable of.
I think that's an excellent idea, it'd be a prime contender for one of the coveted
Exploit spots if it was.
@Volvary O_o. I wasn't expecting that kind of damage output, Circeus' version was what I intended. (eg. 1,2,3 sort of like Cone of Flame.) It just turns out that I'm just a little rusty at card templating. :p
Not passing the thopter test (See Disciple Executioner for a description of that test)
I would prefer the Trash to be -3/-3 and to bump it to 3 mana. Rare are the creatures with more than 3 thoughness currently.
Not passing the thopter test (See Disciple Executioner for a description of that test)
Yes
The deathtouch does fight with the increased power and decreased toughness, as both part do the same thing : make it trade more easily. The death touch was not the best addition. How about +2/-1, Trash +2/+0 instead? This way you do get your removal early, but lose the ability to kill stuff later in the game, a slight drawback masked as a slight upside? That way it plays differently than Riot spikes, without being a strict upgrade.
It is also hard to go too low on the stats of an exploit creature, otherwise players just sacrifice the creature itself to get it's ability. My point of reference is a Thopter token. If, when given the choice of sacrificing the exploit creature or a thopter token, I would choose the exploit creature, then the exploit creature's body is a bit too weak. This is on the edge, as on turn 1-3 I would rather have a 2/1, but on later turns I would rather have a thopter.
Forgot about black cat. I was inspired by Noggle Ransacker. How about "each player draws a card, then discard a card at random"? With a bump to uncommon for the time consuming effect?
I find it funny that if you have eight mana and two of those creatures in hand, they become hard removal.
Circeus, as it stands right now, it checks for damage at resolution. (Just like Zuberas did) So exploiting once would give 1, 2 times gives 4, and 3 gives off 9 damage. (And that was why Zuberas were weird.)
"Whenever a creature you control is exploited, ~ deals damage to target creature or player equal to the number of creature that have been exploited this turn"
Still, I'd rather a flat rate instead, because the multiple exploit thing is gonna be a HUGE source of rule confusion when a flat 2 damage rate results in the same global amount of damage for three exploits!
At that point, it's not a drakling, it's a Drake, Raptor. I feel like Firebreathing and Exploit on the same card is just too much. But the triple Exploit thing could be a good idea. Probably even make the ability of the Drake as "When a creature is exploited by a creature you control, that creatures deals X damage to target creature, where X is the number of creatures exploited this turn." But that ability would probably be alone with Exploit on whatever card would have it.
Edit: No, probably not a good idea to word it like that and have it as a lord. (Why? It works like Zuberas right now.)
I just had an idea. What if we bump this to Rare and made it...
Greater Drakling


: ~ gets +1/+0 until end of turn.
Creature - Dragon [Rare]
Exploit, Exploit, Exploit
When ~ exploits a creature, ~ deals X damage target creature, where X is the number of creatures exploited this turn.
5/5
Edit: yes I know dragons aren't a "thing" in archester, you get my point. :p
I agree that the Thopter theme covers the "tiny red flier" part of the set. Impetuous Sunchaser worked really well in Theros because of the "build-'em-big" theme that was going on in Theros but we don't have a similar theme outside of Artifacts here in Archester. I don't think Impetuous Sunchaser is a great fit for the set in its current form.