Search results

You searched for: cards with name: "Form of", type: "Enchantment"

Search again:
| Advanced

Cards

Name Cardset Type Cost Card text Pow Tgh
Form of the Stag from Liberia Enchantment – Aura 3{1}{g}{g} Flash
Form of the Stag can’t be countered.
Enchanted creature gets +1/+1 and has protection from blue and from black.
Form of the Raven from Dark Omens Enchantment – Aura 1{u} Enchant Creature
Enchanted creature has Flying and is a Bird in addition to its other types.
Form of the Avenging dragon from Ifreann Enchantment – Aura 3{2}{r} Enchant creature
{r}, Enchanted creature gets +1/+0 until end of turn, if a creature died this turn Enchnated creature gets +3/+0 until end of turn instead.
Form of the Faux from Community Mashup Set Enchantment 2{u}{u} {u}:The next time this turn a spell would deal damage to you, it deals it to an illusion that you control, instead.
Form of the Kraken from Multiverse Design Challenge Enchantment 8{5}{u}{u}{u} At the beginning of your upkeep, gain control of target Island you don't control.

At the beginning of each end step, your life total becomes 6, you draw a card, and untap up to one target permanent.

Creatures without flying or islandwalk can't attack you.
Form of the Planeswalker from Multiverse Design Challenge Enchantment 5{w}{u}{b}{r}{g} Form of the Planeswalker enters the battlefield with loyalty counters on it equal to your life points.
Whenever you lose life, remove that many counters from Form of the Planeswalker.
You may activate an ability of Form of the Planeswalker only once per turn and only if it's your turn
Put a loyalty counter on Form of the Planeswalker: Your life points become equal to the number of loyalty counters on Form of the Planeswalker.
Remove five counters from Form of the Planeswalker: Search your library for a planeswalker card and put it onto the battlefield. Then shuffle your library.
Remove ten counters from Form of the Planeswalker: Target player loses the game.
Form of the Wurm from Multiverse Design Challenge Enchantment 8{5}{g}{g}{g} At the beginning of each combat step, you may exile target permanent.
When Form of the Wurm leaves the battlefield, return the exiled cards to their owner's graveyard.
At the beginning of each end step, your life total becomes 9.
Form of the Head from Multiverse Design Challenge Enchantment 6{5}{r} When Form of the Head enters the battlefield, it deals 6 damage to target creature or player, and your life total becomes 12.
Whenever a creature attacks, spells you cast cost {1} less to cast until end of turn.
Form of the Planeswalker from Multiverse Design Challenge Enchantment 5{3}{r}{u} When Form of the Planeswalker enters the battlefield, search your library for up to three instant or sorcery cards and exile them, then shuffle your library. Your life total becomes 5.
At the beginning of your upkeep, you may copy one of those cards and cast the copy without paying its mana cost. You gain 3 life then lose life equal to that card's converted mana cost.
Form of the Sphinx from Multiverse Design Challenge Enchantment 6{3}{u}{u}{u} You have hexproof.
Creatures without flying can't attack you.
Whenever you cast a spell, any player may pay {2}. If no player does, draw a card.
When you have no cards in hand, you lose the game.
Form of the Sliver from Multiverse Design Challenge Enchantment 5{w}{u}{b}{r}{g} You can't cast spells.
At the beginning of your upkeep, reveal the top card of your library. If it's a creature card you may put it onto the battlefield.
Creatures you control have all keyword abilities of other creatures you control.
Form of the God from Multiverse Design Challenge Enchantment – Aura Curse 5{5} Enchant player
Cast Form of the God only if you devotion to at least one color is seven or more.

Enchanted player becomes an indestructible permanent. Once each turn you may cast a permanent you own from outside the game as long as it costs less mana than your devotion to its color.
Form of the Eldrazi from Multiverse Design Challenge Enchantment 10{10} At the beginning of each upkeep, exile each permanent that's one or more colors.
Whenever an opponent casts a spell that's one or more colors, pay 5 or sacrifice Form of the Eldrazi.
You have protection from all colors.
And I'll Form of the Head! from Multiverse Design Challenge Legendary Enchantment – Limb 4{3}{u} At the beginning of your upkeep, scry 1. Then, if you control five limbs, search through your library for a card named 'Blazing Sword of Power', put it on the battlefield, then shuffle your library.
Form Of The Sky God from Flames of Ardor Enchantment – Aura 3{1}{w}{w} Target creature gets +2/+2 and flying.

Whenever Enchanted creature is put into a graveyard draw a card.
Form of the Warg from Khazad-dûm Enchantment – Aura 1{b} Enchant creature
Enchanted creature gets +1/+0 and has menace.
Form of 1000 Frogs from Multiverse Design Challenge Enchantment 6{4}{g}{u} When you cast Form of 1000 Frogs and at the start of your upkeep, put a 1/1 green and blue Frog Ninja creature token with hexproof onto the battlefield.
Frog Ninjas you control can't be blocked. Prevent all damage that would be dealt to you. When you control no Frog Ninjas, you lose the game.
Form of Silent Stones from Mechanics Playground Enchantment – Ward 3{2}{u} Ward creature (You may pair this with exactly one creature when either enters the battlefield. They remain paired as long as they're both on the battlefield.)
Warded creature gets +3/+3 and doesn't untap during its untap step.
Form of the Sabretooth from Muraganda Enchantment – Aura 3{2}{g} Enchant creature
Enchanted creature gets +1/+1 and has “You may have this creature deal its combat damage to defending player as though it weren’t blocked.”
Primeval — As long as you control seven or more basic lands, enchanted creature has “{2}{g}: Regenerate this creature.”
Form of Magma from Apostasy Enchantment – Aura 4{1}{r}{r}{r} Enchant creature
Enchanted creature is a red Elemental creature with base power and toughness 6/1, and has trample, haste, and "Whenever this creature deals combat damage to a player, that player sacrifices a land."
Form of the Night from Silmarillion: The Love of Lúthien Enchantment 1{b} As Form of the Night enters the battlefield, sacrifice it unless you exile a creature you control until Form of the Night leaves the battlefield. Form of the Night then becomes your choice of a black 3/3 Werewolf creature or a black 2/2 Vampire creature with flying.
Form of the Morphling from Cards With No Home Enchantment 6{4}{u}{u} {1}, put the top three cards from your library into your graveyard: gain 1 life.
{1}, pay 1 life: Shuffle three cards from your graveyard into your library.
{3}{u}: You gain hexproof until end of turn.
Form of the Phoenix from Cards With No Home Enchantment 5{3}{r}{r} At the beginning of your beginning of combat step, Form of the Phoenix deals 4 damage to target opponent.
If you would lose the game, you may instead pay {3}{r}{r}. If you do, your life total becomes 4, and exile all permanents you control until the beginning of your next end step.
Form of the Octopus from Cards With No Home Enchantment 8{6}{u}{u} You can only be attacked by eight or more creatures at once.
8: Form of the Octopus deals 1 damage to each of eight target creatures or players.
Form of the Phelddagrif from Cards With No Home Enchantment 4{1}{g}{w}{u} {g}: Counter target spell that targets you. Its controller draws a card.
{w}: Prevent all combat damage that would be dealt to you by target creature this turn. Its controller creates a 1/1 green hippo token.
{u}: Target opponent gains 2 life and puts the top four cards of their library into their graveyard.
Form of the Masticore from Cards With No Home Enchantment 4{4} Discard a card: The next time you would lose the game this turn, your life total becomes 4 instead.
{4}, Discard a card: Deal 4 damage to target creature or player.
At the beginning of your upkeep, you lose the game.
Form of the Colossus from Cards With No Home Enchantment 11{11} At the beginning of each end step your life total becomes 11.
At the beginning of your upkeep, Form of the Colossus you may have Form of the Colossus deal 11 damage to target creature.
Form of the Badger from Cards With No Home Enchantment 4{2}{g}{g} Creatures with power three or more and creatures with flying can't attack you.
You can't cast non-creature spells or creature spells with power 3 or more.
At the beginning of your upkeep, you may deal 2 damage to target creature or player.
Form of the Lightning from Cards With No Home Enchantment 6{4}{r}{r} Creatures you control have haste, double strike, and trample.
Whenever you're dealt damage, you lose the game.
Form of the Albatross from Cards With No Home Enchantment 5{4}{w} If you would lose the game, first the opponent whose turn it is loses 10 life.
Form of the Living Tome from Cards With No Home Enchantment 6{4}{u}{u} If you would be dealt damage, instead put twice that many cards from the top of your library into your graveyard.
The first time you draw a card each turn, you may cast it without paying its mana cost. You can't cast other cards.
Form of the Illusion from Hus Werny 火山 Enchantment 5{3}{w}{u} Prevent all damage dealt to you.

You lose hexproof and shroud, and can't gain them.

Whenever you become the target of a spell or ability, put a hit counter on Form of the Illusion. You lose the game unless you pay {2} for each hit counter on Form of the Illusion.
Form of the Dryad from [Racial Profile] -- Dryad Legendary Enchantment 6{g}{g}{4} You have [absorb 1] and ward {2} (Whenever this becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.).

At the beginning of the end step, your life total becomes equal to the number of Forests you control.

{g}{3}: Dig three cards for a land card, reveal it, and put it into your hand.
Form of Blood from [Assorted] Card Repository Enchantment 4{b}{b}{b}{b} You don't lose the game for having 0 or less life.
When Form of Blood enters the battlefield, your life total becomes 0. Create a number of Blood tokens equal to the life lost this way.
If you would gain life, create that many Blood tokens instead.
If you would lose life, sacrifice that many permanents instead.
2 1
Form of the Library from Retards of the Bay Enchantment 6{u}{u}{4} When Form of the Library enters, exile all cards from your hand.

If you would draw cards, be dealt damage, or gain poison counters, exile that many cards from your library instead.

Play with the top card of your library revealed.

You may play lands and cast spells from the top of your library.

{0}: Look at the top seven cards of your library, then put them back in any order.
Form of the Hydra from Infinite Potential Well Enchantment Creature – Hydra 1{x}{g} Bestow {x}{x}{g}{g}
Form of the Hydra enters with X +1/+1 counters on it.
Enchanted creature gets +1/+1 for each +1/+1 counter on Form of the Hydra.
0 0