Hus Werny 火山: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton | Deck Archetypes | Tribes |
Hus Werny 火山: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton | Deck Archetypes | Tribes |
When do you have to pay the hit counter cost? This doesn't say.
Do you mean for it to be payed every time a hit counter is placed on it? That seems like it would make this card unplayably bad. Someone could just bolt face after you play this, and if you don't have 2 mana available, you lose immediately...
Is this supposed to happen at your upkeep? That's more reasonable, but still seems awfully weak. I mean, that would take like, at most, one to two turns for a single opponent to burn through, nevermind multiplayer. Those turns would also leave you without mana... for what? Being immune for a bit, I guess.
With that said, I actually like this card, it's a good idea, but it doesn't make sense right now and it seems super weak. Maybe paying
each upkeep per counter wouldn't be as bad, but I wouldn't even playtest it any sooner
Then again, maybe this set's meta (or whatever format it's supposed to be played in) doesn't have many ways to cause a player to die from this incredibly fast.
Neat idea, super weak junk mythic. I actually sounded a bit harsh, so I will say I haven't looked over this set before, so maybe there's a mechanic or archetype this is supposed to be played in which makes it playable or even a good control piece, but just looking at this with my knowledge of the game (barring anything major that slipped my mind while making this comment) it seems absurdly weak.
Still, I like this card, and even if it's super weak, it's interesting. Regardless, it needs clearer wording.
Sorry for the wall of text :P