Hus Werny 火山: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Skeleton | Deck Archetypes | Tribes

CardName: Form of the Illusion Cost: 3wu Type: Enchantment Pow/Tgh: / Rules Text: Prevent all damage dealt to you. You lose hexproof and shroud, and can't gain them. Whenever you become the target of a spell or ability, put a hit counter on Form of the Illusion. You lose the game unless you pay {2} for each hit counter on Form of the Illusion. Flavour Text: Set/Rarity: Hus Werny 火山 Mythic

Form of the Illusion
{3}{w}{u}
 
 M 
Enchantment
Prevent all damage dealt to you.

You lose hexproof and shroud, and can't gain them.

Whenever you become the target of a spell or ability, put a hit counter on Form of the Illusion. You lose the game unless you pay {2} for each hit counter on Form of the Illusion.
Updated on 20 May 2020 by amuseum

Code:

History:

2020-05-20 10:28:08: amuseum created the card Form of the Illusion

When do you have to pay the hit counter cost? This doesn't say.

Do you mean for it to be payed every time a hit counter is placed on it? That seems like it would make this card unplayably bad. Someone could just bolt face after you play this, and if you don't have 2 mana available, you lose immediately...

Is this supposed to happen at your upkeep? That's more reasonable, but still seems awfully weak. I mean, that would take like, at most, one to two turns for a single opponent to burn through, nevermind multiplayer. Those turns would also leave you without mana... for what? Being immune for a bit, I guess.

With that said, I actually like this card, it's a good idea, but it doesn't make sense right now and it seems super weak. Maybe paying {1} each upkeep per counter wouldn't be as bad, but I wouldn't even playtest it any sooner

Then again, maybe this set's meta (or whatever format it's supposed to be played in) doesn't have many ways to cause a player to die from this incredibly fast.

Neat idea, super weak junk mythic. I actually sounded a bit harsh, so I will say I haven't looked over this set before, so maybe there's a mechanic or archetype this is supposed to be played in which makes it playable or even a good control piece, but just looking at this with my knowledge of the game (barring anything major that slipped my mind while making this comment) it seems absurdly weak.

Still, I like this card, and even if it's super weak, it's interesting. Regardless, it needs clearer wording.

Sorry for the wall of text :P

Add your comments:


(formatting help)
Enter mana symbols like this: {2}{U}{U/R}{PR}, {T} becomes {2}{u}{u/r}{pr}, {t}
You can use Markdown such as _italic_, **bold**, ## headings ##
Link to [[[Official Magic card]]] or (((Card in Multiverse)))
Include [[image of official card]] or ((image or mockup of card in Multiverse))
Make hyperlinks like this: [text to show](destination url)
What is this card's power? Runeclaw Bear
(Signed-in users don't get captchas and can edit their comments)