Ifreann

Ifreann by Pierre

198 cards in Multiverse

85 commons, 65 uncommons, 41 rares, 7 mythics

39 white, 35 blue, 34 black, 36 red,
32 green, 15 artifact, 7 land

78 comments total

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Mechanics | Skeleton | Proxy

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Recently active cards: (all recent activity)

 C 
Enchantment – Aura
Enchant creature
Spells or abilities that do damage to enchanted creature do twice as much damage.
When drop of oil is put into a graveyard from play return it to play attached to a creature, if a player pays two life, exile drop of oil instead.
 R 
Creature – Horror
Flying
When punishing specter enters play, If a player lost life this turn, put that many +1/+1 counters on punishing specter unless a player discards a card.
Raise ({1}{b}, Exile another creature card from your graveyard,return this card to play it becomes a zombie in addition to it's other creature types, Play this ability only as a
sorcery.At the end of you turn sacrifice this creature or pay 2 life if it is a zombie.)
2/1
 C 
Creature – Insect
Sand scarab attacks each turn if able.
As long as sand scarab is in your graveyard, creature you control have to attack each turn if able
4/4
 C 
Creature – Plant zombie
When death bloom enters play if a creature you control died this turn target opponent sacrifices a creature.
2/2
 C 
 
When grave digger enters play you may return target creature card in your grave yard to your hand.
2/2

Recent comments: (all recent activity)
On The Void walker:

Well; it has the ability to be cast from exile, and can exile itself, or be exiled in other ways too. But it does make the flat-cast cost a bit pointless.

On The Void walker:

So... any time I could cast a sorcery, I may a) exile this from my hand for free, and b) pay {1}{u} to put it into play? How is that not just equivalent to being able to cast it for {1}{u}?

On Nissan Revane the Enchantress:

That's a classy +1. I like how it supports the enchantress theme by making your deck marginally better, but isn't abusive.

On Nissan Revane the Enchantress:

It's clear how they would, though. Every custom set comes with some assumed updates to the Comp Rules which currently state the way things are.

Also, I'd imagine in fact this is meant to have type Nissa, like Nissa Revane, and Pierre just forgot.

On Nissan Revane the Enchantress:

I don't think the rules support typeless planeswalkers.

On Ifreann:
on 2013-03-10 21:16:00 by Visitor:

I think this is a well put together set- good job

On Cleansing Retribution:

Heh, it's Fate Transfer :) But that effect is woolly enough in the colour pie that I think it's fine in white too. Fate Transfer shows it could be cheaper though.

On Cleansing Retribution:

This card is designed to interact with Abstemious Monk to allow you to negate the -1/-1 Counters.(basicly improving) Abstemious Monk

On Leonin Retainer:

This card is designed to interact with Abstemious Monk to allow you to search for a variety of cards.(basicly improving) Abstemious Monk

On Relentless Vermin:

Hmm. So Raise is Unearth (as on Dregscape Zombie), but with the option to keep the creature by paying 2 life, and in exchange you have to exile creatures from the graveyard to bring it back. It's more fiddly than Unearth, but probably not quite so fiddly that it can't exist at common at all. Just be aware that on a keyword mechanic, every extra clause you put in like "exile another creature card" and "unless you pay 2 life" and so on is adding complexity, so you're going to be using up a lot of your available complexity at common on this mechanic.

I'd be inclined to keep the common versions of this as simple as possible. Shambles ought to be uncommon, and this ought to just be a simple death trigger without the mana cost.

Power-level-wise this card seems fine at the moment. I'm not sure if it'd be too strong if the death trigger were simplified to not need a mana cost, but it's worth trying it, because with a mechanic this wordy you really want to remove words wherever possible.

(All recent activity)
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