Khazad-dûm by Samuel

230 cards in Multiverse

94 commons, 75 uncommons, 45 rares, 16 mythics

33 white, 33 blue, 33 black, 33 red, 33 green,
25 multicolour, 15 hybrid, 13 artifact, 12 land

145 comments total

The second set in the Fellowship of the Ring block

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Mechanics | Skeleton

Cardset comments (19) | Add a comment on this cardset

The set creator would like to draw your attention to these comments:

On Khazad-dûm (reply):

Nice list! Wow.

Okay, here goes:

Andúril: Got it in the set.

Glamdring: Will probably put in either a Hobbit set or a future LotR set, more likely Hobbit.

Sting: Is in Fellowship of the Ring set.

Herugrim: Will show up in block 2, Two Towers.

Guthwine: May show up in TT, but unlikely.

Morgul-Blade: This isn't necessarily legendary, and it will get a nonlegendary card in block 3, set 1. Considered putting it in Fellowship, but found that there wasn't room.

Staves: Gandalf's staff is in Fellowship, but he won't get a second staff card as the white wizard. Saruman's will be in set one or two of TT. Radagast's likely won't appear.

Hadhafang: Unlikely to get a legendary card because it's non-canon, but may be represented/acknowledged in a nonlegendary equipment in TT.

One Ring: Already in Fellowship.

Elven-Rings: Not sure where to fit these. Probable inclusions in Silmarillion block? Or I could do one per block here, starting with Galadriel's now, Gandalf's somewhere in TT, and Elrond's in the last set of RotK.

Horn of Boromir: In this set now, thanks!

Mirror: In this set.

Phial of Galadriel: Will show up at some point, probably in set two of TT when Frodo is captured.

Elfstone: Will show up in set 1 of TT, likely as a nonlegendary card that also represents the elven brooches of Lórien.

Earth of the Golden Grove: Probably a nonlegendary card for the first set of the second RotK block. Side note: I plan to split RotK in two blocks, one from Frodo's capture until Aragorn's coronation, divided into two sets, both large, and one from Aragorn's coronation until Frodo's departure from Middle-Earth, also in two sets, both small.

Locks of Galadriel: Probably won't show up.

Shards of Narsil: Probably won't show up, as they are represented in Andúril's recursion ability.

Grond: Will be an artifact creature in RotK block 1 set 1.

On Khazad-dûm (reply):

After thinking for a bit, I've decided to go back to cascade as the UR mechanic. Tremor just doesn't feel right to me for whatever reason.

On Khazad-dûm (reply):

I'm still looking for a bit of art for set one (Fellowship of the Ring), but set two is up and running! What do you think so far? It will have the five allied color mechanics from set 1 as well as five new enemy color mechanics, which will be more prominent.

Recently active cards: (all recent activity)

Whenever a creature you control gains indestructible, untap up to two target lands.
Whenever a creature you control attacks, tap all untapped lands you control.
"Elves and Dragons! Cabbages and potatoes are better for me and you. Don’t go getting mixed up in the business of your betters, or you’ll land in trouble too big for you."
{2}, Sacrifice Pouch of Lembas: You gain 6 life.
Artifact – Equipment
Elevate (Battle-Worn Heirloom is legendary as long as you control no other permanents with the same name.)
Equipped creature gets +3/+0.
As long as Battle-Worn Heirloom is legendary, equipped creature has first strike.
Equip {3}
Land – Plains Swamp
({t}: Add {w} or {b} to your mana pool.)
Imposing Tower enters the battlefield tapped unless you control a legendary creature.
At last they stood upon the summit, and looked down into a dark pit: Nan Curunír, the Valley of Saruman. Night fell over Isengard.
Land – Forest Island
({t}: Add {g} or {u} to your mana pool.)
Enigmatic Grove enters the battlefield tapped unless you control a legendary creature.
O Lórien! Too long I have dwelt upon this Hither Shore,
And in a fading crown have twined the golden elanor.

Recent comments: (all recent activity)
On Khazad-dûm:

Any chance anybody could put this in WebDrafter? I couldn't figure out how, but that would be a start as far as playtesting. I had issues formatting the file.

On Boromir's Call:

I'm not sure, I considered that wording but liked this one better. It's less confusing with some effects.

On Boromir's Call:

Can it be "if a creature is attacking" instead? Nice keyword, btw.

On Boromir's Call:

Yeah, the Valor is a modifier that is checked as it resolves, whereas flashback is a casting condition.

On Boromir's Call:

Oracle text of Increasing Devotion suggests otherwise.

EDIT: Nevermind, I see the difference.

On Sentry of the Pelennor:


On Sentry of the Pelennor:

Infinite loop. Bah-roken.

On Boromir's Call:

Well, this should be "put three 1/1 white soldier tokens onto the battlefield instead". Secondary effects must name what they are doing. Take Predator's Howl for example.

On Khazad-dûm:

Sure, I think I've checked most things though.

On Khazad-dûm:

Oh. That's disappointing. I'll ask around on the forums, see if anyone there can figure anything out.

Do you mind if I go through and make note of places where wording needs to be fixed?

(All recent activity)
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