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CardName: Form of the God Cost: 5 Type: Enchantment - Aura Curse Pow/Tgh: / Rules Text: Enchant player Cast Form of the God only if you devotion to at least one color is seven or more. Enchanted player becomes an indestructible permanent. Once each turn you may cast a permanent you own from outside the game as long as it costs less mana than your devotion to its color. Flavour Text: Set/Rarity: Multiverse Design Challenge None

Form of the God
{5}
 
Enchantment – Aura Curse
Enchant player
Cast Form of the God only if you devotion to at least one color is seven or more.

Enchanted player becomes an indestructible permanent. Once each turn you may cast a permanent you own from outside the game as long as it costs less mana than your devotion to its color.
Updated on 01 Apr 2015 by Sorrow

History: [-]

2015-03-31 06:12:04: Sorrow created and commented on the card Form of the God

What does "Enchanted player becomes an indestructible permanent" mean? Assuming they're still a player, all it seems to allow is weirdness like hitting them with Temporal Spring or Utter End. "Climb into your own library!"

I wanted it so that a player could be exiled.

And what did you want that to do to them? Make them lose the game? What happens if the player gets hit with Lignify or Darksteel Mutation? For that matter, what does happen with Temporal Spring or Unexpectedly Absent? Or Chaos Warp... "You can't put that card from your library onto the battlefield, as I'm afraid you yourself have been shuffled to 27 cards down the library..."

Well if you're exiled, you're not there as a player, so you should lose.

The two enchantments you gave only apply to creatures. Dream Leash, Elemental Resonance, Essence Leak. Faith's Fetters, Indestructibility, Psychic Overload, Reality Acid, Song of the Dryads, Soul Tithe, Take Possession, Volition Reins are the auras that would be able to enchant the player since the permanent they become has no type (if one had to be given then player perhaps?). Some of those, such as Soul Tithe should have no impact (unless there's something to increase your non-existent mana cost). The ones that gain control of target permanent, well it's a permanent Mindslaver lock. Song of the Dryads makes you tap for {g}, and that's fun.

Shuffling the player into the library or bouncing the player to hand cause problems. Turning the player into am emblem would fix this, but until further notice emblems are not to be interacted with. I feel that as an emblem it might come across as the player being stronger than a god which ruins the flavor. If emblems are supposed to exist as the command zone and that the zone could be exiled, enchanted, or sacrificed. That's wonky, but actually enchanting the command zone sounds like a fun idea for commander.

Oh, and I forgot to include aura in the type.

2015-03-31 19:25:05: Sorrow edited Form of the God

I would assume that if you got placed into your own library, the game would end, since nobody would be left to draw the cards for you.
Turning a player into a permanent is a ridiculous idea that probably only belongs in silver border.

It does seem odd that a card that turns you specifically into one of the Theros Gods - creatures which were noted for being indestructible - in fact serves to make the target far more vulnerable than they were before...

...oh, hey, is this actually a reference to Xenagos? I didn't get that at first.

He's the first (named) God to set a precedent. =)

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