Apostasy

Apostasy by Phosphorus

48 cards in Multiverse

8 commons, 20 uncommons,
13 rares, 4 mythics, 3 tokens

1 token black, 1 token white, 1 token hybrid greenblue, 5 white, 4 blue,
5 black, 7 red, 5 green, 17 multicolour, 2 artifact

16 comments total

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Mechanics | Set Themes | Archetypes

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 M 
Sorcery
As an additional cost to cast this spell, choose a number for X.
Create an X/X black Demon enchantment creature token with flying and trample, then you sacrifice half X permanents and you lose half X life, rounded up each time.
 U 
Creature – Merfolk Wizard
Whenever you cast your first spell or activate your first non-mana ability each turn, if it targets Triton Stormcaller, Triton Stormcaller deals 2 damage to each opponent.
"I still hear Keranos' insights in each bolt of lightning against the waves."
3/3
 R 
Legendary Creature – Satyr Rogue
Doric, Revelrous Wanderer attacks each turn if able.
At the beginning of your end step, exile the top card of your library. For as long as that card remains in exile, whenever one or more creatures you control deals combat damage to an opponent, you may put a card exiled this way into your hand.
3/2
 U 
Enchantment
When Lotus Stupor enters the battlefield, exile target creature until Lotus Stupor leaves the battlefield.
When you lose life, sacrifice Lotus Stupor.
"Lotus is the drug of scholars. It locks the mind in a perfect fantasy, but a single push breaks the spell."
—Agathe, priest of Pharika
1 comment
2018-11-22 05:56:18 by jameschanlee
 R 
Enchantment Creature – Sphinx
Flying
Enchanted creature gets +4/+4 and has flying.
Whenever Dakra Abrogator or enchanted creature becomes the target of a spell for the first time each turn, counter that spell.
Inherit {5}{u}{u}
4/4
1 comment
2018-12-10 10:15:18 by Vitenka

Recent comments: (all recent activity)
On Apostasy:

That's correct. The inherited card would fall off due to having no enchanted permanents on the battlefield, and is exiled as a replacement effect.

On Apostasy:

I'm pretty sure inherit as worded will exile the card when it dies as a creature.

On Latent Potential:

Wordy. Kinda potent though. Still, I guess there's a decent chance of it not doing anything; or at best replacing itself. So a nice balance of risk and "Hey, a free spell every turn".

Kinda works well with the 'heroic' creature mold, too. I like it. If only it could use about half as many words to get to the end result.

On Fear and Panic:

Given the card's name, shame this can't be a cantrip "Choose a creature, target creature can only be blocked by non-black creatures other than the one you chose" :)

Dare you to make a "1/2 village" creature, though :)

On Dakra Abrogator:

Oh I hate that hex-resist ability so much :(

And this is an unkillable 4/4 flyer, and then once you DO kill it, is an unkillable +4/+4 flyer? Yowsers.

But I guess my only objection is "That's really big" and, well, it costs a lot, so it's allowed to.

On Heliod's Subjugator:

Trying to make it one trigger, to avoid Fiend Hunter-style shenanigans. Not sure if there's a clean way to do that tho.

On Heliod's Subjugator:

This is one reason the old template was better. "When ~ ETBs, exile target creature an opponent controls. When ~ LTBs, if it wasn't renowned, return the exiled creature to the battlefield under its owner's control."

On Heliod's Subjugator:

Needs different clearer wording. The creature already "remains in exile" without that clause.

On Fear and Panic:

Haha, fixed! Syntax wasn't the best there, I'll admit.

On Fear and Panic:

I don't get the flavor text. How can you have a herd if there's only one member?

(All recent activity)
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