Retards of the Bay

Retards of the Bay by amuseum

25 cards in Multiverse

4 commons, 11 uncommons,
5 rares, 4 mythics, 1 token

1 token artifact, 2 blue, 1 black, 2 red, 2 green,
5 multicolour, 1 hybrid, 10 split, 1 land

20 comments total

The greatest card game designers, who will rival WotC

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Mechanics

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 M 
Enchantment
When Form of the Library enters, exile all cards from your hand.

If you would draw cards, be dealt damage, or gain poison counters, exile that many cards from your library instead.

Play with the top card of your library revealed.

You may play lands and cast spells from the top of your library.

{0}: Look at the top seven cards of your library, then put them back in any order.
 U 
Enchantment
At the beginning of each opponent's upkeep, if that player controls fewer lands than you, Eminent Domain deals 2 damage to that player.
Toy
 T 
Artifact – Toy
At the beginning of your upkeep, Toy deals 1 damage to you.
1 comment
2023-09-16 05:51:59 by amuseum
 C 
Creature – Human Warrior
Menace

Gravecycle {2} ({2}, Exile this card from your graveyard: Draw a card.)
3/3
2 comments
last 2022-11-17 20:02:24 by SecretInfiltrator
 M 
Legendary Creature – Giant Warrior Marksman
Vakduc, Gorebough Giant enters with a number of +1/+1 counters on it equal to the amount of mana spent to cast it.

Trample, reach

When Vakduc enters, it deals X damage to each opposing creature without flying, where X is the amount of {r} spent to cast Vakduc.

When Vakduc enters, it deals X damage to each opposing creature with flying, where X is the amount of {g} spent to cast Vakduc.
0/0

Recent comments: (all recent activity)
On Toy:

Toy is a new artifact token type. It is generally created by your opponents. Such that opponents with Toys will take damage every turn.

ex. Target opponent creates a Toy token. (It's an artifact with "At the beginning of your upkeep, Toy deals 1 damage to you.")

On Ragnarok Warrior:

­A-Cobbled Lancer/Cobbled Lancer actually has gravecycle. We've gotten close before with Unwilling Ingredient. I like the colored activation cost on all of them. I'd never put a generic activation cost on gravecycle below {3} unless I wanted to make the same kind of mistake WotC made with "cycling {1}".

On Ragnarok Warrior:

I remember using this as a set mechanic in a community project.

Notable this is flashback, so inherently card advantage compared to cycling's card selection. Since you can mill cards easily in most environments the activation cost of this mechanic needs to carry an appropriately higher cost. It's not enough to put that weight on the casting cost alone.

On Elvish Breeder:

So "Breed N for X" means "Dig N for X card, reveal it, put it into your hand, and tuck the rest randomly"?

Doesn't seem like you need a new keyword action, since you already have dig and "breeding" just seems much more limited flavor-wise - as your comment already points out.

On Elvish Breeder:

breedable races

humanoid races (sentient , primate , bipedal) : dwarf, elf, human, orc, ape
Color wheel {r}{g}{u}{b}{w}

non humanoid races : dog+hound, insect+spider, fish+snake, bird+dinosaur, dragon+griffin, Angel+demon

On Grixis Roulette:

What makes this least appealing to me are two factors:

  • The base effect (some life) is negligible to the improved effect (removal (+ life loss, but that's not even the big part)) - at a low chance of the improved effect this fits the definition of a swingy card.
  • The die rolls are tied in a "rich get richer" sense. You roll high on the first die, you also get more life loss. Compare that to the (still not top-notch design, but better in this regard) Convoluted Helix. You get a balanced outcome that doesn't swing towards either extreme (though you likely have a favored outcome anyway).

By double-tying this effect to die rolls, you just add a swingy effect onto a swingy effect.

You could easily go the other direction and have something like "Each opponent that rolls a lower result loses that much life, each player that rolls a higher result sacrifices a creature" (or vice versa, or allow an overlap - just raise the floor level a little and make an appropriately cost card)

Just looking at the chances to get something valuable out of this, the card is already unappealing, but you can't cost it more aggressively with your edge-cases being so extreme.


As another note: I actually feel like making each opponent choose a value and have the effect be worse the more they undershoot, but really bet if they overshoot might be a good representation of a gamble (more Blackjack though) that also is self-balancing e. g. Grixis Blackjack.

On Barren // Entoil:

Conceptually being about competition of resources doesn't add anything to it mechanically.

It turns out I already took a stab on some split cards with such a pattern of names e. g. Knife in the Back // Back from the Grave and Abandon Reason // Reason Restored. Though those didn't use fuse. Randomly stumbled over those today. :)

On Barren // Entoil:

Sure given enough time and effort, a better, more ideal cycle of names may be achieved. Perhaps you could take a stab at it.

This particular card is about competition of resources.

On Barren // Entoil:

It took me a moment to realize the pattern. I like the idea, but I think, you are a bit too loose with it.

When WotC used the "Shared first letters" pattern for their split cards, they used "three letters in common" as their threshold - and that despite the fact that alliterations are far more easy to spot.

You probably want at least the same - or a full syllable - as your overlap between names.

Mechanically this fuse spell is not very interesting. These are two spells that have nothing really to do with each other, that you can pay at the same time... and that's it.

I suppose the left half targets due to the rules of fused spells. Usually that effect doesn't need to target.

On Barren // Entoil:

A[x], [x]B Fuse

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