Code Geass: Recent Activity
Code Geass: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Introduction and General Invitation | Proxies for playtest | Design Challenge 2 | Colour-pair archetypes | Skeleton |
Recent updates to Code Geass: (Generated at 2024-05-21 23:35:40)
The (Red-white archetype) and (White-blue archetype) want some one-drops, which means early creatures to pilot early Knightmares, while being still relevant if you draw them later in the game. I'm not sure if this is actually any good, but he does wear mechs very well.
The first strike mode here is comparable to Kor Bladewhirl (though not as repeat-triggerable). The vigilance mode is as seen on Loxodon Sergeant/Angel of the Dawn/Dawnfeather Eagle .
Particularly intended for the (Green-white archetype), but also (Red-white archetype) and (White-blue archetype) want some playable one-drops.
The series doesn't have many concepts for flying creatures, but there are a few, like this from the first episode. Storm Crow with a minor saboteur ability; intended for the (White-blue archetype), even though the flavour of putting a blimp into a mech is a bit silly.
Oh yeah, nice flavour for a theme intersection card. I think it would work fine with orb without "attach" but I wouldn't be sure until i tried it.
Good premise though. Simpler might be "gain control of target creature with CMC less than or equal to that of an equipment/artifact you control". Or exchange control, like a bribe. Or if being temporary is important "enchant creature with CMC less than CMC... You control enchanted creature". Not sure if any of those would actually work though.
Connecting the themes of the (Black-green archetype) and (Blue-black archetype).
Flavour text is word-for-word from Ovalchase Daredevil, which also provides an interesting comparison point for this.
I was wondering whether this should have "If you do [return it to the battlefield], attach that Equipment to it." That feels like pretty hefty extra value though. But will players expect it and play this as if it did say that?
Connecting the themes of the (Blue-red archetype) and (Blue-black archetype). But bleh, so many words...
I'd like to have the simpler version which is just a rare Knightmare Equipment with "You control equipped creature" (plus some other small bonus) and some way to attach it to other creatures Bloodthirsty Blade-style. But for all that the series has a lot of changing loyalties, and a lot of mecha, it definitely doesn't have a mech that you force people into and it makes them work for you.
A simple updating of Refresh to use modern technology a la Unlikely Aid. Compare Oblivion's Hunger. Fits the Instants theme and the cantrips-themed (Green-blue archetype). Which suggests it should be green, I guess... green and black are the two colours I'm going to have to most difficulty finding cards for in this set. Is also at least plausible for the attrition-themed (Black-green archetype).
Name is somewhat whimsical and could be replaced by something more serious, but does very much suit the series...
It could have a +0/+2 to represent the way vaulting often gets you out of trouble as well as into different trouble?
Wouldn't be an interesting split card, would it?
Split-card it and have both? :)
This could alternatively be Leap, if I want more cantrips for the (Green-blue archetype). Prepare for Readiness is already an untap-target-creature combat trick.
Maybe this should gain flash. With still being a 1/1 it's still no Pestermite, but if you can use it for tapping an attacker or untapping a blocker it's going to make itself more useful. I don't want to just throw flash onto everything, but this card does seem anaemic at the moment.
Mana cost down to 1W for now
down to +2/+2 from +3/+3. It's either that or make this rare, and I already have Lancelot Z-01 at rare.
Dude: Ooohh, that's a very good point. Yes, if I'm simplifying the types down to only Auras then the reminder text can simplify too, to "can't be enchanted by".
And this really wouldn't work as a targeted fight spell.
If I did want to keep having both types of Geass around, I could just stick with Geass to Obstruct.
Ah, cool! I hadn't realised you'd been so successful with Equestria Girls. It's been a long time since I've had any time to help playtest anything :) Yeah, interesting to see if you can work through the final steps with the set you already designed.
FWIW I remember Sienira's Fascets flavour fondly too -- I assume the first set on the site wouldn't be easily turned into a finished set, but I enjoyed it.
So you think it's better to have them all sorceries / instants than all Auras?
Good question. It may just be a case of the grass is greener. But I think my instinct was, having an instant/sorcery that hangs around in exile is weird, but you can explain "Geass subtype has this effect" in one fell swoop, and thereafter everything else works how you'd normally expect. And some sorceries do have permanent effects anyway, pacifism could be a sorcery if it weren't for memory issues. And it leaves it open to marking the Geass effect a way other than leaving the card around -- eg. putting a geass counter on it. Basically that all the weird things are tied up with "haunting" cards in exile, so whether they're physically tucked under the Geass'd creature or not, it feels cohesive.
Whereas the auras seem to have a bunch of small inconveniences: you need to include the "enchant creature" ability even if you don't really need it, you have auras sticking around when they mostly had a one off effect, which would usually be undesirable, and as you say, it's hard to skim your hand for cards that are "more or less instants" or "more or less sorceries".
But now I try to list it out, I'm not sure I'm convinced any more shrug
Technically, you can't make the enchanted creature fight another creature with a geass, because prevention stops the ETB trigger. What if the built-in rules were "Enchanted creature can't be enchanted by other Geasses"?
I like this as it is now (an aura); especially as its sneaky power boost in multiplayer.
Though maybe the set would benefit from a way to consume aura's somehow?
Thanks! Yeah, I'm keen to test out the raid/revolt dynamic and try drawing up a skeleton. Having taken FICG Equestria Girls all the way to a complete colour- and rarity-balanced set and played a few games of sealed and constructed with it, I'm keen to see if I can get this set to the same place. There's more to do here because I have to, y'know, actually design the cards in this set ;) whereas that one was just assembled from FOME's designs, but yeah, it's nice to be back in the saddle :)
Interesting. So you think it's better to have them all sorceries / instants than all Auras? I'd love for you to elaborate why if you can.
To me it seems fairly clear, between Auras having significantly shorter reminder text (see the text box of Geass for the comparison), and there being a lot more precedent for permanents that sit around not doing very much than for cards in exile affecting a particular card for several turns into the future. The only major draw I can see to the sorcery / instant version is, as discussed on Geass to Betray, the actual literal words "Sorcery" and "Instant" being in the type box.
Ooh, it's nice to see these cards being updated more. It's funny to see the very old comments I left and which I agree with now and which I don't.
I think I still like the haunt version best because it makes all the Geass work the same, and had little extra rules text, and I can live with the main cost which is sorceries saying things like "Target creature can't block" and relying on people knowing the rules of Geass subtype that that means "forever". But no option is perfect, I can see why you're trying out an aura version (which I originally pushed for, and clearly shows which creature is Geassed) or a some of each.
I guess Alex, you could make instant a super type in your set if you wanted :)
Another sign that 'instant' should have been a supertype all along.
Hmmm. One downside to the plan of making all Geasses Auras is that it makes it much more subtle which ones can be used at instant speed and which are only sorcery speed. That little word "Flash" is fairly easy to skip over.
I'll try moving it to the very top (move the Geass reminder text to the end) to make "Flash" more prominent.