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Mechanics | Introduction and General Invitation | Proxies for playtest | Design Challenge 2 | Colour-pair archetypes | Skeleton |
Recent updates to Code Geass: (Generated at 2025-08-27 23:22:21)
2U 2/2 -> 1U 2/1
2U 1/3 -> 3U 2/4
Storm Crow -> Flying Men
Initial skeleton, very closely based on Throne of Eldraine, tweaked for my needs:
W: 18 c, 12 u, 8 r, 2 m
A: 6 c, 5 u, 4 r
L: 5 c, 5 r
WU: 1 u, 1 r
WB: 1 u, 1 m
W/B: 1 u
(Throne has 10 gold rares+mythics and 10 gold uncommons as I do, but it has slightly more colourless artifacts than I'm expecting this set will. And of course like all Wizards sets, the numbers are frustratingly inconsistent, even down at uncommon: WUB have 10 uncommons and RG have 11.)
Created based on Lelouch's fantastic dismissal of Kusakabe, Liberationist Zealot. "How stale. You people are obsolete. There's no saving you." This is just half of Drown in the Loch, and sorcery speed at that, but it's still decent removal (and I suppose more so with revolt in the set). And it's quite deliberate that Kusakabe, Liberationist Zealot is particularly vulnerable to this :)
(Oh, it turns out Drown in the Loch cares about CMC, not toughness. I could make this match that, or just leave it.)
tweak name, fix image
The Japanese Liberation Front guy behind the hoteljacking incident. General Tohdoh calls him an idiot (and he's right). Lelouch's response to him is to Proclaim Obsolete and kill him with a Geass to Die.
General Tohdo of the traditionalist Japanese Liberation Front. Leader of the Four Holy Swords, who are the other Samurai in this set. He's both fearsome in combat and also a great strategist (card draw).
I'm aware his actual P/T will often be fairly low. But that's okay: he still has Bushido 3, and people will want to try to kill him to stem the flow of card advantage.
He is also very willing to give his own life to protect his troops. I wondered about giving him a "Sacrifice ~" ability (which would also fit with Revolt) but couldn't think of something flavourful that would also make gameplay sense. (Plus this card already has plenty of words.)
"Exchange two tapped permanents UEOT" (or two tapped nonland permanents) seems interesting. It'll let you steal static abilities or other fun stuff like that. I don't love the way it lets you remove an attacking creature from combat though. "

: Fog target non-vigilant attacker" could get annoying on an enchantment.
I definitely missed the "until end of turn". I just mentally occluded that part for the reason you stated. It just seems too particular to the card. Hmmm...
Hm. Maybe that's something else that might be useful but isn't just gain control, eg swapping tapped permanents?
It's only until end of turn... was my thinking, at least. And assuming the opponent taps their land in response, you don't need to treat it like a land, really; just a miscellaneous permanent sitting waiting to give back at EOT.
But it is a bit "do-nothing". It's not as useful as Improbable Alliance's loot. I'm not a huge fan of this design, for that reason.
Thanks. Enchant permanent.
Missing an enchant ability. What does it go on?
The thought process here went something like: The (Green-white archetype) wants more ramp. I've got some land-search but I'd like another thing that effectively taps for mana, but not quite as blatant as that. Like Wild Growth but working on creatures as well. Is there any way to make this give vigilance to attackers? If I make it "the first time you tap on a turn, untap you", that'll do. It goes on lands early and creatures late. It'd be nice if there were some way to move it from one to the other, though... Hmm... Oh! If I let it bounce itself, that lets it also repeatedly trigger Revolt for the (Red-green archetype)!
I get why you chose to exchange control of lands, but lands are the likeliest permanent type to have ownership overlooked, especially with a lot of changing going on.
No longer piling all my Mountains because two are mine, two opponent A's and one opponent B's is just the kind of hassle that I'd rather avoid in an uncommon design.
As an alternate take on Fervor of the Converted, but making use of stealing opponents' Knightmares as well. This name matches that flavour a bit less well, so I could change the name a bit. Signpost for the (Blue-red archetype).
Taking a cue from Improbable Alliance, this gives you an expensive way to do its thing built in, but works much better if you find other ways to do it.
wow, I actually don't have any blue flash creatures yet. so let's make this one.
Intended for the (White-blue archetype).
I probably want two rare white creatures with decadence. Current candidates are Britannian Arms Dealer, Expansionist Princess and this. This goes in a rather different kind of deck. I do like that when this hits, it's getting you card advantage but not really any mana advantage (apart from all your other decadence effects): you get an artifact of max CMC X but you've just paid X mana anyway.
Is it possible this could be uncommon? Probably not with putting the artifact onto the battlefield.
was: "The next time an Equipment ETBs under your control this turn, choose target creature with power less than or equal to that Equipment's CMC. Attach that Equipment to it. Gain control of that creature for as long as that Equipment is attached to it."
Representing the iconic moment in episode 10 when Lelouch causes an avalanche, unintentionally killing significant numbers of civilians.
Has Prepare because he set it up in advance then used it to unexpectedly swing a battle.
Power level wise, this is basically Magmaquake: either at sorcery speed, or alternatively paying 2 mana up front to get the instant version for 1 mana cheaper.
Giant mecha ravaging a building, fulfilling stormcrow's dreams :)