Community Mashup Set

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Showing 50 of 138 Green cards

Go to section: Colourless (8) White (136) Blue (133) Black (141) Red (173) Green (138) Multicolour (101) Hybrid (26) Split (2) Artifact (65) Land (39) Scheme (1)

Show rarities: N C U R M

Enchantment
At the beginning of your upkeep, if you control at least seven creatures and seven lands, and have at least seven cards in your hand and in your graveyard, you win the game.
Creature – Wolf Spirit
At the beginning of each of each combat step, you may choose indestructible, menace, "can only be blocked by creatures with flying or reach", trample or haste. Akroma's Companion gains that ability until you choose again.
2/2
 R 
Creature – Giant
{g}, discard a card: Target creature gets +3/+3 until end of turn.
Who writes 'Eat Me' on a cake?
1/1
 U 
Creature – Dinosaur
{g}{g}{1}: Alluring Illitihicus gains +0/+3 until end of turn. Creatures must block Alluring Illitihicus if able. Activate this ability once per turn.
Not 'at most'. Exactly.
2/3
 U 
Creature – Spider
Morph. (You may cast this face-down for {3} )
Ambush {g} (Flip face up, until end of turn it has P/T equal to its converted mana cost)
1/1
Creature
When Application Error deals damage to a target, it gains a +1/+1 counter.
(+1){t}: Application Error is invulnerable until end of turn.
Bramble Troll
1/1
Enchantment – Aura
Enchant Land
Enchanted land has "{t}: Add {g}{g} to your mana pool."
{1}: Enchanted land becomes a 1/1 green elemental plant creature until end of turn.
Sacrifice Atrapice's Awakening: Untap Enchanted Land.
 C 
Creature – Ape
You may have as many Band of Apes cards in your deck as you wish.
Other apes you control have +1/+1
1/1
 U 
Creature – Fox
When Bethesda's Fox enters the battlefield, each player may uptap one artifact.
A fox will typically run one hundred triangles away.
1/1
 R 
Enchantment – Aura
Enchant Creature
Enchanted creature has trample, and whenever you tap a forest for mana, gets +1/+0 until end of turn.
Creature – Spirit
Whenever a creature you control becomes the target of a spell or ability an opponent controls, you may return a creature card from your graveyard to your hand.
6/4
 R 
Enchant – World
Whenever a non-token creature dies, its controller may sacrifice four creatures sharing a creature type with it. If they do; exile it and place a token copy into play.
Creature – Treefolk
{w}: Target creature gets +0/+1 until end of turn.
When Civic Conservator dies, you may pay {g}. If you do, put another target card from your graveyard on top of your library.
4/3
 U 
Creature – Centaur Assassin
{g}: Target creature blocks Cloven Assassin this turn if able.
{3}{g}{g}: Cloven Assassin gets +4/+4 until end of turn.
3/3
 R 
Artifact
Whenever you add mana from an artifact, add one more instead.
{t}: Add {0} to you mana pool.
 U 
Sorcery
Create a 3/3 blue lion token.
If you control a red creature, create a 5/5 red wyrm token instead.
 U 
Creature – Fungus
Target permanent is tapped, and its abilities cost {2} more to activate, as long as Creeping Crud is on the battlefield.
But it proves my germ theory nicely, don't you think?
1/1
 U 
Creature – Crocodile
When Crocodile Sage dies, if you control no other creatures, draw two cards.
4/4
Creature – Spirit
Whenever a creature attacks you, Dancer in High Branches gains flying until end of turn.
2/2
{g}
 
 U 
Creature – Boggart
When Danite deals damage to an opponent you may choose to prevent that damage. If you do, choose a land to become a 3/3 creature (it is still a land, this effect doesn't wear off.)
1/1
 M 
Planeswalker – Delif
+0: Until end of turn, attacking creatures deal no damage to players, instead adding 1 loyalty to Delif.
-X: Creatures with lifelink have +X/+X until end of turn.
2
Creature – Troll Warrior
Diamondback Scrapper can't be the target of spells or abilities unless they're cast when their controller could cast a sorcery.
4/3
 U 
Creature – Dinosaur
At the end of combat, if Diplodocus Hatchling attacked or blocked, put a +1/+1 counter on it and you gain 2 life.
1/2
 C 
Instant
Target flying creature you control fights target non-flying creature.
 U 
Creature – Illusion
Dementia — when you discard a card Diving Snorkack gains flying and may fight target creature until end of turn.
diving, slipping from your mind, to the skies
3/3
 C 
Creature – Bear
When Drop Bear enters the battlefield, exile target creature until end of turn. It returns with a +1/+1 counter.
1/1
Creature – Spider
Reach
Prevent all damage that would be dealt to Drop Spider by creatures with flying.
4/2
Creature – Elf Druid
{t}: Add {g}{g} to your mana pool. Spend this mana only to cast creature spells with no abilities.
Creature – Elephant
Sacrifice Elephant Spirit: Target creature gets +3/+3 until end of turn and all creatures you control gain trample until end of turn.
3/3
 R 
Trampling Creature – Elephant
When Elephantine Korvax enters the battlefield, distribute four -1/-1 counters among creatures you control; choosing no more than those creature's toughness.
When a creature blocked by Korvax dies, you may remove a -1/-1 counter from it.
8/8
 C 
Creature – Elf
{t}: Add one mana of any colour to your mana pool.
Nature surprises the fastest
– Choustishal Wisetongue
3/3
 C 
Tribal Instant – Elf
Choose one:
Put a +1/+1 count on target creature, or until end of turn you may sacrifice a creature to add {g} to your mana pool.
Uh huh hu.
Uh huh hu!
Awww yeahhh.
 U 
Creature – Elf
{t}: Until end of turn, keywords cost {g} less to activate.
Illus. Evoker
1/1
 R 
 
{x}{x},{t}: Reveal the top X cards of your deck. You may put any creatures revealed this way onto the battlefield; put the rest of the cards on the bottom of your library.
 U 
Creature – Monk
{t}: Add target enchantment's mana cost to your mana pool.
"Study hard; Wisdom is a harvestable crop."
1/1
 R 
Planeswalker
-1: Return a card from the graveyard to your hand.
1
Sorcery
Search your library for a land card which could produce a colour of mana no land you control could, and put it onto the battlefield tapped.
Sorcery
Until end of turn, whenever a land is tapped for mana, its controller adds one mana of any color to their mana pool (in addition to the mana the land produces).
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
 R 
Sorcery
Destroy target permanent. Its controller puts a 3/3 green Beast creature token onto the battlefield.
Flashback {5}{w}{u}{b}{r}{g}
If you cast Feral Epoch from your graveyard, copy it for each permanent it could target targeting that permanent.
 R 
Sorcery
All forests fight a target.
 R 
Creature – Plant Wizard
Damage dealt to Fightomancer by creatures, and by Fightomancer to creatures, is in the form of +1/+1 counters.
1/1
 C 
Creature – Mongoose
Islandwalk
When Fishing Cat damages a player, target land they control becomes an island.
All places are alike to me.
-Kipling
Illus. Mimi Torchia Boothby
2/1
 U 
Enchantment – Aura
Enchant land
{4}{g}: Enchanted land becomes a 4/4 elemental creature that can't be blocked if defending player controls a land that shares a land type with it. It's still a land.
 U 
Sorcery
Madness: Tap a flying creature you control. (When you discard this, you may cast it for its madness cost)
Return a card from your graveyard to your hand.
 C 
Creature – Elephant
Force of Elephant does not untap as normal.
Sacrifice a land: Untap Force of Elephant
3/3
 R 
Sorcery
Until end of turn, all forests are 0/1 creature-lands.
After blockers are declared, before attackers are blocked; each blocking creature blocks a random attacking creature.
 R 
Creature – Plant
{t}: Search your library for a plant or fungus card. Reveal it, and put it into your hand.
Tap 5 plants you control: Put a plant or fungus from your hand into play.
1/1
Creature – Elf Druid
Elves you control have "{t}: Add {g} to your mana pool."
Whenever you activate an ability of an elf you control, you may gain 1 life.
2/2
Creature – Giant Wurm
Technically, it doesn't hunt prey; it just exists in their proximity.
8/9
Creature – Troll Monk
Whenever Gnarled Meditant blocks or becomes blocked, it gains hexproof until end of turn.
2/2

Go to section: Colourless (8) White (136) Blue (133) Black (141) Red (173) Green (138) Multicolour (101) Hybrid (26) Split (2) Artifact (65) Land (39) Scheme (1)

Show rarities: N C U R M


Community Mashup Set: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity