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CardName: Alluring Illitihicus Cost: {G}{G}{1} Type: Creature - Dinosaur Pow/Tgh: 2/3 Rules Text: {G}{G}{1}: Alluring Illitihicus gains +0/+3 until end of turn. Creatures must block Alluring Illitihicus if able. Activate this ability once per turn. Flavour Text: Not 'at most'. Exactly. Set/Rarity: Community Mashup Set Uncommon

Alluring Illitihicus
{g}{g}{1}
 
 U 
Creature – Dinosaur
{g}{g}{1}: Alluring Illitihicus gains +0/+3 until end of turn. Creatures must block Alluring Illitihicus if able. Activate this ability once per turn.
Not 'at most'. Exactly.
2/3
Updated on 13 Jun 2018 by Vitenka

History: [-]

2018-06-11 15:26:58: Vitenka created and commented on the card Alluring Illitihicus

­Hinterland Hermit* + Mesa Falcon

Ah! It's Jar-Jar! Kill it!

Ahem. Ok; it's an old-school toughness-breathing bird. And a werewolf who you sometimes have to block.

Those two abilities go together pretty well, actually. Though that's a green ablity; not a red one, as I cannot comment on that card for some reason. (Red gets 'target creature must block')

And to make it a green toughness boost, it should be a bigger one-off rather than a continual pump. Which is fine; the Lure wants to be once too.

Cost for the pump wants to be about {3}. And, to pay homage to Lure we'll make that {g}{g}{1}.

Creature type... the ability has been all over the freakin place. Ergo, I shall make this a dinosaur. And give it alliteration.

Rarity - can't be common; the lure ability is just too much of a bomb. But it's not exciting enough for rare; so uncommon it is. Mock my templating, and we're done.

And I just realised that the terrible jar-jar joke really did end up influencing the card; ah well.

The costs should be ordered as {1}{g}{g}, right?

Why the once per turn limitation? I don't see it as too much of an upgrade that you might at some point be able to activate it twice.

I agree, but it's a green thing. Green prefers one-a-turn temporary boosts; where red and white get breathing. For stackable boosts, green tends to get permanent +1/+1 counters. It's not a hard rule, but it's certainly a tendency. It's also easier to keep track of.

I guess it could have been +3/+3 really, to make it even greener. But this way it keeps a bit more of the falcon.

So being Lure this is not the ability from the Hinterland DFC at all.

Also did you put reminder text in the spot of the flavor text?

No, I put flavour text mocking my templating skills as flavour text.

How does the ability work then? When do you activate it?

It doens't. The correct wording would be 'at most' but that's not what I wrote; and it was funnier to mock it than to correct it.

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