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CardName: Diplodocus Hatchling Cost: {1}{G} Type: Creature - Dinosaur Pow/Tgh: 1/2 Rules Text: At the end of combat, if Diplodocus Hatchling attacked or blocked, put a +1/+1 counter on it and you gain 2 life. Flavour Text: Set/Rarity: Community Mashup Set Uncommon |
History: |
Akoum Refuge + Combat Readiness
Huh, I knew got a lifegain land, I didn't know did!
And a little combat trick - exit combat and get a bit bigger. But, um, only UEOT which seems an odd time to want to get bigger; though it works nicely if you have another combat phase to go to.
And Challenge # 103 says DINOSAUR!
So... ok, cool. Land, lifegain, back out of combat, grows bigger - BIRD LIZARD!
Well, four colours are used in the source cards - so this is clearly a blue dinosaur. Thinking.. I think of diplodocus as blue. And wikipedia thinks it's still a real name.
Well, "If ~ is in combat, give it a P/T boost afterwards" seems like a perfectly good thing for a dinosaur - after all, they're huge.
Not sure about the lifegain... it seems I've made a very green creature instead. Well, so be it.
Result: At the end of combat, if ~ attacked or blocked, put a +1/+1 counter on it. :Gain 1 life per counter on ~.
And that's now a fair bit too complex to be common. And part of the dino-challenge was simplicity.
Let's just get rid of the tap, and instead gain life if it got in a fight.
It was , but I think it can go down to grizzly cost in green - after all, it's quite hard for it to get its start.