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CardName: Diplodocus Hatchling Cost: {1}{G} Type: Creature - Dinosaur Pow/Tgh: 1/2 Rules Text: At the end of combat, if Diplodocus Hatchling attacked or blocked, put a +1/+1 counter on it and you gain 2 life. Flavour Text: Set/Rarity: Community Mashup Set Uncommon

Diplodocus Hatchling
{1}{g}
 
 U 
Creature – Dinosaur
At the end of combat, if Diplodocus Hatchling attacked or blocked, put a +1/+1 counter on it and you gain 2 life.
1/2
Created on 22 May 2014 by Vitenka

History:

2014-05-22 12:37:52: Vitenka created and commented on the card Diplodocus Hatchling

­Akoum Refuge + Combat Readiness

Huh, I knew {g/w} got a lifegain land, I didn't know {b/r} did!

And a little combat trick - exit combat and get a bit bigger. But, um, only UEOT which seems an odd time to want to get bigger; though it works nicely if you have another combat phase to go to.

And Challenge # 103 says DINOSAUR!

So... ok, cool. Land, lifegain, back out of combat, grows bigger - BIRD LIZARD!

Well, four colours are used in the source cards - so this is clearly a blue dinosaur. Thinking.. I think of diplodocus as blue. And wikipedia thinks it's still a real name.

Well, "If ~ is in combat, give it a P/T boost afterwards" seems like a perfectly good thing for a dinosaur - after all, they're huge.

Not sure about the lifegain... it seems I've made a very green creature instead. Well, so be it.

Result: At the end of combat, if ~ attacked or blocked, put a +1/+1 counter on it. {t}:Gain 1 life per counter on ~.

And that's now a fair bit too complex to be common. And part of the dino-challenge was simplicity.

Let's just get rid of the tap, and instead gain life if it got in a fight.

It was {2}{u}, but I think it can go down to grizzly cost in green - after all, it's quite hard for it to get its start.

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