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Showing 50 of 138 Green cards
Go to section: Colourless (8) White (137) Blue (133) Black (141) Red (173) Green (138) Multicolour (102) Hybrid (26) Split (2) Artifact (65) Land (39) Scheme (1)
Show rarities: N C U R M
At the beginning of each of each combat step, you may choose indestructible, menace, "can only be blocked by creatures with flying or reach", trample or haste. Akroma's Companion gains that ability until you choose again.
2/2

Who writes 'Eat Me' on a cake?
1/1



Not 'at most'. Exactly.
2/3
Morph. (You may cast this face-down for
)
Ambush
(Flip face up, until end of turn it has P/T equal to its converted mana cost)

Ambush

1/1
When Application Error deals damage to a target, it gains a +1/+1 counter.
(+1)
: Application Error is invulnerable until end of turn.
(+1)

Bramble Troll
1/1
Enchant Land
Enchanted land has "
: Add 
to your mana pool."
: Enchanted land becomes a 1/1 green elemental plant creature until end of turn.
Sacrifice Atrapice's Awakening: Untap Enchanted Land.
Enchanted land has "




Sacrifice Atrapice's Awakening: Untap Enchanted Land.
You may have as many Band of Apes cards in your deck as you wish.
Other apes you control have +1/+1
Other apes you control have +1/+1
1/1
When Bethesda's Fox enters the battlefield, each player may uptap one artifact.
A fox will typically run one hundred triangles away.
1/1
Enchant Creature
Enchanted creature has trample, and whenever you tap a forest for mana, gets +1/+0 until end of turn.
Enchanted creature has trample, and whenever you tap a forest for mana, gets +1/+0 until end of turn.
Whenever a creature you control becomes the target of a spell or ability an opponent controls, you may return a creature card from your graveyard to your hand.
6/4
Whenever a non-token creature dies, its controller may sacrifice four creatures sharing a creature type with it. If they do; exile it and place a token copy into play.

When Civic Conservator dies, you may pay

4/3




3/3
Whenever you add mana from an artifact, add one more instead.
: Add
to you mana pool.


Create a 3/3 blue lion token.
If you control a red creature, create a 5/5 red wyrm token instead.
If you control a red creature, create a 5/5 red wyrm token instead.
Target permanent is tapped, and its abilities cost
more to activate, as long as Creeping Crud is on the battlefield.

But it proves my germ theory nicely, don't you think?
1/1
When Crocodile Sage dies, if you control no other creatures, draw two cards.
4/4
Whenever a creature attacks you, Dancer in High Branches gains flying until end of turn.
2/2
When Danite deals damage to an opponent you may choose to prevent that damage. If you do, choose a land to become a 3/3 creature (it is still a land, this effect doesn't wear off.)
1/1
+0: Until end of turn, attacking creatures deal no damage to players, instead adding 1 loyalty to Delif.
-X: Creatures with lifelink have +X/+X until end of turn.
-X: Creatures with lifelink have +X/+X until end of turn.
2
Diamondback Scrapper can't be the target of spells or abilities unless they're cast when their controller could cast a sorcery.
4/3
At the end of combat, if Diplodocus Hatchling attacked or blocked, put a +1/+1 counter on it and you gain 2 life.
1/2
Target flying creature you control fights target non-flying creature.
Dementia — when you discard a card Diving Snorkack gains flying and may fight target creature until end of turn.
diving, slipping from your mind, to the skies
3/3
When Drop Bear enters the battlefield, exile target creature until end of turn. It returns with a +1/+1 counter.
1/1
Reach
Prevent all damage that would be dealt to Drop Spider by creatures with flying.
Prevent all damage that would be dealt to Drop Spider by creatures with flying.
4/2



Sacrifice Elephant Spirit: Target creature gets +3/+3 until end of turn and all creatures you control gain trample until end of turn.
3/3
When Elephantine Korvax enters the battlefield, distribute four -1/-1 counters among creatures you control; choosing no more than those creature's toughness.
When a creature blocked by Korvax dies, you may remove a -1/-1 counter from it.
When a creature blocked by Korvax dies, you may remove a -1/-1 counter from it.
8/8

Nature surprises the fastest
– Choustishal Wisetongue
– Choustishal Wisetongue
3/3
Choose one:
Put a +1/+1 count on target creature, or until end of turn you may sacrifice a creature to add
to your mana pool.
Put a +1/+1 count on target creature, or until end of turn you may sacrifice a creature to add

Uh huh hu.
Uh huh hu!
Awww yeahhh.
Uh huh hu!
Awww yeahhh.


Illus. Evoker
1/1




"Study hard; Wisdom is a harvestable crop."
1/1
-1: Return a card from the graveyard to your hand.
1
Search your library for a land card which could produce a colour of mana no land you control could, and put it onto the battlefield tapped.
Until end of turn, whenever a land is tapped for mana, its controller adds one mana of any color to their mana pool (in addition to the mana the land produces).
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Destroy target permanent. Its controller puts a 3/3 green Beast creature token onto the battlefield.
Flashback




If you cast Feral Epoch from your graveyard, copy it for each permanent it could target targeting that permanent.
Flashback






If you cast Feral Epoch from your graveyard, copy it for each permanent it could target targeting that permanent.
All forests fight a target.
Damage dealt to Fightomancer by creatures, and by Fightomancer to creatures, is in the form of +1/+1 counters.
1/1
Islandwalk
When Fishing Cat damages a player, target land they control becomes an island.
When Fishing Cat damages a player, target land they control becomes an island.
All places are alike to me.
-Kipling
-Kipling
Illus. Mimi Torchia Boothby
2/1
Enchant land

: Enchanted land becomes a 4/4 elemental creature that can't be blocked if defending player controls a land that shares a land type with it. It's still a land.


Madness: Tap a flying creature you control. (When you discard this, you may cast it for its madness cost)
Return a card from your graveyard to your hand.
Return a card from your graveyard to your hand.
Force of Elephant does not untap as normal.
Sacrifice a land: Untap Force of Elephant
Sacrifice a land: Untap Force of Elephant
3/3
Until end of turn, all forests are 0/1 creature-lands.
After blockers are declared, before attackers are blocked; each blocking creature blocks a random attacking creature.
After blockers are declared, before attackers are blocked; each blocking creature blocks a random attacking creature.

Tap 5 plants you control: Put a plant or fungus from your hand into play.
1/1
Elves you control have "
: Add
to your mana pool."
Whenever you activate an ability of an elf you control, you may gain 1 life.


Whenever you activate an ability of an elf you control, you may gain 1 life.
2/2
Technically, it doesn't hunt prey; it just exists in their proximity.
8/9
Whenever Gnarled Meditant blocks or becomes blocked, it gains hexproof until end of turn.
2/2
Go to section: Colourless (8) White (137) Blue (133) Black (141) Red (173) Green (138) Multicolour (102) Hybrid (26) Split (2) Artifact (65) Land (39) Scheme (1)
Show rarities: N C U R M
Community Mashup Set: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
last 2014-06-06 10:38:38 by Alex