Community Mashup Set: Recent Activity
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Recent updates to Community Mashup Set: (Generated at 2025-07-06 03:18:38)
Community Mashup Set: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Recent updates to Community Mashup Set: (Generated at 2025-07-06 03:18:38)
Mashup of Steam Vents and Shinen of Stars' Light
Hm. A minor effect on a discard is a tweak we've not had on dual lands before. I guess the downsides are (i) it's too easy for it to feel like a spell, not a land and (ii) it has to be useful in the late game when you want to discard lands.
So this may not be printable, but I was interested in the idea. Hopefully the effect is small enough you'll usually play it for the land, and accept the channel effect as a small bonus, rather than treating it as a spell which landcycles.
Mashup of Forest and Elvish Archers
I've had almost no basic lands when doing mashups. Here we have a green card being made EVEN MORE GREEN. Fortunately, it's not that green by modern standards.
How can we put first strike on a green card? Of course, against fliers! It actually makes sense, because lots of fliers are quite small, so this can trump them, whilst still being able to trade with a ground-bound 2-drop.
Although I worry we push the green flier hate too far. It makes sense mechanically, but we have green direct damage, green creature destruction. Can we have "target player sacrifices a creature with flying"? How about "counter target creature spell with flying"? More fight would help, since fliers are often smaller (although not always, you can plummet a giant angel if you want).
Mashup of Woodring God and Agelix Fleshgrower.
Which are both quite similar, hence ending up with this. I tried to get something which would give both forests and saprolings.
Depressingly, despite being pretty broken, it's significantly less good than Primeval Titan in realistic situations, sigh
Mm. Like Trace of Abundance, which was okay, or Knotvine Mystic, which I never saw anyone do much with.
It's interesting to me, because it doesn't work most of the time you really need a mana fixer; but does let you get that second
.
Do you mean Quirion Dryad, jmg? That doesn't really throw 1-drops after it, and was rather notably a good card in the Miracle-Gro decks.
Ahh... I bet Quirion Sentinel is the one you mean.
I do like this. It's interesting comparing it with the new Zhur-Taa Druid (image). (Or I suppose with Radha, Heir to Keld.) Neither of those actually taps for
like this does, but it seems fine to tap for
or
to me.
This is neat.
I always like Quirion Dryad, for its ability to toss a 1-drop on the table right behind it. Mind you, it was never a good card, but I always wanted it to be. Maybe this is good? I don't know. I do like the type of deck it wants to build, though.
Mashup of Burning Boar and Nest Invader.
Haste. Mana. What do you get? I guess this. I considered adding flash, as it is green, but I decided that while cool that was overkill.
Normally two-mana mana creatures aren't very attractive if you can play one-mana ones instead, but might be better in the right deck. It's a bit like Burning-Tree Emissary, but not exactly.
Sort-of mashup of Spatial Merging and Stand Against the Dark
Spatial Merging is a great "wow, you can do that?" card, but it's a shame I couldn't think of any similar franken-effect. This, "hey, guess what" was the best I could come up with.
It is essentially a reprint of Disharmony, one of the first (?) red-stealing effects. But stealing-to-attack being such a red effect, it seems stealing-to-block might be something else, and the inevitable candidate is white. (It's obviously red as well, such as Act of Aggression).
I don't know how strong it is. Disharmony didn't seem to get a lot of love, but it seems like a conditional two-for-one ought to be quite strong. Then again, Blind with Anger can do both and people seem to think that was nice but not spectacular.
I debated making this RW, but decided that every effect that can be multicolour doesn't have to be.
I felt bad for taking anything OUT of red's colour pie, but since red has the superset ability of "gain control, untap AND haste", I felt it was ok to carve this more-specific exception out as a white ability, while still leaving red the ability to do everything it used to be able to do. I love you red, I will find more bits of the pie to steal for you to go with looting :)
Yeah - it really does need to be "I'm behind the curve" not "It's too damn early" to not be broken. A fixed number and "Fewer than" might be interesting though; really encourage those early "throw everything away" strategies.
I've notice that the wisdom mechanics are easier if you just call out a specific number... like 5 cards in hand... and stuck to it. Especially when dealing with utility cards. The funny thing about calling a number is that this would most likely be untapped on rounds 1 and 2, but come into play tapped later... that's valuable space, since the majority of ETBT lands do the opposite.
This card does have manners, though, and at least only checks once.
One of the problems with giving dual lands "
: Add
" is what you should do with tri-color duals like Arcane Sanctum. I'm not one of jmgariepy's "most other people," either. I prefer to see "
: Add
or
" over "
: Add
."
It's no more accelerant than Mountain. I think the evidence from Glacial Fortress, Seachrome Coast and Hallowed Fountain is that a straight dual land can have "ETBT unless something", and it doesn't much matter what the "something" is.
Well, symbols are probably better than having the game be in Polish :)
I guess I kinda treat all sets as hybrid since hybrid now exists (and I don't care about formats) but you're right about the cognitive load.
As a pure acceleration land; how's the downside work?
It's just one more thing to teach. If the core set doesn't include hybrid mana costs, then Magic, in general, won't add hybrid mana. I agree, I'd prefer to add
, and most other people that design here would prefer it... but I've taught enough new people enough games to know that there's a point where too much symbology is a terrible, terrible thing. (See also: Every board game coming out of Poland. WTH Poland?)
Or, in other words, for
to be on a land in a non-hybrid set, you'd have to follow it up with reminder text anyhow (Choose either Red or Green mana and add it to your mana pool). It doesn't simplify anything, and it adds more words.
But, otherwise, yes, I find it more aesthetically appealing this way.
Well. Sort of. It's more like they use the same symbol for both of them.
the similar case is colorless mana. they used to differentiate between colorless mana and generic mana. later they unified them. e.g. cards used to say "add one colorless mana", now they say "add
"
Dude1818, that rule exists because of Elemental Resonance and things like it, as Alex has pointed out. I'm pretty sure I remember it being called on in the GDS or GDS2 that cards don't add hybrid mana to mana pools on purpose, and since I don't know exactly where to find that, here is something close to official on that.
Huh, interesting. I have fond nostalgic memories of the gold frame (perhaps mainly from Ravnica),but I do love the hybrid gradient. I think Multiverse's imitation of the hybrid frame is better than its gold frame too.
Given that a 3/3 double strike costs 6, this is a fine mono-white card, but shouldn't be castable by blue.
Huh. I guess it's just a matter of personal preference. I've always found hybrid cards unattractive.
It just looks crappy compared with the nice wide gradient one, to my eyes.
You're right that pure blue probably shouldn't really get double-strike; but I wanted to work the double part in.
I don't really get your thought process here. I'll just say that double strike probably doesn't belong on a
hybrid card.
And what's wrong with the gold frame? I think it's pretty.