Community Mashup Set: Recent Activity
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Recent updates to Community Mashup Set: (Generated at 2025-09-18 15:48:53)
Community Mashup Set: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Recent updates to Community Mashup Set: (Generated at 2025-09-18 15:48:53)
By the way, nice spell. I might have to steal it some day.
Ah... I was going to comment that this should say 'deal X damage to up to one target creature', so you can fire this off without killing one of your own creatures if your opponent doesn't have something to kill. But this is one of Vitenka's designs. The missing 'up to one' part is understood.
Consume Spirit + Ineriande Boundskeeper
Modern-wording reprint of Drain Life. (The functional difference is that you can gain more life than the target has. This minor improvement is well worth the reduced complexity.)
And... a modular bear.
So, a lifelink bear? Damage into counters instead of into life? That might work. Let's try it.
Making a single creature huge is kinda a black thing? It's mostly a green thing. Spreading them out would be a white thing; but the damage really isn't. I mean, countable damage is red.
This could be a
spell? Seems good.
So now this costs more than C1X, being CDX. So can it be an instant? Why not. This is gonna be a first-pick in limited. It's actual good removal, with an upside. So drat it all, it probably has to be rare.
Card74423 + Skulduggery
Tax life for abnormal untaps. And steal a +1/+1 from another creature, UEOT.
So I'm making a black card. Tax for lifesteal? Additional lifeloss when I lifesteal? Untap when you... huh. That works. Get hurt, untap. Give every creature black's philosophy of power being worth any pain. Also a nicely black implementaiton of vigilance.
Enchantment? Sorcery? Creature body?
Hmmm. I'm thinking a cretaure body is the most interesting. We can make it an obvious mirror of the serra angel.
'Landfall UR' + Inner-Flame Igniter
Huh. A dual land that is only coloured if you played a land that turn. Huh.
And mass-firebreathing, with first strike if you can pay 9 into it.
A pump land is... broken. With a capital Roke. Landfall firebreathing? That works.
Blood Cultist + Uprising
A prodigal sengir, and "Assembly workers tap for +2 and trample; pay to steal and untap them"
Well, assembly workers tap to ping would work. But dull.
Vampires get +2 and trample? That... actually, here's a little tweak. We'll identify the vampires by their +1 counters, and that makes it a more widley applicable lord.
Prooobably wants to be rare though. Could maybe excuse uncommon in the right set.
Application error on submit? That's new.
Essence Channeler + Chandra Nalaar
Huh. Sac to kill an enchantment and get a new one.
And, ugh, a planeswalker. Who deals damage, deals damage, or deals damage. Well, House Flambeau is kinda like that, after all.
So either an enchantment-manipulating planeswalker. Or a damage-reversing sacrifice.
The planeswalker would be something like...
+1 Destroy target enchantment
-1 Search your library for an enchantment
-4 Tranquility, then put enchantments directly into play for free.
But I hate planeswalkers. So I'm making an imperator.
Seems worse than Archon of Justice in several ways.
try different link for art
Ivory Cup + Albahri Zealot
White spells are worth life. And dead people (or at least preists) kill things.
Dead people are worth life? It's been done (Starting at Soul Net), but it's still a decent enough thing.
White spells kill things? ... Um, gosh. That's an odd idea. Could do it as a significant punishment card? "All your spells have an additional doomblade on them" is very not white, and also scarily powerful. Could maybe do it as an ultimate, or an 8-9 cost creature, but would be better with an excuse.
Normal excuses for white are "you attacked me" though sometimes "You're too big" is used. So... "Whenever a white spell is cast during combat, you may destroy target creature."? Eh, it would kinda work? Doesn't feel particularly exciting.
Ok, not getting anywhere here. Let's try a name mash. Well, clearly "Ivory Zealot" is a white rhino. Cool.
Ok, the simplest thing here is to make it only when this creature dies. Which is then clearly the opponents fault, and punishing them is just fine. And let's not make it optional destruction because although that's much more of a red thing than a white thing - I can't imagine a zealous rhino not making stuff explode when it has the chance.
Size... bunch of choices here. Small makes it easier to trigger; large is harder but more likely for the opponent to need to kill it. I think we'll err on the side of "Rhino's are pretty big, right?" and go for about 4/4 ish?
No evasion, but it does have a different upside. So probably needs to cost 5? I guess I could make it a mythic and give it square stats and cmc4, but neither nor the ability cries out for mythicness. So let's try it as 4/4 for 5. Even if that's a bit messy.
Mechanic complexity and dangerousness; could be uncommon. But it's a bit of a colour stretch and unusually large for a on-angel white-thing. So I'll set it rare.
So right; this is now, sort of,
for a 4/5 moa; three times.
Which is still too cheap. But how can you resist that triple-cost, triple name, triple strike?
It's also really not very black at all. Which is why I made it a zombie. Blehhh bad excuse.
significantly upcost
Moa Swarmling + Geist of Saint Traft
1/1 vigilant for
. And 2/2 that is kinda 6/6, and hexproof, for 

.
So that leaves the numnbers 3, 4 and 5 and the colour
. (Magic today was brought to you by the letter... Xylophone.)
And it's also obviously a creature with some kind of doubling up. Or... huh, a neat and incredibly simple way to use up these numbers.
...yeah, wow. This needs upcosting. Given it hits for 12 if you can get it through. It's not quite as bad as a 12/5 but it's pretty close. Let's make it cost 6 instead.
art
Hungry Zombie + Living Death
2/1 for
, but it can't do anything unless there's a dead creature. It can optionally mill you 1 to get one, though.
And another zombie card; a sorcery that kills all creatures but puts everything currently in the graveyard into play.
So clearly this is some kind of zombie theme card that cares about creatures in graveyards.
Eh, I think I'll just do the simplest thing.
Huh. The name mash gives me an idea for a second ability, which has a nice tension.
lol i missed that connection.
yeah this could use charge counters, but wizardss does print things which give weird counters for weird effects. This being less mainstream is probably balanced too, however this will go in a lot of proliferate decks... if those see play i cant say.
Swallow in Darkness + Mountain (the Duel Decks: Venser vs. Koth version, in case it matters)
"Everyone sacrifices something else" and make it red. Huh.
Well, red's version of creature kill is direct damage. So something like Earthquake? But with some kind of avoidance?
Something like: "Deal X damage to each creature.
per creature to prevent this damage to that creature.
for each
paid this way."
And then you can spend that R to prevent the damage to your own creatures? Or something?
Opponents may pay
Gain
Meehhhhhhh. Words words words and just terrible.
Could do hot-potato? Well, let's try it.
Uh, it came from the moor having "Cycling" but pretty much, yes. This would actually be a storage or a charge counter. Probably charge nowadays, to make it very clear that I expect you to find ways to put more counters on.
yeece! i missed that uno.
@vitenka am i right to assume you chose bicycle to be the theme completely randomly?
Oh, everything about the templating is bad. The effect is interesting, though. Busted with proliferate, which excites me
Yeah this seems balanced. i might get disagreed with.
This is worded weirdly, but i assume you know that.
one nitpick i will say is there should be no comma in the first part, it reads weird
Creative Inspiration + Barren Moor
Cycling etbt swamp, and a kickable (across 2 turns if you like) power and first/double strike instant.
A kickable swamp? Hmmm. Sure; why not. This is strictly better than a swamp, but only very very slightly; in that it can act as a storage land precisely once, when youfirst play it. Maybe that's good enough?
Evil* designs that don't work
That's literally what crewing a vehicle does. The ability you want exists on a card. Putting flavor ahead of basic mechanical consistency just leads to bad designs that don't work
Well, turning a thing into an artifact creature feels different from "I pilot this vehicle with my mind".
Why do you feel that way? I hadn't even considered flavor.
Works, but feels less flavoury.
Oh yeah, that's much better. Wizards has some crazy-good wording sometimes.
I think the phrase you want is "Whenever you draw a card, you may pay
. If you do, target Vehicle you control becomes an artifact creature until end of turn." A la Peacewalker Colossus
I dunno, i was confused. But as it's written it technically does the full crew, i think.
Also it's an uncommon so i'd put some reminder text :)