Community Mashup Set: Recent Activity
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Recent updates to Community Mashup Set: (Generated at 2025-07-04 06:25:42)
Community Mashup Set: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Recent updates to Community Mashup Set: (Generated at 2025-07-04 06:25:42)
Also, apparantly this has "Cumultaive" upkeep; which must work differently :)
Yeah; it's probably a bit too easy for blue to avoid the downside. Though I'm not too bothered that an environment with a proper Counterspell can have Boomerang do the same thing. In fact, the amusement that now you need to protect the thing that's hurting you is probably worth it :)
But apart from "Turn 0 win prevention" the downside probably isn't actually big enough for the point in time you're going to need it.
First off, this is awesome.
Second, this is broken in vintage. Pact of Negation wishes it was this card.
Third, this turns Disperse into a counterspell. Which is a pretty damn strong interaction if you ask me.
Fourth, Cumulative Upkeep doesn't work like that. You can just choose not to pay the cost and send the card to the graveyard. But I get what you meant. Let's all just presume this says 'blood counters' or 'doom counters' and move along.
Daring Apprentice + Godtumor
Tap'n'Sac to counter; and strong but cheap but costs a lot of life over time.
How about a counter that you have to pay for later? We can do that.
It's such a simple card that I didn't want to suggest tacking on more. "...gains flying until the end of your next turn." does solve the problem, though. It even gives your opponent a round of flying before the creature gets bounced. I know it's a drawback, but I think it's fun.
I like how this can:
get your guys through
save your dudes (if playing fly deck)
but what's disappointing is that it cannot use both in one turn and bounce an opponent's, now-flighty creature...
Goblin Hero + Xenophobic Edict
Yes; back in the day, a vanilla 2/2 could cost 3. And "Oi! You! Lose a creature or a planeswalker!" for 3.
So I guess I'm making something that costs 3, and is a common.
And I guess the progression is from creature, to creature/planeswalker, to planeswalker.
The heck. A common planeswalker. And colourwise, I guess we're rotating widdershins and that makes it blue.
I'm going to guess a common blue planeswalker involves flight, card-draw and unsummon.
Hmmm. Well; those don't seem to go together in any other ways. Maybe drop the card bit, and make the unsummon also care about flying? I like that.
Without that it's pretty weak. Drop "UEOT" from the flying? Plausible, but complexity suggests no.
Sporecrown Thallid + Hermetic Ghoul
Bearlord of the fungus. And a colourless, cheap (but need real colourless) can only attack alone. Sacrifice something to bypass.
Buff solo attackers? That's exalt, which is a fine mechanic.
I think I want an anti-tribal lord. I can do that. Wordy though.
Oh! And if instead of on all the time; I make it "Sacrifice to get a counter on them" I get a nifty bit of synergy, since I can sacrifice whatever duplicate I have to power up all the other non-dupes.
Huh. I made a trading-card-ghoul. Nifty.
Blehhhh too fiddly, not fun enough.
Daring Apprentice + (((Application Errror))). Grrr. + Void Voyage
Cancel-stick, and a black-kill based on having exiled things.
So kill-based-on-countering? Countering-based-on-exiles?
Huh. That last one is either stupid-strong or pretty niche. Depending pretty much entirely oon how hard it is to activate.
I think we'll go for it. My choice for trigger is "If that spell is already in exile" which is pretty niche; but if we give it a built-in way to combo with itself, it's more useful.
And of course, plenty of creatures can end up in exile for other reasons. This is plausibly a
card? Sure; we'll put one ability in each colour.
So you pay
to cast something costing 

or less? You get flash out of it...
The ability to cat a creature from your hand free seems more like a candidate for green here than black.
Considering the token theme from the inspiration cards and your intend to make this a regeneration-style effect I don't see how you didn't end up with token creation - just a 4/3 with Menace. Or a copy of the original - getting yourself a free death trigger for two mana.
Moonlit Strider + Abyssal Corpsefeaster
Soulshift, and sacrifice to colour-proof a creature for a turn. (Noting the combo there...)
And 4/2, sacrifice something to stick a +1/+1 on it.
Well, guess I'm making a creature with the word sacrifice on it.
Soulshift was a fun mechanic, but way too fiddly to actually get set up. Maybe we can do something similar-but-different here; making a pseudo regen?
You definitely can't use combat like a verb there. It would be "creatures with which it engages in combat"
Ensnare + Ivory Porthound
Mass tap (at no mana cost) and sac to prevent 2 damage.
So I guess I'm doing an alt-cost. And something that can at least be used defensively.
Can I use 'combats' as "blocks or is blocked by"? And "exert" as a verb? I'm going to.
Fling + Cancel
Throw a creature, stop a spell.
Well, I can't QUITE use that as the rules text, but I think we're pretty close.
If such were allowed, this would almost be a pure-green hard-counterspell. Such is not allowed.
Name... "Sacrificial Leap". Image wants to be someone bravely pushing someone out of danger and accepting the danger themselves. Google image search found me an elephant walking off a cliff. So sure, no longer is this a creature bravely jupming into harms way to save you - now it is "I drop an elephant on your spell".
Coldsteel Heart + Clockwork Heron
Arbitrary mana fixing. And a clockwork creature with the non-clockwork ability to flash in with an extra ablity UEOT instead.
Both are artifacts; so that's one paramter nailed down.
So a clockwork mana-fixer? Or a mana-rock with an ETB ability?
The clockwork mana fixer would be something like Pentad Prism I guess? With some kind of built-in recharge, and probably the inability to drain more than one mana at once to balance it?
That's a fairly dull workmanlike design.
Eh; I can't think of anything more exciting to do with an ETB mana rock, so sure, why not.
Could have trinket text of "Remove a charge whenever ~ attacks or blocks" just in case you animate it?
Fair point. Powering up the tax to make it actually relevant.
Fair point. Powering up the tax to make it actually relevant.
It's Damping Sphere but worse in at least three ways
Cloven Casting + ((C89684))
Seven mana, and for the rest of the game, you can fork all multicolour spells.
And counter a creature spell unless they can pay a bit more.
So a tax on multicoloured spells? Fork creatures? Tax forking? Fork taxes?
Ok, can't posisbly NOT use that terrible terrible pun. So there's my flavour text.
So I think what that flavour settles me on is taxing casting; and I'm kinda thinking something that punishes you more the more you cast. Like an anti-storm spell? That works (wording is probably suspicious).
And it's kinda minor now - flat "Opponents can only cast one spell a turn" exist, and this is a much less potent soft-counter. Could be white or blue. Let's try white; since blue gets better counterspells. Probably wants to be rare? Maybe only uncommon?
Repeal + Lonely Skirmisher
Cantrip unsummon (that costs a lot on big stuff) and 2/1 but doesn't have to fight if it is blocked.
So; what - back out of the fight by unsummon instead of like this? Huh. Plenty of creatures return themselves - but I haven't seen a creature that unsummons its opponents. Let's do that.
You mean Mirran Mettle?
Viridian Lorebearers + Hard-Won Virtue
Anti-metal elves, and +1/+1 indestructible combat trick.
Seems like an ovbvious mash; though honestly nowadays this is +2/+2, Metalcraft +another2/+another2.
Application Error... Let's try again.
Silent Watcher + Dauthi Embrace
Another try at a day/night mechanic. This one's a pretty simple one. Sometimes it's slightly larger, and it's a cheap common that gives you the ability to flick between modes. So this is pretty much the minimal implementation of the concept; a card that needs to be there to flesh out the mechanic and make it work. But not very interesting on its own.
And... a shadow-enabler enchantment. Make a creature unblockable, and able-and-only-able to block unblockable creatures.
So. Making a card that makes a mechanic work; but isn't particularly good on its own.
Ok, can't think of a good one. Randomly pick... "Reinforce". Reinforce was an alternate mode for a card - pay the alt cost, discard the card, put some +1/+1 counters on a creature.
So to enable that... give it to more things? Let you do the reinforce as well as the main action? Bennies when you reinforce?
I think powering up reinforce works pretty well. But we'll let it affect ALL +1/+1 counters; and, well, it had better come with its own source as well, to make it obvious.
So here we go. As a standalone; this is a 2/2 than can be a 1/1 and give out TWO +1/+1 counters. And it can keep repeating that, turning one +1/+1 into two, over and over.
Which is, you know; decent. Not earth shatterring, but nice.
It's only when you start to combine it with other sources of +1/+1 (such as reinforce) that it begins to get really potent.
Probably too fiddly for uncommon; really. Could be a decent commander. But I said I wanted an enabler; which means build-around uncommomn.
Lol yeah that is both those things.
This works how you've doen it, but i can't help but feel this would be better in blue... maybe even white? Red really does a lot of direct damage.. But i suppose you're pumps now have overload for free... that's actually pretty useful.
White would certainly love this even more though... pumps, counters, etc all their creature loving... But they don't get this fork stuff
I said blue because honestly blue is the color for weird spell-based interactions imo... also it makes more sense to have a 0/4 blue creature than a red one... that's it tho..
Then again, blue sucks at creatures. Red isn't the best, but not trash.
Yeah it's a fien choice, but all these ideas have inspired me to make a cycle!
Fork makes the copy red, which is super dumb and unnecessary
Reverberate + Medic Wall
Functional Fork reprint? I wonder why they needed a new name? Did a lot of people want to run 8 of it? And a reverse-lifelink wall. Huh.
Those kinda combine into Reverse Damage or similar. But, well, that exists. How about the other way around? Can we do a fork-wall?
I mean; blatantly I can - but why is that useful? If it was a big threat instead of a wall, I can see it - whatever spell you use to take it out gets sent back at you. But a wall, they'd just not bother.
I guess as a defender it could be a more beneficial thing - bounce your own buffs off of it, so both it and some other creature get the benefit. Same ability, two very different feelings. I get the feeling I've been here before.
Let's do that latter, and make it explicitly bounce all effects to all creatures you control. Enchantment, equipment - and your opponent hitting it with a deathspell.
And, uh, I think we'll give it hexproofproof, because seriously; that's just far too obvious a defence.
And... wow. How do you BEGIN to word that ability. "All creatures you control have all other abilities of ~" kinda gets the equipemnt and enchantment? But not the targetting thing?
Will messing with target be sufficient? Does "Equip two target creatures" function? I'm going to pretend it does.
Deathrender + Isle of Retili
CGI death! And, uh, wow - +2/+2 and when it dies, get a replacement for free. That's a bit good. Shocked that's only
/
.
And a forest that goes 'ho ho ho - green giant (4/4 trample)'. Wait; why is an 'isle' a forest?
So a forest sword? A reanimation giant? A reanimation forest?
That latter sounds flavourful as heck. So of course it's been done already with Wildwood Rebirth. (Raise dead, only green. And instant.) Or there's the old old meaning of Rebirth. Reset your life totals, at a cost of "Ante up for another game".
A repeatable life-total reset, on a land, would have to have one heck of a downside.
But maybe consuming your creatures for life would work? That's almost kind of the opposite of the sword now; instead of replacing a creature for free, we're eating one at a cost.
And wow, the "Forest of Rebirth" name is innapropriate. It's.. well, it's rendering things down. That for the name; and grab some CI forest for the slight joke in art. Done.
Kozilek's Pathfinder + Regenesis
5/5 "You can't block me" for 6. And put a land into play and gain a bit of life.
5/5 "You can't play a land"? By the time you can drop a 5/5 that would be a tolerable downside, maybe? Huh. I meant "When you get hit by it" but an outright downside line? That I like.
So; this is, what, a turbo-Derelor now? Flavour could be "Stay at home" or "So big it eats your land"? Hmmm. "When you play a land ~ destroys it"... mostly trinket text? (I mean, landfall triggers still...) I think we'll go wwith the bold simple version.
And meh, can't think of a better name. Turbo-Derelor it is. Priced very aggressively, I feel; to try and lure you into a trap of playing it too soon.
Foul Orchard + The Host of Dân
Plain ETBT
dualland. And flash-reach elfbears.
Clearly, this card is going to be a portmentau. Probably somewhat forestry themed.
I guess I need to put a bit of black into the elves. Wel,l there's black elves out there. Starting at 'of deep shadow' and moving through... looks like roughly every black keyword out there.
Eh, I give up. "Elfcycle" is clearly a thing that needs to be. ...huh; I was thinking of the boardgame, but nice to know it's a thing.
And clearly flashelf is a deck archetype. Somehow.