Infinite Potential Well: Recent Activity
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Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House |
Recent updates to Infinite Potential Well: (Generated at 2025-09-02 14:58:18)
I'm not happy with the ultimate either. The ability to ping with lifelink and deathtouch was what I was exploring with this card. Everything else was tacked on to make a full Planeswalker. I considered making the ultimate deal 1 damage to everything then reanimating all graveyards under your control, but the creatures dealt damage won't actually die until after the ability resolves.
This is pretty cool, but I'm also sure it's undercosted. After all, wouldn't you play with this card?



Sorcery
Destroy target creature. Gain 2 life.
Granted, Mortify is better, but just barely. Meanwhile, this card comes with a pretty crazy buyback cost of "Prevent the next 5 damage that would be dealt to you".
As an aside, the ultimate may not be the best choice for what the card does. If I've activated the +2 three times, I probably don't want to activate the ultimate. I'd probably just want to keep activating the +2...
Who watches the watches, Who guards the guardians?
And the Observer? who reads that?
^That was by me, lol, wasn't signed at the time.
Really like what this does. Wizard's should print more 'fight' cards.
That was my point, yeah. Was trying to be more subtle in referencing it than that though.
I thought it was the reference to rule 701.10d, the inspiration for Yes. It. Is..
Yep. Azorius law prohibits combat outside of the red zone.
Mmm, yeah - that's probably working. Makes a lot more sense now - "Don't fight after all"
Still pretty narrow in usability, but a lot less than it was.
And methinks the easter egg is it not being combat damage?
I think this wording works, although replacing one keyword action with another seems weird. Speaking of flavor, there's an Easter egg hidden on the card, if anyone can find it. (It's not that hard.)
Oh yes; I should have said that. The flavour is delicious. It's just unfortunate that it doesn't really work as often as you'd like. Could it somehow be worded to detain the creature before it fights, so that the fight is prevented?
Love the flavor on this card!
Indeed he doesn't. He's still pestering me to arrange a draft of something from RtR block so he can see some of the cards printed in the last year :)
Vitenka is right in that it's unlikely to fight more than once per turn anyway, not that many cards actually allow creatures to fight multiple times. 6 cards have repeatable fight abilities and 9 have one-off abilities.
reminder text
reminder text
Vitenka, I take it you don't keep up with recent Magic sets?
Ummm... Vitenka, did you see my reply to you over on Dirty Cop? I explained Detain there.
It's a good word; it should be a keyword.
But yeah; no exact idea what it does. Hmm, if you fight a creature; is that creature also fighting and detained?
Because otherwise this seems not so useful - they make it fight; and then it can't fight (or do anything else) until, um, the next time it would want to fight anyway.
I like it. But why no reminder text for detain? I played with RTR a fair amount, but I still forget the precise details sometimes; I'm sure many other players would too.
To contrast with Civic Obedience.