Infinite Potential Well: Recent Activity
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Recent updates to Infinite Potential Well: (Generated at 2026-06-20 04:31:50)
The intent is that before the game begins, you pick which of the three effects all copies of this card have for the game. To balance that, you have to switch it up each game. Three modes, because most matches are best of three.
Faster template
Retemplated
Retemplated
Retemplated
Clarified
It's neat that being able to cast it with easier mana is possible but doesn't use the cards full potential.
The second ability might need a bit if rules clarification. I thought at first that each other creature you cast entered with a counter based on what kuebiko has.
Either way it's a nice design.
Catching up on old DTWs. MaRo mentioned the occasionally requested 5 hybrid card, and I immediately thought of this design. I feel like it doesn't feel too forced, right? Scarecrow cause Reaper King, of course.
Could probably be mono-blue, but black has some precedent with stealing lands. Plus, it feels black and the extra color makes it harder to play.
Too week as 0/0s
See Burrowing Worm Fiend.
See Blood Witch.
It's too "higher level" to ever make it as a real mechanic, but there's gotta be some design space.
Templating based on lifelink
Do you think appropriating Lifelink's phrasing would work? i.e., "Damage dealt by Black Creatures you control also causes you to lose 1 life" or something close to that.
A more color pie appropriate Bad Moon. I'd prefer not having the life loss use the stack, so that you could kill yourself at the same time you kill your opponent, but I'm not sure of a good way to template that.
Thought the name sounded familiar; changed
Based on a RoboRosewater card. I could totally see playing this effect in the right meta.
Still niche, but in a way that would make it viable in sideboards.
Changed flavor too; originally named Oathbreaker