Infinite Potential Well: Recent Activity
| Infinite Potential Well: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House |
Recent updates to Infinite Potential Well: (Generated at 2026-06-20 05:48:01)
See Karayan, the Restless Grave. Card design challenge: a land that animates.
Card design challenge: a land that animates.
Card design challenge: riddle/puzzle. ... This is a bad design.
See Fortress of Solitude. Design 4 for card design challenge: land that doesn't tap for mana
This image has been reposted way too much. Stupid watermark
See Heart of the Maelstrom. Design 3 for card design challenge: land that doesn't tap for mana
This one has sucky flavor
Art
Art
See Resurgent Wilderness. Design 2 for card design challenge: land that doesn't tap for mana
Wizards modern rules are that it either needs to produce mana, get you lands that produce, or help you cast spells in some other way (e.g. cost reduction). For this contest we're just disallowed tap abilities. I'm going to try to keep within these other rules, although I'm not sure other people will bother.
That's very much a thing Wizards don't do any more; so the available examples are all really old. And they are terrain that messes with combat - Desert, Maze of Ith. (Oh, or the fetchlands, but they sorta make mana indirectly. And.. yeah; I guess this is one of those really. Ignore me.)
Name
Design 1 for card design challenge: land that doesn't tap for mana
Interesting riff on Containment Priest.
It's a little weird that False Awakening interacts with Zombify but not Endless Obedience.
What about Banishing Light and Ixalan's Binding? The rules text does not mention 'return', but on exactly one card the term appears in reminder text.
For the second point, it's returning to the battlefield if the card says "return" on it. So Animate Dead or Cloudshift variants. I was thinking less of a hoser card and more of something to mess around with by returning your own creatures.
Seems very narrow for a hoser, and very weak for its effect.
Also this runs into the issue of "what does return mean?" Blinking and reanimating seems straightforward, but is Raise Dead -> Casting it returning? What about Unsummon -> Casting it? They're all technically "returning" to the battlefield, except the game has no real way to differentiate this. Seems better to use a Containment Priest clause, but even then, the effect seems relatively weak and has no real upside for you unless you've got some shenanigans with Eternal Scourge or something.
Art: body on the ground, with a fading spirit sitting up out of the body and starting to break apart, like the person tried to get up and the body didn't come with
This was mostly just in response to MaRo saying that snow deserts didn't have good flavor. The mechanical details weren't important, but this is a pretty nasty activation cost. Rath's Edge looks unplayable, but maybe I could see it as a one-of reach card in limited.
I'd say "Compare to Rath's Edge. But I'm sure there are many who think the edge was underpowered.
It's a Rod of Ruin land! I guess the horribly fiddly activation cost makes up for it not being a 2-cost artifact? Maybe? This is pretty good.
Especially since it can hit utility creatures, which Desert can't.