Infinite Potential Well: Recent Activity
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Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House |
Recent updates to Infinite Potential Well: (Generated at 2025-07-15 06:49:50)
M14 rules update
M14 rules update
M14 rules update
M14 rules update
M14 rules update
M14 rules update
M14 rules update
M14 rules update
Hmm... that is tricky. You could have Sorin deal damage to a player directly, but that's kind of boring. I'd say you might want a first ability that gives everyone a token creature, so you could use the second and third abilities on the tokens... but the card would probably run too long...
I'm not happy with the ultimate either. The ability to ping with lifelink and deathtouch was what I was exploring with this card. Everything else was tacked on to make a full Planeswalker. I considered making the ultimate deal 1 damage to everything then reanimating all graveyards under your control, but the creatures dealt damage won't actually die until after the ability resolves.
This is pretty cool, but I'm also sure it's undercosted. After all, wouldn't you play with this card?



Sorcery
Destroy target creature. Gain 2 life.
Granted, Mortify is better, but just barely. Meanwhile, this card comes with a pretty crazy buyback cost of "Prevent the next 5 damage that would be dealt to you".
As an aside, the ultimate may not be the best choice for what the card does. If I've activated the +2 three times, I probably don't want to activate the ultimate. I'd probably just want to keep activating the +2...
Who watches the watches, Who guards the guardians?
And the Observer? who reads that?
^That was by me, lol, wasn't signed at the time.
Really like what this does. Wizard's should print more 'fight' cards.
That was my point, yeah. Was trying to be more subtle in referencing it than that though.
I thought it was the reference to rule 701.10d, the inspiration for Yes. It. Is..
Yep. Azorius law prohibits combat outside of the red zone.
Mmm, yeah - that's probably working. Makes a lot more sense now - "Don't fight after all"
Still pretty narrow in usability, but a lot less than it was.
And methinks the easter egg is it not being combat damage?
I think this wording works, although replacing one keyword action with another seems weird. Speaking of flavor, there's an Easter egg hidden on the card, if anyone can find it. (It's not that hard.)