Infinite Potential Well: Recent Activity
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Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House |
Recent updates to Infinite Potential Well: (Generated at 2025-09-02 23:58:41)
Originally I tried fitting it all on a single card, but there were space, complexity, and memory issues. This was suggested to me to resolve though, and the idea is that the metamagic cards would be in boosters like checklist cards, so you don't need to worry about drafting them.
Nifty idea! It's a pity it needs to be tracked between two different cards. And if there are rares with this mechanic, where would the conspiracy come from? Wizards don't like making cards you literally can't use without another corresponding card. (Gisela, the Broken Blade notwithstanding.)
See Essence of Fire. This used to be like Caller of the Untamed; now it has its very own conspiracy.
See Metabolt.
The intent is that before the game begins, you pick which of the three effects all copies of this card have for the game. To balance that, you have to switch it up each game. Three modes, because most matches are best of three.
Faster template
Retemplated
Retemplated
Retemplated
Clarified
It's neat that being able to cast it with easier mana is possible but doesn't use the cards full potential.
The second ability might need a bit if rules clarification. I thought at first that each other creature you cast entered with a counter based on what kuebiko has.
Either way it's a nice design.
Catching up on old DTWs. MaRo mentioned the occasionally requested 5 hybrid card, and I immediately thought of this design. I feel like it doesn't feel too forced, right? Scarecrow cause Reaper King, of course.
Could probably be mono-blue, but black has some precedent with stealing lands. Plus, it feels black and the extra color makes it harder to play.
Too week as 0/0s
See Burrowing Worm Fiend.
See Blood Witch.
It's too "higher level" to ever make it as a real mechanic, but there's gotta be some design space.
Templating based on lifelink