Infinite Potential Well: Recent Activity
Infinite Potential Well: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House |
Recent updates to Infinite Potential Well: (Generated at 2025-09-02 23:58:41)
ETBs tapped, yet no abilities require tapping?
I much prefer the version that puts counters on one thing, rather than counters on eeeeverything.
Oh, apparently I came up with a blue version years ago: Peer through Time
Convergent evolution of Necroplasm, trying to make a top-down entropy card.
Okay, here's what I picked: make the fights one-on-one to prevent the confusion, because Ezuri's Predation says all fights happen at once and that's weird if they overlap. So now you can save your weaker creatures, but only if you have enough big creatures to outnumber your opponent.
If one of the two creatures in a fight is gone, nothing happens. I'd template the ability to target so there's no confusion about the order in which things happen.
Hmmm. Making it "when this attacks" deals with my most major objection of it (that you can drop this immediately before taking advantage of it). I don't really object that much the the powerful board-clearing effect. It's very strong, but a 5.5 CMC mythic is allowed to be pretty strong.
I'm not sure removing the may really does much - since you an always find the 1/1's for the things you don't want to risk.
Although thinking about it; what actually happens with mass simultaneous fight? Can a second thing fight something the first thing killed? Or do you end up with some of your creatures having to fight each other?
I don't like encouraging you to not attack with this creature. What if I made the fight mandatory, either all attacking creature fight or when this attacks, all of your creatures fight?
Kinda - that 'may' is nasty though. It means you can use your small and medium creatures to trade with the opponent; and not risk your glass cannons. I mean, if this was just "Each creature may fight" without doubling its power first, it would be a board sweeper. Doing it this way lets you kill off a load of opponents stuff and lose only half as much yourself. Stonkingly powerful, and that's before you start thinking about how it combo's with Goblin Sharpshooter (i.e. game-winningly well)
Perhaps its ability could have
on it (
: UEOT attacking creatures you control...)? That would remove almost all of my objections really, if you can't "Drop this, attack, win" but the opponents at least get a turn of seeing it coming.
It's a powerful way to clear the board, but you still need to have creatures tough enough to survive. Actually now that I think about it, it's almost like a permanent Brutal Hordechief.
Gibber. All of your creatures deal twice their power to a target, and then are still attacking if they survive?
I think part of it was to keep it open-ended for the first use of partner. My original goal was to make something that messed with fighting, but I thought splitting it across 2 cards would open the design space (just because I could use more room).
Very nice paired effects. I like that each of them is separately powerful; and they synergise very nicely; and yet the combination still isn't completely utterly broken.
I think Wizards avoided printing any partners with deliberately synergistic mechanics, but obviously Hal and Alena should go together.
See Halana, Kessig Ranger
See Alena, Kessig Trapper
Hahaha. Insidious Will (nearly), but with the mode pre-chosen at the start of the match. Entertaining.
See Aether Distortion.
See Metabolt and Essence of Aether.