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Recent updates to Infinite Potential Well: (Generated at 2025-09-02 23:58:40)
Seems very narrow for a hoser, and very weak for its effect.
Also this runs into the issue of "what does return mean?" Blinking and reanimating seems straightforward, but is Raise Dead -> Casting it returning? What about Unsummon -> Casting it? They're all technically "returning" to the battlefield, except the game has no real way to differentiate this. Seems better to use a Containment Priest clause, but even then, the effect seems relatively weak and has no real upside for you unless you've got some shenanigans with Eternal Scourge or something.
Art: body on the ground, with a fading spirit sitting up out of the body and starting to break apart, like the person tried to get up and the body didn't come with
This was mostly just in response to MaRo saying that snow deserts didn't have good flavor. The mechanical details weren't important, but this is a pretty nasty activation cost. Rath's Edge looks unplayable, but maybe I could see it as a one-of reach card in limited.
I'd say "Compare to Rath's Edge. But I'm sure there are many who think the edge was underpowered.
It's a Rod of Ruin land! I guess the horribly fiddly activation cost makes up for it not being a 2-cost artifact? Maybe? This is pretty good.
Especially since it can hit utility creatures, which Desert can't.
Seems fairly reasonable to me. It's good - but it costs 4 and a land; so it's allowed to be merely good.
If Wizards was okay with Hour of Promise, I see nothing wrong here.
Like, say, Thespian's Stage plus Dark Depths? Or Valakut, the Molten Pinnacle plus Vesuva? ...Actually that second one doesn't work unless you already have other Valakuts out. But details. :P
Cloudposts are the other thing people like to talk about using Hour of Promise for.
Man, I had to read that four times before I figured out what the difference was between the kicked version and the non-kicked version was. Which is awkward, because I like the basic v. non-basic thing going on.
Probably too good with Urzatron, not that that matters much in 2017. Funny that that's still my go-to. You'd think there would be another lethal two land combination that would spring to mind by this point.
See Last Stand of the Fallen. Design challenge: kicker card with non-mana cost.
Preferred art description, which there's no way I'll find art for: two people (a construction worker and an architect) standing in front of a grassy clearing, with some shrubs and encircled by trees. The worker is holding blueprints of a building, visible to the audience. The architect has their arm waving towards the clearing, where an illusory projection of blueprints is being built from the ground up in situ. Focus is on the building projection.
Design challenge: kicker card with non-mana cost.
Inspired by TAZ episode 65.
I choose to use eternity candles as my tokens!
Holiday promo card, obviously
Plus
Oh, the heavy blue/white control decks won't be able to use it effectively. But in traditional mono-white control, this is pretty bonkers. Signet on round 2, followed by a 4-cost angel on round 3, and Plague Wind on round 4.
You can't even kill the 'angel' in response. As soon as you put Swallowed by the Sea on the stack, you've paid the cost of exiling the creature. Granted you can kill the creature when it comes back out... once you've left your mana open for a turn instead of casting permanents, and your opponent's land is untapped, with a potential Shelter in hand.
Yeah, it's certainly more powerful than a plain Day of Judgment, but I figured that the cost restriction prevented the decks that we have the most concerns about having good board wipes from running it. Wizards is strongly against the turn 4 wipe, but the heavy control deck that wants that can't cast this turn 4. Also, I didn't think Duneblast was considered playable outside limited and commander.
Well, duneblast gives you one extra combat with just your creature. But this is close.
Yeah, wow, this is Duneblast level. That was a hideous beating. OK, I guess this requires you to have a creature, so you can't use it on turn 4 as a control deck; but it's backbreaking on turn 7.
That's a very strong wrath variant. Exile not just destroy, and you get to save a thing? I'd upcost it by one. And still use it a lot.
Top-down splitting the Sea of Reeds card, but also with a dash of Moses being exiled way earlier on I guess? Dunno, that's more a mechanical balancing factor.
Now has a reason to etbt
Whoops, meant to tap to fetch.