[Card Dump] Tahazzar's Designs: Card List

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Mechanics

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# Name Colour Rarity Cost Type P T Card text Comments Recent comment
1 Shifting Ground Colourless Rare 2{2} Instant You can't spend {w} to cast this spell.
Sacrifice any number of lands, then draw that many cards.
2 1524069644 on 18 Apr 2018 by Mal
2 Adoring Unipony White Rare 1{w} Creature – Unicorn 1 1 Adoring Unipony blocks each combat if able and can block any number of creatures.
Lifelink
4 1519738078 on 27 Feb 2018 by Tahazzar
3 Battle-Gleam Griffin White Uncommon 5{3}{w}{w} Creature – Griffin 2 3 Flash
First strike
When Battle-Gleam Griffin enters the battlefield, it deals 2 damage up to one target attacking or blocking creature.
0
4 Bliss Charm White Uncommon 1{w} Instant Choose one —
• Remove a counter from target creature.
• Return target Aura card from your graveyard to your hand.
• Untap target attacking creature and remove it from combat.
1 1522873122 on 04 Apr 2018 by Tahazzar
5 Degree of Banishment White Mythic 5{3}{w}{w} Enchantment When Degree of Banishment enters the battlefield, exile target nonland permanent an opponent controls until Degree of Banishment leaves the battlefield. (That permanent returns under its owner's control.)
You may have other enchantments you control enter the battlefield as a copy of Degree of Banishment.
1 1533463870 on 05 Aug 2018 by Vitenka
6 Honor-Bound Bright White Common 0{0} Creature – Bright -2 2 (A creature with negative power deals no combat damage.)
{w}: Honor-Bound Bright gets +1/+1 until end of turn.
0
7 Pious Lucermina White Common 2{1}{w} Creature – Djinn 2 3 Flying (This creature can't be blocked except by creatures with flying or reach.)
At the beginning of your upkeep, each opponent gains 1 life.
1 1516782409 on 24 Jan 2018 by Tahazzar
8 Positive Karma White Mythic 4{3}{w} Enchantment {1}, Exile any number of cards face down from your hand, from your graveyard, and/or from the top of your library: You gain life equal to the number of cards exiled this way until Positive Karma leaves the battlefield. (When it leaves the battlefield, you lose all that life.) 4 1526864489 on 21 May 2018 by Mal
9 Sphere of Protection White Rare 1{w} Enchantment – Aura Flash (You may cast this spell any time you could cast an instant.)
Enchant creature or planeswalker
{1}: Prevent all damage enchanted permanent would deal this turn.
{1}: Prevent all damage that would be dealt to enchanted permanent this turn.
1 1516198364 on 17 Jan 2018 by Tahazzar
10 Walking the Edge White Mythic 7{5}{w}{w} Enchantment At the beginning of your upkeep, you may have your life total become 1.
As long as you have exactly 1 life, you have protection from everything. (You can't be targeted, dealt damage, or enchanted.)
1 1496918168 on 08 Jun 2017 by Tahazzar
11 Brain Amplification Blue Uncommon 2{1}{u} Enchantment At the beginning of your upkeep, you may pay {u}. If you do, you get a mind counter.
{u}, Sacrifice Brain Amplification: Target player draws a card for each mind counter you have.
2 1496946976 on 08 Jun 2017 by Alex
12 Coral Dragon Blue Mythic 8{5}{u}{u}{u} Creature – Dragon Turtle 5 8 When Coral Dragon enters the battlefield, untap up to any number of target Islands.
Whenever a player taps an Island for mana, that player adds {u} to his or her mana pool (in addition to the mana the land produces).
{u}: Coral Dragon can't be blocked this turn.
{u}: Coral Dragon gains hexproof until end of turn.
{u}: Coral Dragon gets +0/+1 until end of turn.
1 1496918463 on 08 Jun 2017 by Tahazzar
13 Crux-Keeper Blue Rare 4{3}{u} Creature – Sphinx 3 3 Flying
{u}: Scry 1, then look at the top card of your library. Say that card's converted mana cost and one of its colors, if any. An opponent guesses its name. Then reveal that card. If your opponent guessed wrong, you may exile it.
You may play cards exiled with Crux-Keeper.
1 1520882195 on 12 Mar 2018 by Tahazzar
14 Engineer Blue Uncommon 1{u} Instant Produce {3}. Spend this mana only to cast artifact spells or activate abilities of artifacts. 0
15 Gauze Efreet Blue Rare 2{1}{u} Creature – Efreet 2 1 Flash (You may cast this spell any time you could cast an instant.)
Flying
Any player may cast creature spells as though they had flash.
2 1535384860 on 27 Aug 2018 by SecretInfiltrator
16 Gitaxian Hindsight Blue Common 1{pu} Sorcery ({pu} can be paid with either {u} or 2 life.)
Look at target player’s hand.
Scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
0
17 Haar Blue Common 2{2} Instant All creatures get -1/-0 until end of turn for each Island on the battlefield. 1 1506373861 on 25 Sep 2017 by Mal
18 Idle Away Blue Uncommon 1{u} Sorcery Scry 1. (To scry 1, look at the top card of your library. You may put that card on the bottom of your library.)
Return up to one target nonland permanent with converted mana cost 2 or less to its owner's hand. If you don't, draw a card.
0
19 Illusion of Time Blue Mythic 1{u} Sorcery Each player skips their next twenty turns.
Draw a card at the beginning of the next turn's upkeep.
0
20 Impressionistic Tomorrow Blue Rare 2{1}{u} Enchantment Play with the top card of your library revealed.
Whenever you cast a spell from your hand with the same name as the top card of your library, draw a card.
0
21 Keen Partisan Blue Common 2{1}{u} Creature – Human Soldier 1 2 Flash
Whenever Keen Partisan deals damage, scry 1. (To scry 1, look at the top card of your library. You may put that card on the bottom of your library.)
0
22 Malach of the Doubt Blue Uncommon 3{2}{u} Creature – Angel 3 3 Flying
When you draw your second card of the turn, sacrifice Malach of the Doubt.
4 1527614005 on 29 May 2018 by Vitenka
23 Moonflow Shinobi Blue Common 1{u} Creature – Human Ninja 0 3 Vicious (This creature deals twice as much damage to players and planeswalkers.)
{1}: Moonflow Shinobi gets +1/-1 until end of turn.
2 1542483198 on 17 Nov 2018 by Sorrow
24 Revision Blue Rare 1{u} Sorcery Scry 1. Repeat this process nine more times. (To scry 1, look at the top card of your library. You may put that card on the bottom of your library.) 4 1515151079 on 05 Jan 2018 by Tahazzar
25 The Great Synthesis Blue Mythic 5{3}{pu}{pu} Legendary Enchantment ({pu} can be paid with either {u} or 2 life.)
Replace all colored mana in the mana cost of objects you own everywhere with their phyrexian mana equivalents. (For example, a mana cost of {3}{r}{b} becomes {3}{pr}{pb}.)
8 1515148673 on 05 Jan 2018 by Vitenka
26 Thief of Time Blue Mythic 4{2}{u}{u} Creature – Demon 8 8 Hexproof
Thief of Time can't block and can't be blocked.
When Thief of Time enters the battlefield, you skip your next two turns.
1 1537625218 on 22 Sep 2018 by Tahazzar
27 Time Lapse Blue Common 2{1}{u} Instant Untap up to two target permanents. Put Time Lapse on the top or bottom of its owner’s library. 1 1521877262 on 24 Mar 2018 by Tahazzar
28 Torpor Blue Common 2{1}{u} Sorcery Target land doesn't untap during its controller’s next untap step.
Draw a card.
2 1516185097 on 17 Jan 2018 by Tahazzar
29 Angel of Acrimony Black Mythic 4{2}{b}{b} Creature – Angel 3 3 Flying, lifelink
Your opponents can't gain life.
Each opponent's maximum life total is equal to their starting life total.
0
30 Banshee Widow Black Rare 2{1}{b} Creature – Spirit 2 1 At the beginning of each opponent's upkeep, if that player has exactly one card in their hand, they discard a card. 6 1527130488 on 24 May 2018 by jmgariepy
31 Covert Contagion Black Rare 2{1}{b} Enchantment Whenever one or more creatures deal combat damage to you, you may secretly note the name of one of those creatures.
{3}{b}{b}: Exile target creature with a name noted with Covert Contagion, then manifest that creature. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
5 1521808503 on 23 Mar 2018 by Tahazzar
32 Dead Will Rise Black Rare 2{1}{b} Instant Exile target creature card from a graveyard. For as long as it remains exiled, you may cast that card and you may spend mana as though it were mana of any color to cast that spell. Exile Dead Will Rise. 5 1527932426 on 02 Jun 2018 by SecretInfiltrator
33 Ending Strain Black Uncommon 2{1}{b} Creature – Leech Slug 1 4 {0}: You lose 1 life.
{0}: Discard a card.
{0}: Sacrifice a creature.
{0}: Exile a card from your graveyard.
0
34 Foregone Black Rare 0{x} Enchantment Creature – Spirit 0 1 When Foregone enters the battlefield, target opponent exiles a card from his or her hand face down for each {b} that was spent to cast Foregone until it leaves the battlefield. (You can’t look at those cards. They return to their owner’s hand.) 0
35 Forget Your Dreams Black Uncommon 1{b} Instant When you cast this spell, any player may exile three cards from their graveyard. If a player does, counter Forget Your Dreams.
Target opponent sacrifices an enchantment.
3 1529237740 on 17 Jun 2018 by Tahazzar
36 Hallows’ Eve Black Rare 1{b} Sorcery You may cast up to one target black creature card in a graveyard this turn.
Produce {b}{b}{b}. Spend this mana only to cast spells from a graveyard.
4 1528674026 on 10 Jun 2018 by jmgariepy
37 Infernal Contractor Black None 4{2}{b}{b} Creature – Imp 1 1 Flying
Delusion 10 (When this enters, you gain 10 until it leaves the battlefield.)
0
38 Network Informant Black None 2{b}{b} Creature – Human Rogue 2 2 Delusion 4 (When this enters, you gain 4 until it leaves the battlefield.)
{1}{b}, {t}, Pay 4 life: Draw a card.
0
39 Night Wish Black Rare 2{1}{b} Sorcery Choose a card you own from outside the game with converted mana cost less than or equal to the number of Swamps you control, reveal that card, and put it into your hand. Exile Night Wish. 1 1516795320 on 24 Jan 2018 by Tahazzar
40 Shattered Will Black Uncommon 1{b} Sorcery Choose one —
• Target player discards a card.
• Target player loses X life, where X is 4 minus the number of cards in their hand.
1 1531403300 on 12 Jul 2018 by Tahazzar
41 Tear Inside Out Black Uncommon 4{2}{b}{b} Sorcery This spell costs {2} less to cast if it targets a nonartifact, nonblack creature.
Target creature's controller sacrifices it.
0
42 Unsettling Lacerator Black Common 2{1}{b} Creature – Horror 2 1 Flash (You may cast this spell any time you could cast an instant.)
Vicious (This creature deals twice as much damage to players and planeswalkers.)
0
43 Venal Deployment Black None 1{b} Creature – Vampire Mercenary 2 1 Delusion 6 (When this enters, you gain 6 until it leaves the battlefield.)
At the beginning of your end step, if you have less than 10 life, exile Venal Deployment.
0
44 Wear Down Black Uncommon 3{1}{b}{b} Enchantment – Aura Enchant creature
At the beginning of your upkeep, put a -1/-1 counter on enchanted creature.
When enchanted creature dies, return that card to the battlefield under your control.
2 1563003051 on 13 Jul 2019 by SecretInfiltrator
45 Witching Hour Black Mythic 3{b}{b}{b} Sorcery Target opponent discards two cards. Then if they didn't discard any cards this way, they sacrifice two creatures. Then if they didn't discard any cards or sacrifice any creatures this way, they lose 13 life. 0
46 Furor Efreet Red Rare 2{1}{r} Creature – Efreet 1 1 Flying
Haste (This creature can attack and {t} as soon as it comes under your control.)
Other creatures have haste. (Including those your opponents control.)
6 1535464631 on 28 Aug 2018 by dude1818
47 Hot Mess Red Uncommon 1{r} Creature – Elemental 1 1 First strike (This creature deals combat damage before creatures without first strike.)
Sacrifice Hot Mess: Hot Mess deals 1 damage to any target and 1 damage to you.
0
48 Novelty Preference Red Rare 2{1}{r} Instant Produce {g}{w}{u}{b}. Spend this mana only to cast spells that aren't red or colorless. 0
49 Out of Line Red Rare 4{3}{r} Sorcery Untap target creature and gain control of it until end of turn. That creature gains haste until end of turn. After this main phase, there is an additional combat phase followed by an additional main phase. 0
50 Raving Wright Red Rare 1{r} Artifact Creature – Construct 2 2 Whenever Raving Wright deals combat damage to a player, sacrifice an artifact. If you do, return an artifact card with converted mana cost less than sacrificed artifact's converted mana cost from your graveyard onto the battlefield. 8 1521672518 on 21 Mar 2018 by Mal
51 Shell-Shock Red Uncommon 1{r} Instant Shell-Shock deals 2 damage to target creature. You may switch that creature’s power and toughness until end of turn. 2 1520755041 on 11 Mar 2018 by jmgariepy
52 Acidic Tide Green Uncommon 3{g}{g}{g} Creature – Ooze 2 2 Flash
When Acidic Tide enters the battlefield, you may destroy target nonland permanent with converted mana cost 2 or less. If you do, put a +1/+1 counter on Acidic Tide.
3 1496833048 on 07 Jun 2017 by Vitenka
53 Adaptive Fledgling Green Uncommon 1{g} Creature – Lizard 1 1 Adaptive Fledgling gets +1/+1 for each creature on the battlefield with power greater than Adaptive Fledgling’s power. 2 1496832807 on 07 Jun 2017 by Tahazzar
54 Anti-Magic Presence Green Mythic 6{3}{g}{g}{g} Enchantment When Anti-Magic Presence enters the battlefield, exile all Auras attached to creatures, then remove all counters from all creatures.
Creatures lose all abilities and can’t have or gain abilities.
3 1496832987 on 07 Jun 2017 by Tahazzar
55 Chronomoss Green Rare 4{3}{g} Creature – Ooze Shade 2 2 Cyclic (At the beginning of your upkeep, exile this until your next upkeep. It returns with haste.)
Trample
{g}: Put a +1/+1 counter on Chronomoss. (Counters on a permanent are not retained when it moves from one zone to another.)
3 1519828464 on 28 Feb 2018 by dude1818
56 Force of Habitat Green Uncommon 5{3}{g}{g} Creature – Treefolk 4 6 Flash
Trample
If a basic land under your control was destroyed this turn by a spell or ability an opponent controlled, you may cast Force of Habitat without paying its mana cost.
1 1524092369 on 18 Apr 2018 by Mal
57 Is Real Green Rare 5{4}{g} Enchantment – Aura Enchant permanent
Enchanted permanent is a green creature. (It loses all other card types and colors. If it was a noncreature permanent, its base power and toughness is 0/0.)
Is Real costs {4} less to cast if it targets a permanent you control.
2 1521034081 on 14 Mar 2018 by Tahazzar
58 Mosscoil Serpent Green Rare 6{6} Creature – Serpent * * Mosscoil Serpent power and toughness are each equal to the number of Forests you control.
When Mosscoil Serpent leaves the battlefield, you may sacrifice any number of lands. For each land sacrificed this way, put a 1/1 green Saproling creature token onto the battlefield.
1 1496832582 on 07 Jun 2017 by Vitenka
59 Reverie’s Trance Green Uncommon 1{g} Sorcery Exile the top three cards of your library, then choose a permanent card among them. If it's a land card, put it onto the battlefield tapped. Otherwise, put it into your hand. 1 1563101509 on 14 Jul 2019 by Vitenka
60 Living Word Multicolour Rare 2{w}{u} Instant Living Word can't be countered.
Until end of turn, your opponents can't cast spells and you may cast spells as though they had flash. (Spells cast before this resolves are unaffected.)
1 1527347829 on 26 May 2018 by Mal
61 Lucid Solipsist Multicolour Uncommon 2{u}{b} Creature – Human Mystic 3 1 {t}: Draw a card.
Whenever Lucid Solipsist becomes untapped, discard a card. If you don't, you lose 3 life.
4 1521794991 on 23 Mar 2018 by SecretInfiltrator
62 Womb Between Worlds Multicolour Rare 3{1}{u}{b} Creature – Horror 6 4 When Womb Between Worlds enters the battlefield, exile cards from the top of your library equal to its power.
Whenever Womb Between Worlds becomes the target of a spell or ability, return it to its owner’s hand.
2 1516193327 on 17 Jan 2018 by Tahazzar
63 Black and White Multicolour Rare 2{w}{b} Enchantment Creatures you control are white.
Creatures you don’t control are black.
All creatures lose all abilities.
0
64 Peak Dystopia Multicolour Rare 4{2}{w}{b} Enchantment Whenever a player casts a spell, that player sacrifices a permanent unless he or she discard a card.
Each player can’t draw more than one card each turn.
1 1520589777 on 09 Mar 2018 by Tahazzar
65 Neldanc Coven Multicolour Uncommon 5{3}{b}{g} Creature – Vampire Shaman 4 4 Flying, vigilance 4 1518264598 on 10 Feb 2018 by Tahazzar
66 Memory Lane Multicolour Rare 3{g}{g}{u} Sorcery Return up to three target cards from your graveyard to your hand, then put two cards from your hand on top of your library in any order. Exile Memory Lane. 0
67 Plot Twist Multicolour Uncommon 3{1}{u}{r} Instant Gain control of target creature until end of turn. Untap it. Until end of turn, it gains haste, and becomes the color and creature type of your choice. 4 1515144362 on 05 Jan 2018 by Tahazzar
68 Master of Forceful Karma Multicolour Rare 2{r}{w} Creature – Human Monk 1 1 Master of Forceful Karma must be blocked if able.
{1}: The next 1 damage that would be dealt to Master of Forceful Karma this turn is dealt to target creature or player instead.
0
69 Demogorgon Multicolour Mythic 7{4}{g}{u}{b} Legendary Creature – Demon 4 8 Vigilance, lifelink; lurk (As long as this creature is untapped, your opponents can't target it.)
Whenever Demogorgon attacks, you may tap it. If you do, put a -1/-1 counter on each of up to four target creatures.
{g}{u}{b}: Gain control of target creature with a -1/-1 counter on it until Demogorgon leaves the battlefield.
1 1521382584 on 18 Mar 2018 by Tahazzar
70 Rave Hybrid Mythic 4{r/b}{r/b}{r/b}{r/b} Creature – Elemental Incarnation 8 1 Deathtouch, trample
As long as Rave hasn't dealt damage this turn, it has indestructible.
Rave can't block and attacks each turn if able.
1 1510750422 on 15 Nov 2017 by Tahazzar
71 Testimonial Hybrid Rare 5{w/g}{w/g}{w/g}{w/g}{w/g} Creature – Incarnation 10 10 Defender (This creature can't attack.)
At the beginning of your end step, you may return target creature card with defender from your graveyard to your hand. If you do, you gain life equal to that card's toughness.
0
72 Stalk-Dewer Hybrid Rare 9{u/g}{u/g}{u/g} Enchantment Creature – Spirit 0 4 Flying; lurk (As long as this creature is untapped, your opponents can't target it.)
Enchantments and enchanted permanents you control have "Whenever this becomes tapped for the first time each turn, produce {c}. Until end of turn, unused mana produced this way isn't lost."
1 1521386923 on 18 Mar 2018 by Tahazzar
73 Blood-Stained Glass Artifact Uncommon 0{0} Artifact – Equipment Equipped creature has "{t}, Sacrifice Blood-Stained Glass: Blood-Stained Glass deals 1 damage to target attacking or blocking creature."
Equip nonblue creature—Pay 1 life. (Pay 1 life: Attach to target nonblue creature you control. Equip only as a sorcery.)
1 1528780202 on 12 Jun 2018 by Tahazzar
74 Obelisk of the Uncharted Artifact Mythic 2{2} Legendary Artifact {t}: Exile the top card of target opponent's library. You may activate an activated mana ability of that card without paying its activation cost. 7 1542364806 on 16 Nov 2018 by SecretInfiltrator
75 Somber Glass Artifact Rare 1{1} Artifact Skip your draw step.
At the beginning of your upkeep,
scry equal to the number of creature cards in your graveyard.
2 1515135249 on 05 Jan 2018 by Tahazzar
76 Mosquito Pool Land Rare 0 Land {t}: Add {c} to your mana pool.
{1}{b}, {t}, Sacrifice Mosquito Pool: Create a 1/1 black Insect creature token with flying and lifelink.
Whenever an Insect you control deals combat damage to an opponent, you may return Mosquito Pool from your graveyard to your hand.
4 1505900951 on 20 Sep 2017 by Tahazzar
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Mechanics