[Card Dump] Tahazzar's Designs: Card List

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# Name Colour Rarity Cost Type P T Card text Comments Recent comment
1 Shifting Ground Colourless Rare 2{2} Instant You can't spend {w} to cast this spell.
Sacrifice any number of lands, then draw that many cards.
2 1524069644 on 18 Apr 2018 by Mal
2 Adoring Unipony White Rare 1{w} Creature – Unicorn 1 1 Adoring Unipony blocks each combat if able and can block any number of creatures.
Lifelink
4 1519738078 on 27 Feb 2018 by Tahazzar
3 Apostle of Hibernation White Rare 1{w} Creature – Human Druid 1 2 If a nonland permanent is tapped for mana, it produces {c} instead of any other type and amount.
{t}: Add {c}. Activate this ability only if an opponent controls two or more lands than you.
0
4 Battle-Gleam Griffin White Uncommon 5{3}{w}{w} Creature – Griffin 2 3 Flash
First strike
When Battle-Gleam Griffin enters the battlefield, it deals 2 damage up to one target attacking or blocking creature.
0
5 Bliss Charm White Uncommon 1{w} Instant Choose one —
• Remove a counter from target creature.
• Return target Aura card from your graveyard to your hand.
• Untap target attacking creature and remove it from combat.
1 1522873122 on 04 Apr 2018 by Tahazzar
6 Communion White Common 1{w} Enchantment At the beginning of your upkeep, you may sacrifice an enchantment. If you do, you gain 2 life and draw a card. 0
7 Cursebreaker Harpy White Uncommon 3{1}{w}{w} Creature – Harpy 2 3 Flash
Flying
When Cursebreaker Harpy enters the battlefield, you and permanents you control gain protection from noncreature permanents your opponents control until end of turn.
0
8 Degree of Banishment White Mythic 5{3}{w}{w} Enchantment When Degree of Banishment enters the battlefield, exile target nonland permanent an opponent controls until Degree of Banishment leaves the battlefield. (That permanent returns under its owner's control.)
You may have other enchantments you control enter the battlefield as a copy of Degree of Banishment.
1 1533463870 on 05 Aug 2018 by Vitenka
9 Honor-Bound Bright White Common 0{0} Creature – Bright -2 2 (A creature with negative power deals no combat damage.)
{w}: Honor-Bound Bright gets +1/+1 until end of turn.
0
10 Peacemonger White Uncommon 2{1}{w} Creature – Human Monk 0 1 If a player would begin their combat phase, they skip it instead unless they pay {2}. 0
11 Pious Lucermina White Common 2{1}{w} Creature – Djinn 2 3 Flying (This creature can't be blocked except by creatures with flying or reach.)
At the beginning of your upkeep, each opponent gains 1 life.
1 1516782409 on 24 Jan 2018 by Tahazzar
12 Positive Karma White Mythic 4{3}{w} Enchantment {1}, Exile any number of cards face down from your hand, from your graveyard, and/or from the top of your library: You gain life equal to the number of cards exiled this way until Positive Karma leaves the battlefield. (When it leaves the battlefield, you lose all that life.) 4 1526864489 on 21 May 2018 by Mal
13 Seraph of Retribution White Rare 4{3}{w} Creature – Angel 3 3 Flash
Flying
This spell costs {3} less to cast if a permanent you control was destroyed by a spell or ability an opponent controls this turn.
0
14 Sphere of Protection White Rare 1{w} Enchantment – Aura Flash (You may cast this spell any time you could cast an instant.)
Enchant creature or planeswalker
{1}: Prevent all damage enchanted permanent would deal this turn.
{1}: Prevent all damage that would be dealt to enchanted permanent this turn.
1 1516198364 on 17 Jan 2018 by Tahazzar
15 Walking the Edge White Mythic 7{5}{w}{w} Enchantment At the beginning of your upkeep, you may have your life total become 1.
As long as you have exactly 1 life, you have protection from everything. (You can't be targeted, dealt damage, or enchanted.)
1 1496918168 on 08 Jun 2017 by Tahazzar
16 Brain Amplification Blue Uncommon 2{1}{u} Enchantment At the beginning of your upkeep, you may pay {u}. If you do, you get a mind counter.
{u}, Sacrifice Brain Amplification: Target player draws a card for each mind counter you have.
2 1496946976 on 08 Jun 2017 by Alex
17 Coral Dragon Blue Mythic 8{5}{u}{u}{u} Creature – Dragon Turtle 5 8 When Coral Dragon enters the battlefield, untap up to any number of target Islands.
Whenever a player taps an Island for mana, that player adds {u} to his or her mana pool (in addition to the mana the land produces).
{u}: Coral Dragon can't be blocked this turn.
{u}: Coral Dragon gains hexproof until end of turn.
{u}: Coral Dragon gets +0/+1 until end of turn.
1 1496918463 on 08 Jun 2017 by Tahazzar
18 Crux-Keeper Blue Rare 4{3}{u} Creature – Sphinx 3 3 Flying
{u}: Scry 1, then look at the top card of your library. Say that card's converted mana cost and one of its colors, if any. An opponent guesses its name. Then reveal that card. If your opponent guessed wrong, you may exile it.
You may play cards exiled with Crux-Keeper.
1 1520882195 on 12 Mar 2018 by Tahazzar
19 Engineer Blue Uncommon 1{u} Instant Produce {3}. Spend this mana only to cast artifact spells or activate abilities of artifacts. 0
20 Gauze Efreet Blue Rare 2{1}{u} Creature – Efreet 2 1 Flash (You may cast this spell any time you could cast an instant.)
Flying
Any player may cast creature spells as though they had flash.
2 1535384860 on 27 Aug 2018 by SecretInfiltrator
21 Gitaxian Hindsight Blue Common 1{pu} Sorcery ({pu} can be paid with either {u} or 2 life.)
Look at target player’s hand.
Scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
0
22 Haar Blue Common 2{2} Instant All creatures get -1/-0 until end of turn for each Island on the battlefield. 1 1506373861 on 25 Sep 2017 by Mal
23 Idle Away Blue Uncommon 1{u} Sorcery Scry 1. (To scry 1, look at the top card of your library. You may put that card on the bottom of your library.)
Return up to one target nonland permanent with converted mana cost 2 or less to its owner's hand. If you don't, draw a card.
0
24 Illusion of Time Blue Mythic 1{u} Sorcery Each player skips their next twenty turns.
Draw a card at the beginning of the next turn's upkeep.
0
25 Impressionistic Tomorrow Blue Rare 2{1}{u} Enchantment Play with the top card of your library revealed.
Whenever you cast a spell from your hand with the same name as the top card of your library, draw a card.
0
26 Keen Partisan Blue Common 2{1}{u} Creature – Human Soldier 1 2 Flash
Whenever Keen Partisan deals damage, scry 1. (To scry 1, look at the top card of your library. You may put that card on the bottom of your library.)
0
27 Malach of the Doubt Blue Uncommon 3{2}{u} Creature – Angel 3 3 Flying
When you draw your second card of the turn, sacrifice Malach of the Doubt.
4 1527614005 on 29 May 2018 by Vitenka
28 Moonflow Shinobi Blue Common 1{u} Creature – Human Ninja 0 3 Vicious (This creature deals twice as much damage to players and planeswalkers.)
{1}: Moonflow Shinobi gets +1/-1 until end of turn.
2 1542483198 on 17 Nov 2018 by Sorrow
29 Revision Blue Rare 1{u} Sorcery Scry 1. Repeat this process nine more times. (To scry 1, look at the top card of your library. You may put that card on the bottom of your library.) 4 1515151079 on 05 Jan 2018 by Tahazzar
30 The Great Synthesis Blue Mythic 5{3}{pu}{pu} Legendary Enchantment ({pu} can be paid with either {u} or 2 life.)
Replace all colored mana in the mana cost of objects you own everywhere with their phyrexian mana equivalents. (For example, a mana cost of {3}{r}{b} becomes {3}{pr}{pb}.)
8 1515148673 on 05 Jan 2018 by Vitenka
31 Thief of Time Blue Mythic 4{2}{u}{u} Creature – Demon 8 8 Hexproof
Thief of Time can't block and can't be blocked.
When Thief of Time enters the battlefield, you skip your next two turns.
1 1537625218 on 22 Sep 2018 by Tahazzar
32 Time Lapse Blue Common 2{1}{u} Instant Untap up to two target permanents. Put Time Lapse on the top or bottom of its owner’s library. 1 1521877262 on 24 Mar 2018 by Tahazzar
33 Torpor Blue Common 2{1}{u} Sorcery Target land doesn't untap during its controller’s next untap step.
Draw a card.
2 1516185097 on 17 Jan 2018 by Tahazzar
34 Angel of Acrimony Black Mythic 4{2}{b}{b} Creature – Angel 3 3 Flying, lifelink
Your opponents can't gain life.
Each opponent's maximum life total is equal to their starting life total.
0
35 Banshee Widow Black Rare 2{1}{b} Creature – Spirit 2 1 At the beginning of each opponent's upkeep, if that player has exactly one card in their hand, they discard a card. 6 1527130488 on 24 May 2018 by jmgariepy
36 Bilebox Black Uncommon 1{b} Creature – Phyrexian Horror 1 1 Faulty (You may cast this spell as though it had flash. If you do, it enters the battlefield with a -1/-1 counter on it.)
When Bilebox dies, destroy up to one target permanent that was dealt damage this turn.
1 1632214142 on 21 Sep 2021 by Tahazzar
37 Blasphemy Black Rare 3{b}{b}{b} Enchantment Sacrifice a Human: Draw a card.
Sacrifice a non-Human Demigod: Draw two cards.
Sacrifice a non-Demigod God: Draw three cards.
3 1620284969 on 06 May 2021 by SecretInfiltrator
38 Covert Contagion Black Rare 2{1}{b} Enchantment Whenever one or more creatures deal combat damage to you, you may secretly note the name of one of those creatures.
{3}{b}{b}: Exile target creature with a name noted with Covert Contagion, then manifest that creature. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
5 1521808503 on 23 Mar 2018 by Tahazzar
39 Dead Will Rise Black Rare 2{1}{b} Instant Exile target creature card from a graveyard. For as long as it remains exiled, you may cast that card and you may spend mana as though it were mana of any color to cast that spell. Exile Dead Will Rise. 5 1527932426 on 02 Jun 2018 by SecretInfiltrator
40 Ending Strain Black Uncommon 2{1}{b} Creature – Leech Slug 1 4 {0}: You lose 1 life.
{0}: Discard a card.
{0}: Sacrifice a creature.
{0}: Exile a card from your graveyard.
0
41 Foregone Black Rare 0{x} Enchantment Creature – Spirit 0 1 When Foregone enters the battlefield, target opponent exiles a card from his or her hand face down for each {b} that was spent to cast Foregone until it leaves the battlefield. (You can’t look at those cards. They return to their owner’s hand.) 0
42 Forget Your Dreams Black Uncommon 1{b} Instant When you cast this spell, any player may exile three cards from their graveyard. If a player does, counter Forget Your Dreams.
Target opponent sacrifices an enchantment.
3 1529237740 on 17 Jun 2018 by Tahazzar
43 Hallows’ Eve Black Rare 1{b} Sorcery You may cast up to one target black creature card in a graveyard this turn.
Produce {b}{b}{b}. Spend this mana only to cast spells from a graveyard.
4 1528674026 on 10 Jun 2018 by jmgariepy
44 Infernal Contractor Black None 4{2}{b}{b} Creature – Imp 1 1 Flying
Delusion 10 (When this enters, you gain 10 until it leaves the battlefield.)
0
45 Network Informant Black None 2{b}{b} Creature – Human Rogue 2 2 Delusion 4 (When this enters, you gain 4 until it leaves the battlefield.)
{1}{b}, {t}, Pay 4 life: Draw a card.
0
46 Night Wish Black Rare 2{1}{b} Sorcery Choose a card you own from outside the game with converted mana cost less than or equal to the number of Swamps you control, reveal that card, and put it into your hand. Exile Night Wish. 1 1516795320 on 24 Jan 2018 by Tahazzar
47 Shattered Will Black Uncommon 1{b} Sorcery Choose one —
• Target player discards a card.
• Target player loses X life, where X is 4 minus the number of cards in their hand.
1 1531403300 on 12 Jul 2018 by Tahazzar
48 Suffering Black Rare 3{1}{b}{b} Creature – Incarnation 0 4 Flash
Flying
Whenever another creature enters the battlefield, put a -1/-1 counter on that creature and a -1/-1 counter on Suffering.
0
49 Tear Inside Out Black Uncommon 4{2}{b}{b} Sorcery This spell costs {2} less to cast if it targets a nonartifact, nonblack creature.
Target creature's controller sacrifices it.
0
50 Twin Death Black Common 1{b} Instant Counter target creature spell unless its controller discards a creature card and pays 2 life. 1 1638785365 on 06 Dec 2021 by Tahazzar
51 Unsettling Lacerator Black Common 2{1}{b} Creature – Horror 2 1 Flash (You may cast this spell any time you could cast an instant.)
Vicious (This creature deals twice as much damage to players and planeswalkers.)
0
52 Venal Deployment Black None 1{b} Creature – Vampire Mercenary 2 1 Delusion 6 (When this enters, you gain 6 until it leaves the battlefield.)
At the beginning of your end step, if you have less than 10 life, exile Venal Deployment.
0
53 Wear Down Black Uncommon 3{1}{b}{b} Enchantment – Aura Enchant creature
At the beginning of your upkeep, put a -1/-1 counter on enchanted creature.
When enchanted creature dies, return that card to the battlefield under your control.
2 1563003051 on 13 Jul 2019 by SecretInfiltrator
54 Witching Hour Black Mythic 3{b}{b}{b} Sorcery Target opponent discards two cards. Then if they didn't discard any cards this way, they sacrifice two creatures. Then if they didn't discard any cards or sacrifice any creatures this way, they lose 13 life. 0
55 Furor Efreet Red Rare 2{1}{r} Creature – Efreet 1 1 Flying
Haste (This creature can attack and {t} as soon as it comes under your control.)
Other creatures have haste. (Including those your opponents control.)
6 1535464631 on 28 Aug 2018 by dude1818
56 Hot Mess Red Uncommon 1{r} Creature – Elemental 1 1 First strike (This creature deals combat damage before creatures without first strike.)
Sacrifice Hot Mess: Hot Mess deals 1 damage to any target and 1 damage to you.
0
57 Novelty Preference Red Rare 2{1}{r} Instant Produce {g}{w}{u}{b}. Spend this mana only to cast spells that aren't red or colorless. 0
58 Out of Line Red Rare 4{3}{r} Sorcery Untap target creature and gain control of it until end of turn. That creature gains haste until end of turn. After this main phase, there is an additional combat phase followed by an additional main phase. 0
59 Raving Wright Red Rare 1{r} Artifact Creature – Construct 2 2 Whenever Raving Wright deals combat damage to a player, sacrifice an artifact. If you do, return an artifact card with converted mana cost less than sacrificed artifact's converted mana cost from your graveyard onto the battlefield. 8 1521672518 on 21 Mar 2018 by Mal
60 Scrap Learning Red Rare 1{r} Enchantment {1}, Discard an artifact card: Draw a card.
{x}{r}, Sacrifice Scrap Learning: Return target artifact card with mana value X or less from your graveyard to the battlefield. Activate only as a sorcery.
0
61 Shell-Shock Red Uncommon 1{r} Instant Shell-Shock deals 2 damage to target creature. You may switch that creature’s power and toughness until end of turn. 2 1520755041 on 11 Mar 2018 by jmgariepy
62 Acidic Tide Green Uncommon 3{g}{g}{g} Creature – Ooze 2 2 Flash
When Acidic Tide enters the battlefield, you may destroy target nonland permanent with converted mana cost 2 or less. If you do, put a +1/+1 counter on Acidic Tide.
3 1496833048 on 07 Jun 2017 by Vitenka
63 Adaptive Fledgling Green Uncommon 1{g} Creature – Lizard 1 1 Adaptive Fledgling gets +1/+1 for each creature on the battlefield with power greater than Adaptive Fledgling’s power. 2 1496832807 on 07 Jun 2017 by Tahazzar
64 Anti-Magic Presence Green Mythic 6{3}{g}{g}{g} Enchantment When Anti-Magic Presence enters the battlefield, exile all Auras attached to creatures, then remove all counters from all creatures.
Creatures lose all abilities and can’t have or gain abilities.
3 1496832987 on 07 Jun 2017 by Tahazzar
65 Chronomoss Green Rare 4{3}{g} Creature – Ooze Shade 2 2 Cyclic (At the beginning of your upkeep, exile this until your next upkeep. It returns with haste.)
Trample
{g}: Put a +1/+1 counter on Chronomoss. (Counters on a permanent are not retained when it moves from one zone to another.)
3 1519828464 on 28 Feb 2018 by dude1818
66 Cockatrice Chick Green Common 2{1}{g} Creature – Cockatrice 1 1 Deathtouch
Cockatrice Chick must be blocked if able.
0
67 Force of Habitat Green Uncommon 5{3}{g}{g} Creature – Treefolk 4 6 Flash
Trample
If a basic land under your control was destroyed this turn by a spell or ability an opponent controlled, you may cast Force of Habitat without paying its mana cost.
1 1524092369 on 18 Apr 2018 by Mal
68 Is Real Green Rare 5{4}{g} Enchantment – Aura Enchant permanent
Enchanted permanent is a green creature. (It loses all other card types and colors. If it was a noncreature permanent, its base power and toughness is 0/0.)
Is Real costs {4} less to cast if it targets a permanent you control.
2 1521034081 on 14 Mar 2018 by Tahazzar
69 Mosscoil Serpent Green Rare 6{6} Creature – Serpent * * Mosscoil Serpent power and toughness are each equal to the number of Forests you control.
When Mosscoil Serpent leaves the battlefield, you may sacrifice any number of lands. For each land sacrificed this way, put a 1/1 green Saproling creature token onto the battlefield.
1 1496832582 on 07 Jun 2017 by Vitenka
70 One's Better Nature Green Uncommon 1{g} Enchantment Soulbond (You may pair this enchantment with an unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
As long as a creature is paired with One's Better Nature, that creature has "{t}: Add one mana of any color."
4 1628763996 on 12 Aug 2021 by Alex
71 Reverie’s Trance Green Uncommon 1{g} Sorcery Exile the top three cards of your library, then choose a permanent card among them. If it's a land card, put it onto the battlefield tapped. Otherwise, put it into your hand. 1 1563101509 on 14 Jul 2019 by Vitenka
72 Living Word Multicolour Rare 2{w}{u} Instant Living Word can't be countered.
Until end of turn, your opponents can't cast spells and you may cast spells as though they had flash. (Spells cast before this resolves are unaffected.)
1 1527347829 on 26 May 2018 by Mal
73 Lucid Solipsist Multicolour Uncommon 2{u}{b} Creature – Human Mystic 3 1 {t}: Draw a card.
Whenever Lucid Solipsist becomes untapped, discard a card. If you don't, you lose 3 life.
4 1521794991 on 23 Mar 2018 by SecretInfiltrator
74 Womb Between Worlds Multicolour Rare 3{1}{u}{b} Creature – Horror 6 4 When Womb Between Worlds enters the battlefield, exile cards from the top of your library equal to its power.
Whenever Womb Between Worlds becomes the target of a spell or ability, return it to its owner’s hand.
2 1516193327 on 17 Jan 2018 by Tahazzar
75 Black and White Multicolour Rare 2{w}{b} Enchantment Creatures you control are white.
Creatures you don’t control are black.
All creatures lose all abilities.
0
76 Peak Dystopia Multicolour Rare 4{2}{w}{b} Enchantment Whenever a player casts a spell, that player sacrifices a permanent unless he or she discard a card.
Each player can’t draw more than one card each turn.
1 1520589777 on 09 Mar 2018 by Tahazzar
77 Wail of Penance Multicolour Rare 4{w}{w}{b}{b} Creature – Spirit Angel 4 4 Flying
When you cast Wail of Penance, create two 1/1 white and black Spirit creature tokens with flying.
When a player controls more creatures than you, they sacrifice creatures equal to the difference.
1 1630040426 on 27 Aug 2021 by Tahazzar
78 Neldanc Coven Multicolour Uncommon 5{3}{b}{g} Creature – Vampire Shaman 4 4 Flying, vigilance 4 1518264598 on 10 Feb 2018 by Tahazzar
79 Memory Lane Multicolour Rare 3{g}{g}{u} Sorcery Return up to three target cards from your graveyard to your hand, then put two cards from your hand on top of your library in any order. Exile Memory Lane. 0
80 Plot Twist Multicolour Uncommon 3{1}{u}{r} Instant Gain control of target creature until end of turn. Untap it. Until end of turn, it gains haste, and becomes the color and creature type of your choice. 4 1515144362 on 05 Jan 2018 by Tahazzar
81 Master of Forceful Karma Multicolour Rare 2{r}{w} Creature – Human Monk 1 1 Master of Forceful Karma must be blocked if able.
{1}: The next 1 damage that would be dealt to Master of Forceful Karma this turn is dealt to target creature or player instead.
0
82 Demogorgon Multicolour Mythic 7{4}{g}{u}{b} Legendary Creature – Demon 4 8 Vigilance, lifelink; lurk (As long as this creature is untapped, your opponents can't target it.)
Whenever Demogorgon attacks, you may tap it. If you do, put a -1/-1 counter on each of up to four target creatures.
{g}{u}{b}: Gain control of target creature with a -1/-1 counter on it until Demogorgon leaves the battlefield.
1 1521382584 on 18 Mar 2018 by Tahazzar
83 Rave Hybrid Mythic 4{r/b}{r/b}{r/b}{r/b} Creature – Elemental Incarnation 8 1 Deathtouch, trample
As long as Rave hasn't dealt damage this turn, it has indestructible.
Rave can't block and attacks each turn if able.
1 1510750422 on 15 Nov 2017 by Tahazzar
84 Testimonial Hybrid Rare 5{w/g}{w/g}{w/g}{w/g}{w/g} Creature – Incarnation 10 10 Defender (This creature can't attack.)
At the beginning of your end step, you may return target creature card with defender from your graveyard to your hand. If you do, you gain life equal to that card's toughness.
0
85 Stalk-Dewer Hybrid Rare 9{u/g}{u/g}{u/g} Enchantment Creature – Spirit 0 4 Flying; lurk (As long as this creature is untapped, your opponents can't target it.)
Enchantments and enchanted permanents you control have "Whenever this becomes tapped for the first time each turn, produce {c}. Until end of turn, unused mana produced this way isn't lost."
1 1521386923 on 18 Mar 2018 by Tahazzar
86 Blood-Stained Glass Artifact Uncommon 0{0} Artifact – Equipment Equipped creature has "{t}, Sacrifice Blood-Stained Glass: Blood-Stained Glass deals 1 damage to target attacking or blocking creature."
Equip nonblue creature—Pay 1 life. (Pay 1 life: Attach to target nonblue creature you control. Equip only as a sorcery.)
1 1528780202 on 12 Jun 2018 by Tahazzar
87 Obelisk of the Uncharted Artifact Mythic 2{2} Legendary Artifact {t}: Exile the top card of target opponent's library. You may activate an activated mana ability of that card without paying its activation cost. 7 1542364806 on 16 Nov 2018 by SecretInfiltrator
88 Somber Glass Artifact Rare 1{1} Artifact Skip your draw step.
At the beginning of your upkeep,
scry equal to the number of creature cards in your graveyard.
2 1515135249 on 05 Jan 2018 by Tahazzar
89 The Crystal Annals Artifact Mythic 1{1} Legendary Artifact You may look at the cards exiled with The Crystal Annals.
{t}: Exile a card from your hand face down.
{t}: Look at the top card of target player's library, then you may pay {6}. If you do, exile it face down.
{t}: You may play a card exiled with The Crystal Annals this turn and you may spend mana as though it were mana of any color to cast it. (Timing rules still apply.)
0
90 Midsun Valley Land Rare 0 Land When Midsun Valley enters the battlefield, it doesn't untap during your next untap step.
{t}: Add {r} or {w}.
1 1621156551 on 16 May 2021 by Tahazzar
91 Mosquito Pool Land Rare 0 Land {t}: Add {c} to your mana pool.
{1}{b}, {t}, Sacrifice Mosquito Pool: Create a 1/1 black Insect creature token with flying and lifelink.
Whenever an Insect you control deals combat damage to an opponent, you may return Mosquito Pool from your graveyard to your hand.
4 1505900951 on 20 Sep 2017 by Tahazzar
[Card Dump] Tahazzar's Designs: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics