[Card Dump] Tahazzar's Designs: Recent Activity
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Recent updates to [Card Dump] Tahazzar's Designs: (Generated at 2025-02-13 07:05:49)
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Page 1 - Older activity
Some sorta loosely related rulings, at least regarding 'ignoring abilities':
> 101.3. Any part of an instruction that's impossible to perform is ignored. (In many cases the card will specify consequences for this; if it doesn't, there's no effect.)
> 116.2d Some effects from static abilities allow a player to take an action to ignore the effect from that ability for a duration. Doing so is a special action. A player can take such an action any time they have priority.
For comparison, the ruling on counterspelling is that the targeted spell or ability doesn't resolve and its effects never occur but here supposedly the targeted thing would still technically resolve and its effects would occur but that those effects would simply be ignored.
> 701.5a To counter a spell or ability means to cancel it, removing it from the stack. It doesn't resolve and none of its effects occur. A countered spell is put into its owner's graveyard.
added art
The colors work, but I really feel they shouldn't be used like this. But maybe that's my personal bias.
I think, the cost reduction is a lot, too, considering you have the option to force a choice over something like Risk Factor.
I wonder how dilemma would interact with an effect that says "You may cast blue spells as though they had flash."
Posted this on reddit few months ago. Thought it would be funny to showcase here as well with its silly 'everything' wording.
Also testing split cards on this site... I don't see where to place this Dilemma as fuse-like keyword so I'm slapping it on both sides here.
Keyword by u/wandererabovetheweb
relevant ruling:
> 120.1. Objects can deal damage to battles, creatures, planeswalkers, and players.
Related Black: Counter Creature Spells though this is a really soft bend IMO
For a design contest at NoGoblinsAllowed forum. Keyword designed by user BelangiaJo.
A banshee angel.
Uses a "state trigger".
Yeah I have this futureshifted frame in my MSE file due to it obviously being an expansion of the mechanic (and its rules).
Eh, it's a trivial fix to the comprules to permit it. ("creature" to "Permanent" with a little bit of care that the other half still needs to be a permanent). If they brought this ability back, it's the kind of expansion they might well make.
Good catch though, you're right that currently, officially, this nice little enchantment actually does nothing unless you animate it.
The existing official rules do not allow noncreatures to be paired with anything.
Oh, nifty. A reusable Multani's Harmony.
needed "this turn"
pushing the concept, removed "tap it at the beginning of the next end step." and increased rarity from uncommon to rare
This is a dual land cycle concept I coined "Nap lands."
As long as there are no changelings in the standard environment with this, I don't think you need to prevent that interaction. Let commander have a toy and keep the more aesthetic rules text
Eh, I actually think it's kinda inelegant and hacky. The original was "Sacrifice a creature: Draw a card" and "Sacrifice a God: Draw 3 cards" but obviously then "oh yeah, changelings" and then I tried to wrangle it into something while keeping the same idea. Basically I just wanted a card with the phrase "Sacrifice a God" since it alone would be so evocative but then changelings (again) ruined my day. Maybe I warm up to it eventually, dunno.
Sick anti-changeling tech you've got there.