[Card Dump] Tahazzar's Designs: Mechanics
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| Mechanics | 
      Engrave:
      When you cast this, create a colorless Seal enchantment token with " : Sacrifice this."
      Used on 0 cards:
: Sacrifice this."
      Used on 0 cards:
        
          
        
      
    
     : Sacrifice this."
      Used on 0 cards:
: Sacrifice this."
      Used on 0 cards:
        
          
        
      
    
      Vicious:
      This creature deals twice as much damage to players and planeswalkers.
      Used on 2 cards:
        
          Unsettling Lacerator, Moonflow Shinobi
        
      
    
    
      For hire:
      This creature isn't controlled by any player. During combat, you pay PARAM1 to have this creature attack the defending player or block target attacking creature.
      Used on 0 cards:
        
          
        
      
    
    
      Lurk:
      As long as this creature is untapped, your opponents can't target it.
      Used on 2 cards:
        
          Demogorgon, Stalk-Dewer
        
      
    
    
      Cyclic:
      At the beginning of your upkeep, exile this until your next upkeep. It returns with haste.
      Used on 1 cards:
        
          Chronomoss
        
      
    
    
      Delusion:
      When this enters, you gain PARAM1 until it leaves the battlefield.
      Used on 3 cards:
        
          Infernal Contractor, Network Informant, Venal Deployment
        
      
    
    
      Static:
      As long as this is tapped, it has no abilities.
      Used on 0 cards:
        
          
        
      
    
    
      Pitch:
      Rather than pay this card’s mana cost, you may exile a card in your hand that shares a color with it and pay PARAM1.
      Used on 0 cards:
        
          
        
      
    
    
      Cellular:
      This enters the battlefield with PARAM1ASWORDS +1/+1 counters on it. When it enters or leaves the battlefield, you may move any number of +1/+1 counters from it onto other permanents
      Used on 0 cards:
        
          
        
      
    
    
      Forage:
      Whenever this creature attacks and isn’t blocked, you gain life equal to its toughness.
      Used on 0 cards:
        
          
        
      
    
    
      Swift:
      This can  as soon as it comes under your control.
      Used on 0 cards:
 as soon as it comes under your control.
      Used on 0 cards:
        
          
        
      
    
     as soon as it comes under your control.
      Used on 0 cards:
 as soon as it comes under your control.
      Used on 0 cards:
        
          
        
      
    
      Unseal:
      PARAM1: Destroy this. Its controller draws a card. Any player may activate this ability
      Used on 0 cards:
        
          
        
      
    
    
  
      Faulty:
      You may cast this spell as though it had flash. If you do, it enters the battlefield with a -1/-1 counter on it.
      Used on 1 cards:
        
          Bilebox
        
      
    
    A keyword by BelangiaJo on NoGoblinsAllowed
      Dilemma:
      You may cast this for its dilemma cost. An opponent chooses which side is cast.
      Used on 2 cards:
        
          Come Hell // High Water, Come Hell // High Water
        
      
    
    Keyword by u/wandererabovetheweb on custommagic
In card text or details pages, write the mechanic's code name (playtest name) between square brackets, like "[Crittercast]", "[Bushido 1]" or "[Delay 4 {2}{R}{R}]". It will be expanded to the mechanic's name plus reminder text, such as "Suspend 4 – 

 . (Rather than cast this spell from your hand,...)"
. (Rather than cast this spell from your hand,...)"
To expand a mechanic's name but not its reminder text, include parentheses at the end of the square brackets: "[Crittercast()]", "[Delay 9 {R}()]".
