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CardName: Forget Your Dreams Cost: B Type: Instant Pow/Tgh: / Rules Text: When you cast this spell, any player may exile three cards from their graveyard. If a player does, counter Forget Your Dreams. Target opponent sacrifices an enchantment. Flavour Text: Tili had high hopes for the future of her world . . . _had_ being the operative word, as the ideals of the naive can’t stand the cruel tests of reality. Set/Rarity: [Card Dump] Tahazzar's Designs Uncommon

Forget Your Dreams
{b}
 
 U 
Instant
When you cast this spell, any player may exile three cards from their graveyard. If a player does, counter Forget Your Dreams.
Target opponent sacrifices an enchantment.
Tili had high hopes for the future of her world . . . had being the operative word, as the ideals of the naive can’t stand the cruel tests of reality.
Illus. Oliver Wetter
Updated on 21 Jun 2018 by Tahazzar

History: [-]

2018-06-17 12:15:40: Tahazzar created and commented on the card Forget Your Dreams

This is an oldie that I made a long time ago, but I wrapped it in a more sensible flavor. I personally like this as a very specific, mechanical niche/'out' of sorts for {b}. It can't still be used to get rid of your own enchantments.

On flavor text:

  • 'ideals' (enchantments)
  • 'naive' (doesn't have enough cards in grave ie. are lacking in experiences - especially those regarding death)

EDIT: The name is now a double reference where the 'dreams' are either the cards in graveyard or the enchantment to be sacrificed.

2018-06-17 12:37:41: Tahazzar edited Forget Your Dreams:

"Uncomfortable Truth" -> "Forget the Dreams"

2018-06-17 13:18:23: Tahazzar edited Forget Your Dreams:

name + flavor text edit

I'd be happier with this kind of design if the default game state of a player had them have three cards in their graveyard.

That's kind of a strange comment.

It makes me think it could be "may exile the top three cards of their library" but the flavor is destroying the dreams of those who haven't 'roughened up'.'

Another, which is quite different of a card, could be

> Target opponent discards a card. If they can't, they sacrifice an enchantment.

I guess that would be hating the oblivious, not naive per se.

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