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Mechanics |
CardName: Chronomoss Cost: 3G Type: Creature - Ooze Shade Pow/Tgh: 2/2 Rules Text: Cyclic (At the beginning of your upkeep, exile this until your next upkeep. It returns with haste.) Trample {G}: Put a +1/+1 counter on Chronomoss. (Counters on a permanent are not retained when it moves from one zone to another.) Flavour Text: Set/Rarity: [Card Dump] Tahazzar's Designs Rare |
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You invented phasing
Yes, the main concept was to update phasing since that's pretty much unusable as a block mechanic on modern sets.
This seems pretty weak. Cast on turn four, can't attack until turn six. Sure, it keeps its wraith ability from your turn until your opponents', but it's not like it has vigilance anyways. And from then on you only get it every second turn. I could see it as a 1-drop if you dropped Trample. That'd be more exciting