[Card Dump] Tahazzar's Designs

[Card Dump] Tahazzar's Designs by Tahazzar

93 cards in Multiverse

4 with no rarity, 12 commons, 25 uncommons,
38 rares, 14 mythics

1 colourless, 14 white, 19 blue, 21 black, 7 red, 10 green,
11 multicolour, 3 hybrid, 1 split, 4 artifact, 2 land

151 comments total

Not-so-messy cards made over the years.

[Card Dump] Tahazzar's Designs: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics

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Recently active cards: (all recent activity)

Instant
Ignore all effects of target instant spell, sorcery spell, activated ability, or triggered ability. (Mana abilities can’t be targeted.)
Cause and effect folded in on themselves, leaving only stillness.
Illus. Igor Kieryluk
1 comment
2025-01-13 10:55:29 by Tahazzar
 R 
Sorcery
Come Hell deals 4 damage to everything.
Dilemma {3}{r} (You may cast this for its dilemma cost. An opponent chooses which side is cast.)
Illus. Elena Gladkaya
High Water
{4}{u}{u}
 
 R 
Sorcery
Draw four cards.
Dilemma {3}{r} (You may cast this for its dilemma cost. An opponent chooses which side is cast.)
Illus. Viergacht
2 comments
last 2024-12-29 21:43:59 by SecretInfiltrator
 R 
Enchantment
{1}, Discard an artifact card: Draw a card.
{x}{r}, Sacrifice Scrap Learning: Return target artifact card with mana value X or less from your graveyard to the battlefield. Activate only as a sorcery.
Sometimes 'later' becomes 'now'.
Illus. Victor Hugo Harmatiuk
 C 
Instant
Counter target creature spell unless its controller discards a creature card and pays 2 life.
Illus. 群 (gun)
1 comment
2021-12-06 10:09:25 by Tahazzar
{b}
 
 U 
Creature – Phyrexian Horror
Faulty (You may cast this spell as though it had flash. If you do, it enters the battlefield with a -1/-1 counter on it.)
When Bilebox dies, destroy up to one target permanent that was dealt damage this turn.
Illus. Louis Laurent
1/1
1 comment
2021-09-21 08:49:02 by Tahazzar

Recent comments: (all recent activity)
On Reality Denied:

Some sorta loosely related rulings, at least regarding 'ignoring abilities':

> 101.3. Any part of an instruction that's impossible to perform is ignored. (In many cases the card will specify consequences for this; if it doesn't, there's no effect.)

> 116.2d Some effects from static abilities allow a player to take an action to ignore the effect from that ability for a duration. Doing so is a special action. A player can take such an action any time they have priority.


For comparison, the ruling on counterspelling is that the targeted spell or ability doesn't resolve and its effects never occur but here supposedly the targeted thing would still technically resolve and its effects would occur but that those effects would simply be ignored.

> 701.5a To counter a spell or ability means to cancel it, removing it from the stack. It doesn't resolve and none of its effects occur. A countered spell is put into its owner's graveyard.

On Come Hell // High Water:

The colors work, but I really feel they shouldn't be used like this. But maybe that's my personal bias.

I think, the cost reduction is a lot, too, considering you have the option to force a choice over something like Risk Factor.


I wonder how dilemma would interact with an effect that says "You may cast blue spells as though they had flash."

On Come Hell // High Water:

Posted this on reddit few months ago. Thought it would be funny to showcase here as well with its silly 'everything' wording.

Also testing split cards on this site... I don't see where to place this Dilemma as fuse-like keyword so I'm slapping it on both sides here.


Keyword by u/wandererabovetheweb

relevant ruling:

> 120.1. Objects can deal damage to battles, creatures, planeswalkers, and players.

On Twin Death:

Related Black: Counter Creature Spells though this is a really soft bend IMO

On Bilebox:

For a design contest at NoGoblinsAllowed forum. Keyword designed by user BelangiaJo.

On Wail of Penance:

A banshee angel.

Uses a "state trigger".

On One's Better Nature:

Yeah I have this futureshifted frame in my MSE file due to it obviously being an expansion of the mechanic (and its rules).

On One's Better Nature:

Eh, it's a trivial fix to the comprules to permit it. ("creature" to "Permanent" with a little bit of care that the other half still needs to be a permanent). If they brought this ability back, it's the kind of expansion they might well make.

Good catch though, you're right that currently, officially, this nice little enchantment actually does nothing unless you animate it.

On One's Better Nature:

The existing official rules do not allow noncreatures to be paired with anything.

On One's Better Nature:

Oh, nifty. A reusable Multani's Harmony.

(All recent activity)
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