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Mechanics |
CardName: Revision Cost: U Type: Sorcery Pow/Tgh: / Rules Text: Scry 1. Repeat this process nine more times. (To scry 1, look at the top card of your library. You may put that card on the bottom of your library.) Flavour Text: "Which time line was it again?" Set/Rarity: [Card Dump] Tahazzar's Designs Rare |
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Alternative rules text
> Scry 1. Scry 1. Scry 1. Scry 1. Scry 1. Scry 1. Scry 1. Scry 1. Scry 1. Scry 1.
I wonder what kind of number would be reasonable. Rarity is also just... is.
Actually very cheap for quite a strong effect. I mean, ok, it's not actually as good as scry 10; because you don't get to see cards past the point you stop at. But it's either strong filtering; or for a combo deck it is a deep dig.
Yeah, I think it started out as an uncommon "scry 1, repeat four times". I think sorcery speed
scry 5 might be okay or scry 4 for
at instant speed. They might be a little slow to play out though. This as well. At some point I decided to push it and up the rarity.
Like Vitenka said, not as good as Scry 10. That said, this a pretty strong tutor. If you have four of a card in your deck, and only 45 cards left in your library, your chance of being able to dig to at least one copy of that card is aproximately 65%. Hypergeometric Calculator for the win.
Of course, that assumes you haven't drawn any copies of the card yet. And that also assumes that the player doesn't chicken out and take something 'close enough' instead (in some situations, not tutoring to the right card will result in game loss. Those situations will always result in 65%.) And this is a Sorcery, and you don't draw the card immediately. All relevent factors.