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Recent updates to Community Set: (Generated at 2025-12-16 05:45:50)
Indeed. Mono-blue doesn't need to flood a blue player's lands. :)
I was thinking about this some more and I realised it really is quite a hard hoser for blue flood. Even with a mana cost on the trigger it still un-floods your lands more efficiently than I think we want from a common... Or perhaps even from any card in the set.
I can imagine a mono-blue player throwing up their hands in disgust and saying "You have that? Then none of my big creatures can attack you, half of my spells don't work against you, we may as well move on to game 2... and hope you don't draw it then."
Oh! Except, of course... that you'll probably have islands anyway if you're playing a blue-black card! :D Um... ignore me :)
I like that. It fits the feel of Aer holding back the tide of mono-coloured creatures. And I think it could work outside of block without being broken (eg. work with dark depths less dramatically than vampire hexmage).
Although I'm not sure if it should be common or uncommon, it's the sort of card that will do little in some matchups, but dominate others. Is that OK for common?
Re: mill. I think there was a mill subtheme in blue, which means there probably shouldn't be on multicolour blue cards. A multicolour mill theme would be interesting, but we've not decided to go there.
Ooh, I really like "remove a counter". I always liked Thrull Parasite and wished Spinal Parasite had been less nerfed. I hadn't actually realised I was designing Jace's Erasure :) Core sets are one thing, but for a card in an expansion to mill there ought to be something of a theme rather than being a complete oneoff. And I don't think we'd want to make mill a subtheme just of the blue-black Aer cards, and it certainly doesn't make sense to be a theme of all of Aer.
Note that I do like seeing Jace's Erasure on a creature.
What if it was Enlighten — You may remove a counter from target permanent? That would be nice against mono green, mono blue, and planeswalkers. It's also a black ability that feels pretty blue as well.
I like the name.
I agree mill is the best we have for now, but it would be nice to do something else if we can. It could be a one-off if another card had enlighten. And we currently have space for two UB cards, though one of them is currently vanilla, so two different ideas would be nice.
Later on we're likely to want to standardise costs for enlighten effects at least at common, but for now we should certainly try all possible different things and see which work best.
Seems like a good design. I find it hard to judge the strength of cards like this that don't impact the board, but give you a significant creature advantage.
So part of the idea of this set is that it should be monocolour versus multicolour. We have a bunch of factions, six of them, with nice distinct flavours and mechanical themes. We had a flavour concept that the Aer would be oppressors of the five other sub-planes. But I'm not sure there's anything to bring that out at the card level.
If the set is going to be "monocolour versus multicolour", there should be some actual opposition.
So I think there should be a cycle, at common or uncommon, of monocolour cards that hate multicolour cards.
Quite what that looks like isn't so clear. We could have a cycle of cards that all have some specific anti-gold text on them like "protection from multicoloured" (as on Enemy of the Guildpact and Soldier of the Pantheon). Or we could have a cycle tired together by name ("Yeti Resister", "Fungal Resister" etc) that all implement the goal of being anti-multicolour in a different way. (W taps to prevent damage from a gold creature? )
Thoughts? Do you think we want to try to get this conflict across on the cards at all? Suggestions for mechanics?
This claims to be active, but its code is nonstandard , and there's a card in the slot this is trying to have (CG01 Simple Fungus).
@Link: Ah! Yes, that's a very nice idea. Two-colour with third colour activated ability would be a good way to make the gold cards feel even more gold.
Sounds good to me.
Okay, added Refertilizer as a quick black-green submission.
Over on Tel Eria Guardian we discussed problems of duplication of abilities between the fifteen common flying gold creatures. This is one that wanted to change, because Essencecourt Sentinel also has vigilance.
We were thinking to make this cantrip, like Elvish Visionary/Wall of Omens/Wall of Blossoms. But Aeran Intelligencer loots, which makes the cantrip here seem a bit too good.
So. Other ideas.
And once again I looked at this and thought 2/2 was a bit weedy. (It's Deathgaze Cockatrice, which is pretty unexciting.) Trying up at 3/2.
Tel Koria Jailer also had deathtouch, so change to regenerate as discussed on Tel Eria Guardian
Applied fixes to Loretower Warden and Follower of the Dark Cloud as discussed. More discussion on Aeran Elf.
change from first strike to flash as discussed on Tel Eria Guardian
make uncommon in rarity as well as code :)
make blue-red as discussed
move to uncommon as discussed on Aeran Intelligencer
I like Doomseek too much to mess with it, so I think we should brainstorm alternate removal for common and make that uncommon.