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Recent updates to Community Set: (Generated at 2025-12-16 05:45:49)
Possible abilities brainstorm:
I can't find where we discussed it, but at some point in the history of our history of Aer, I think we mentioned a planeswalker as being the one who set Aer up and created the mana stones that draw from the Gloaming. Perhaps this is an elvish Oldwalker who didn't die after the mending, and is now a "regular" planeswalker, albeit one who uses all five colors. Maybe this planeswalker is the leader of the Senate or an otherwise important figure on Aer and has been for centuries, keeping the Gloaming secret from the rest of Aeran society.
I love Alex's suggestion of a +1. It's simple, beautiful, and rather dramatic. I think all of the abilities should be similar. Wizards has said they may print another four-ability walker if it was appropriate: What if this was one? Five colors needs to feel powerful somehow, and that's a good way to do so. Perhaps he/she could have three very splashy +1 abilities that are simple yet powerful.
Oh yes! It somehow feels more GU than GW, but I'm not sure why.
Ah, sorry! That makes more sense.
I wonder if we could possibly do ultimate "win the game"? Amateur designs massively overuse that, but a planeswalker naturally comes with a mini-game of keeping it alive, rather than just cheating it into play. It would be a very very splashy ultimate, one of the shortest. OTOH, something powerful but not that bald would be more flavourful.
I wonder what the flavour could be. I doesn't fit any of the existing walkers I know about (unless a colourless one?) An idealistic planeswalker devoted to diversity? An uber-planeswalker? A planeswalker under the effect of some sort of mana effect?
Could it be a planeswalker version of any existing 5-colour card? I was thinking of Phelddagrif for "surprisingly flying" but I'd forgotten that was only three-colour.
It's rather like Aer Mechanist, which was one of the first uncommon possibilities.
I'm not suggesting that we replace Gideon with WUBRG walker, just that such a walker might be one of our other two walkers.
An alternative possibility for the slot currently occupied by Aeran Elf. We've mused it'd be nice to have a mana fixer in each green-and-X colour pair. The idea of a flying Quirion Explorer seems a nice compromise between Birds of Paradise and Steward of Valeron.
I think I prefer Aeran Elf for the common two-drop
slot, because it feels like 
really ought to have an aggressive creature in that slot. But should we change our minds, this might be worth bearing in mind.
In related thoughts, would we like to have more cantrips in this set? A normal set with Enlighten as a major theme would be likely to have a number of cantrip instants.
I wonder if we can put a number of cantrips in monocolour (like maybe one in each colour at common or uncommon). I hope just "being a cantrip" doesn't make something feel too associated with Aer to be monocolour, even if their inclusion is to deliberately boost Aer's secondary theme.
Reviewing this a year later, I've a few thoughts:
add code
remove code in favour of Aeran Banker
Vitenka's musing on "how can you fix mana if you just cast in five colours" makes me immediately think
> [+1]: Add



to your mana pool.
Warrghbl stuff has historically been very splashy (as it must be for being the hardest available casting cost of 5); but doesn't seem to have any unifying theme beyond that.
How to out-splashy Maelstrom Nexus Maelstrom Archangel Coalition Victory etc? Even the lower end of the scale, Cromat is pretty splashy.
But sure, ok, "[-2] put a 6/6 flying dragon" token into play is pretty powerful. For Aer feeling, the +1 could be something about mana fixing - but you no longer need really because you just cast in five colours. Perhaps something that steals some mana from an opponent somehow? ... Heck, if you want splashy; "[+1] Take control of target land"
Then - what for an ultimate? something like Conflux maybe? Flat out "win the game"?
What's the flavour of this walker, anyway?
Ah! Sorry, I wasn't sure what you were getting at. You're right, we're likely to want some counter removal, so that has to turn off flood.
That could be done ruleswise either as:
With possible minor tweaks. The last seems most plausible, but I'm not completely happy with any of them.
The reason that I suggest it is that it makes it possible to de-flood a land without bouncing it, using things like Aeran Banker, which would actually be quite a confusing inclusion if it didn't hose flood.
I, too, very much like the 6/6 flying mode. That seems perfect for the set.
I also like that the planeswalker is gideon and that the cost is GWU (though I could see a variety of other combinations instead), although I agree we have to choose only one of those and not both.
Discussion of which planeswalker continued at: ~Planeswalker~
That's a good point. I can't remember how well the "number of tapped lands" thing worked out.
Hmm. A pretty subtle change. Thinking it through... Our current interpretation as on Flood Crab has slightly shorter rules text, and significantly shorter reminder text, than the proposed change:
> Put a flood counter on target land. (Lands with flood counters on them are Islands in addition to their other types.)
> Flood target land. (Put a flood counter on it. It's an Island in addition to its types.
Either way needs a change to the Comp Rules, but the current approach is just defining a new keyword action like many new sets do, whereas adding meaning to a counter is rather more unusual. I... think I prefer to stick with the more "normal" (and shorter) version we've got at the moment.
I'm just putting the thought out there: What if flood was "Put a flood counter on target land. (Lands with flood counters on them are Islands in addition to their other types.)" That gives flood counters actual rules meaning, which I don't think our current functionality does. Does it?
Nice idea. It's quite a beefy pump for white-blue - in a sense I'd prefer it in white-green - but that's already got Invigorating Melody in the corresponding slot, and combat tricks are even more white-green than pump auras. I agree we probably want something like this in the common slot rather than Enlightening Aura, nice though Enlightening Aura is.
Yes, I like this. I would have commented earlier but I missed that you had discussed this.
At 1/2 this compares interestingly to Carer of Cloth and Water. On the attack it's the same except threatening any cantrip or cycler as a combat trick. On defence it's rather worse, but again with the threat. Seem okay?
try it
I wish that this and Heavy Plant cared about the same number of tapped lands.
Looking back over things...
I think black could be interesting as a place of infighting and political intrigue, where the gorgons all vie to be at the top of everything, through backstabbing, enslaving, and... Building the best fortifications.