Multiverse Design Challenge
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Showing 50 of 466 Red cards
Go to section: Colourless (139) White (392) Blue (434) Black (312) Red (466) Green (349) Multicolour (566) Hybrid (141) Split (38) Artifact (241) Land (182) Scheme (17) Plane (11)
Show rarities: N C U R M
: Stunted Drake gets +1/+0 until end of turn.
"Can't fly, can't fight, can breathe fire a little. Avoid."
- Norin the Wary
- Norin the Wary
0/2
: Counter target red spell or ability that targets Submerging Salamander.
: Counter target blue spell or ability that targets Submerging Salamander.
: Counter target blue spell or ability that targets Submerging Salamander.
One minute slipping beneath the water, the next its skin will flare hotter than fire.
2/2
As an additional cost to cast Sudden Shift, sacrifice a land.
Destroy target land.
Destroy target land.
Flash, first strike
When Sudden Weasel enters the battlefield, deal 2 damage to target creature or player.
When Sudden Weasel enters the battlefield, deal 2 damage to target creature or player.
2/2
Haste, Doomed 3 (At the beginning of your end step, if an opponent controls a multiple of 3 lands, sacrifice Suicide Charger.)
2/2
Put three 1/1 white human creature tokens onto the battlefield. They gain haste. Whenever one dies this turn, put a 3/3 black demon creature token onto the battlefield.
When Superfragile Callused Mystic is dealt damage, if it doesn't die, put that many +1/+1 counters on it.
1/1
Enchanted creature has ": This gets +2/-1 until end of turn."
Tachyon Overload deals 5 damage to target player. That player takes an extra turn after this one.
When Tahrngarth, the Hunter is put into a graveyard from the battlefield, it deals 4 damage to target player.
+2 Target creature gains haste and first strike until end of turn.
0 Tahrngarth fights target creature or planeswalker. (Each deals damage to the other equal to that creature's power, or the number of loyalty counters on that planeswalker.)
+2 Target creature gains haste and first strike until end of turn.
0 Tahrngarth fights target creature or planeswalker. (Each deals damage to the other equal to that creature's power, or the number of loyalty counters on that planeswalker.)
4
Flying
When Taunting Sprite attacks, target creature defending player controls must block it if able, and can't block a different creature.
When Taunting Sprite attacks, target creature defending player controls must block it if able, and can't block a different creature.
"Can't catch me!"
1/1
When Teego enters the battlefield, create a 1/3 red Legendary Creature token named "Junker Sue".
At the beginning of your upkeep, Teego deals 1 damage to you.
Crew – Junker Sue (Tap an untapped Junker Sue. This permanent becomes an enchantment creature until end of turn.)
At the beginning of your upkeep, Teego deals 1 damage to you.
Crew – Junker Sue (Tap an untapped Junker Sue. This permanent becomes an enchantment creature until end of turn.)
6/7
When you cast Temporal Crash from you hand, exile it.
Whenever a player casts a spell, he or she flips a coin. If that player loses the flip, cast Temporal Crash from exile without paying its mana cost.
Counter all spells.
Whenever a player casts a spell, he or she flips a coin. If that player loses the flip, cast Temporal Crash from exile without paying its mana cost.
Counter all spells.
Create a legendary 14/14 red Devil creature token with trample named "Atronicus". At the beginning of your next turn's end step, if you did not attack with a creature named "Atronicus", you lose the game.
When The Price is Right enters the battlefield, put any number of gold counters on it.
Whenever a spell is cast, sacrifice The Price is Right. If that spell has the same converted mana cost as the number of gold counters on The Price is Right, draw that many cards.
Whenever a spell is cast, sacrifice The Price is Right. If that spell has the same converted mana cost as the number of gold counters on The Price is Right, draw that many cards.
Enchant creature.
Cursed (Enchanted creature has "If this dies, return The Slasher to the battlefield attached to a creature an opponent controls".)
Enchanted creature gets +2/+2 and attacks each turn if able.
Cursed (Enchanted creature has "If this dies, return The Slasher to the battlefield attached to a creature an opponent controls".)
Enchanted creature gets +2/+2 and attacks each turn if able.
Choose one: Destroy target artifact, or target creature gains haste, or target creature is 4/3 until end of turn.
When you discard Tibalt Trickery, draw two cards.
Whenever a player discards a card this turn, the discarded card deals 1 damage to that player.
Each player draws 3 cards. At the end of turn, each player discards 3 cards.
Each player draws 3 cards. At the end of turn, each player discards 3 cards.
Flash, Flying
Time-Bound Dragon can be cast only when a phase is skipped.
Time-Bound Dragon can be cast only when a phase is skipped.
4/4
At the beginning of your upkeep, if you control ten artifacts with different names, you win the game.
2/2
Enchanted creature attacks each turn if able. If it's red, it gets +1/+1.
When enchanted creature dies, you pay . If you do, return Touch of Rage from the graveyard to play.
When enchanted creature dies, you pay . If you do, return Touch of Rage from the graveyard to play.
Creatures you control can't block.
At end of combat, if a source an opponent controlled dealt damage to you this combat, that player gains control of Trepidation.
At end of combat, if a source an opponent controlled dealt damage to you this combat, that player gains control of Trepidation.
5/5
Flying
When Tricksy Faerie enters the battlefield, target player discards a card. If they do, they draw a card.
When Tricksy Faerie enters the battlefield, target player discards a card. If they do, they draw a card.
1/1
Flying, haste
At the beginning of the end step, put Tricksy Stinger on top of its owner's library.
At the beginning of the end step, put Tricksy Stinger on top of its owner's library.
2/1
Flying, haste
At the beginning of the end step, return Tricksy Stinger II to its owner's hand, then discard a card.
At the beginning of the end step, return Tricksy Stinger II to its owner's hand, then discard a card.
3/2
Creatures blocking or blocked by Trumpeted Ambassador gain First Strike until end of turn.
Make Way! Make Way!
2/2
At the end of your turn, put any number of charge counters on Truth or Consequences.
When you cast a spell, you may remove a charge counter from Truth or Consequences. If you do, deal 1 damage to target player.
At the start of your upkeep, lose one life per charge counter on Truth or Consequences.
When you cast a spell, you may remove a charge counter from Truth or Consequences. If you do, deal 1 damage to target player.
At the start of your upkeep, lose one life per charge counter on Truth or Consequences.
When Tunnelpack Hellions enters the battlefield, destroy all non-basic non-token lands. For each land put into a graveyard this way, its controller puts a colorless land token named Cave onto the battlefield tapped with ": add to your mana pool."
7/6
Turret Ray deals 2 damage to target creature. If it attacked this turn, Turret Ray deals 4 damage to it instead.
Twinned Goblin cannot attack alone.
When Twinned Goblin enters the battlefield, put two 1/1 red Goblin creature tokens onto the battlefield under target opponent's control.
When Twinned Goblin enters the battlefield, put two 1/1 red Goblin creature tokens onto the battlefield under target opponent's control.
2/2
Haste, trample, skulk, first strike.
2/2
When Tyrranax Cannon becomes tapped, it deals 1 damage to all creatures your opponents control.
Tap an untapped Telescoping Homunuculus, an untapped Throne of Command and an untapped Tyrranax Cannon: Deal 10 damage to target player. Activate this ability only any time you could cast a sorcery.
Tap an untapped Telescoping Homunuculus, an untapped Throne of Command and an untapped Tyrranax Cannon: Deal 10 damage to target player. Activate this ability only any time you could cast a sorcery.
5/5
Flying, trample
When Unbottled Efreet enters the battlefield, put a 1/1 blue Wizard on the battlefield under an opponent's control. If that token deals combat damage to you, you lose the game.
When Unbottled Efreet leaves the battlefield, exile the token.
When Unbottled Efreet enters the battlefield, put a 1/1 blue Wizard on the battlefield under an opponent's control. If that token deals combat damage to you, you lose the game.
When Unbottled Efreet leaves the battlefield, exile the token.
7/6
Sacrifice Unearthly Fire: Unearthly Fire deals 2 damage to target creature or player.
Unearth (Return this card from your graveyard to the battlefield. Exile it at the beginning of the next end step or if it would leave the battlefield.)
Unearth (Return this card from your graveyard to the battlefield. Exile it at the beginning of the next end step or if it would leave the battlefield.)
First Strike
IF Unhesitating Legbreaker would deal X damage to another creature, that creature gets -X/-X until end of turn instead.
IF Unhesitating Legbreaker would deal X damage to another creature, that creature gets -X/-X until end of turn instead.
2/2
Untame Lightning deals 5 damage to a random creature and 1 damage to each player.
Deal 3 damage to target creature or player. If you sacrifice a bird you control, return Unwieldy Arrow to your hand.
"Fate's like an arrow with a homing pigeon tied too it."
--To Jimbob
--To Jimbob
Target creature you control takes X damage.
Cast up to two creature spells, of converted mana cost X or less from your hand without paying their costs.
Sacrifice them at the start of the end of the start of the end of the turn's end phase.
Cast up to two creature spells, of converted mana cost X or less from your hand without paying their costs.
Sacrifice them at the start of the end of the start of the end of the turn's end phase.
Paratroopers and friendly fire should be easier to tell apart.
Haste.
When Vampire Slayer comes into play, you may have it deal damage equal to its power to target vampire.
When Vampire Slayer comes into play, you may have it deal damage equal to its power to target vampire.
2/2
Compete – Velfen Hopeful can't be blocked if defending player controls more non-land permanents than you.
2/1
Haste
Hatred 1 (Whenever this attacks, it gets +1/+1 until end of turn.)
Hatred 1 (Whenever this attacks, it gets +1/+1 until end of turn.)
1/1
Whenever Vexatious Bey blocks or becomes blocked by a creature, put an Aura enchantment token named Ire onto the battlefield attached to that creature. It has enchant creature and "Enchanted creature gets +1/-1".
: Target creature blocks target creature this turn if able.
: Target creature blocks target creature this turn if able.
4/5
First strike
Whenever Viashino Nettler blocks or becomes blocked by a creature, put an Aura enchantment token named Ire onto the battlefield attached to that creature. It has enchant creature and "Enchanted creature gets +1/-1".
Whenever Viashino Nettler blocks or becomes blocked by a creature, put an Aura enchantment token named Ire onto the battlefield attached to that creature. It has enchant creature and "Enchanted creature gets +1/-1".
2/2
Whenever Vindictive Armadillo is dealt damage by a source it deals an equal amount of damage to that source's controller.
2/4
Volcanic Screwdriver deals 5 damage divided as you choose between up to one target creature and up to one target player.
Volcano Defences deals 6 damage to any number of target creatures or players.
Volcano Defences costs more to cast for each target more than the first.
Volcano Defences costs more to cast for each target more than the first.
Whenever creatures attacks you, you may have Voltaic Storm deal 1 damage to one of those creatures.
Haste
When Vorrac Tailbiter attacks or blocks, sacrifice an attacking or blocking creature you control at random.
When Vorrac Tailbiter attacks or blocks, sacrifice an attacking or blocking creature you control at random.
5/5
Go to section: Colourless (139) White (392) Blue (434) Black (312) Red (466) Green (349) Multicolour (566) Hybrid (141) Split (38) Artifact (241) Land (182) Scheme (17) Plane (11)
Show rarities: N C U R M
Multiverse Design Challenge: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
All challenges | Upcoming Challenges | Make a new design challenge! | All challenges (text) |
When Stromkirk Vanguard enters the battlefield, if it imposed upon a creature, it gains haste until end of turn.
2015-03-17 15:49:19 by Link