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CardName: Unearthly Fire Cost: 1R Type: Enchantment Pow/Tgh: / Rules Text: Sacrifice Unearthly Fire: Unearthly Fire deals 2 damage to target creature or player. Unearth {2}{R} (Return this card from your graveyard to the battlefield. Exile it at the beginning of the next end step or if it would leave the battlefield.) Flavour Text: Set/Rarity: Multiverse Design Challenge Uncommon

Unearthly Fire
{1}{r}
 
 U 
Enchantment
Sacrifice Unearthly Fire: Unearthly Fire deals 2 damage to target creature or player.
Unearth {2}{r} (Return this card from your graveyard to the battlefield. Exile it at the beginning of the next end step or if it would leave the battlefield.)
Updated on 14 Jan 2015 by Jack V

History: [-]

2015-01-13 15:43:38: Jack V created and commented on the card Unearthly Fire

See Challenge # 116.

I think wizards wouldn't really say "unearthly" in the title, using "un earth" in a different way, but I picked the fist thing I could think of.

Unearth could go on noncreature permanents even though the haste is wasted. I think wizards didn't feel the need, and wanted to avoid the confusion, but it could have happened, so here's a cycle.

I originally wanted auras as they're permanents it would be natural to recur, and replaying them would be interestingly different, but it was wordy.

So we have sac-chantments. I tried to make them so they play a little different the first and second times, even though you'll often play them and pop them immediately.

Like with Unearthly Unbinding, this is probably a bit too cheap, given it's strictly better than Seal of Fire. 4 damage for 3 mana is a rare beast - Flame Javelin does it for {r}{r}{r}, but after that you have to go to Char with its drawback, or Stoke the Flames which is very popular and powerful. I think {1}{r} / {1}{r} would still be plenty good enough; it's possible development might push this up to {1}{r} / {2}{r}.

The discussion page for Char points out another comparison point, Staggershock: that's 3 mana, the same as this, but you have to use the second copy precisely one turn after the first - so you can't kill an X/4 with it, and you can't leave the second (or first) one waiting around being a threat for turns after you first spend the mana.

Great job making this and the blue one play differently between their first and second casting.

I like the idea behind these, but they seem pretty similar to Instants or Sorceries with flashback.

As with L2i0n0k7, I think these are flashback spells. This is literally a better Firebolt or Fires of Undeath, and Unearthly Unbinding is literally a better Silent Departure.

I had forgotten how expensive Wizards likes to make flashback. Even Morbid Hunger was a limited bomb.

2015-01-14 10:09:39: Jack V edited Unearthly Fire

OK, I've stopped putting it off and put the price up for U and R to a point where they're hopefully useful but not aggressively costed. I agree these are almost identical to flashback, but I think it's fine, flashback isn't in every set, it's ok to do the same thing a different way occasionally, and they play slightly differently. But certainly, I should take the flashback costs as a guide.

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