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CardName: Villein Hordist Cost: 2RR Type: Creature - Goblin Pow/Tgh: 3/3 Rules Text: When Villein Hordist attacks, till 3 (Reveal the top three cards of your library. Put all revealed lands in your graveyard, and the rest on the bottom of your library in a random order. This creature gets +1/+1 until end of turn for each land put in the graveyard this way.) At the beginning of your upkeep, put a 1/1 red Goblin creature onto the battlefield for every three lands in your graveyard. Flavour Text: Set/Rarity: Multiverse Design Challenge Rare

Villein Hordist
{2}{r}{r}
 
 R 
Creature – Goblin
When Villein Hordist attacks, till 3 (Reveal the top three cards of your library. Put all revealed lands in your graveyard, and the rest on the bottom of your library in a random order. This creature gets +1/+1 until end of turn for each land put in the graveyard this way.)
At the beginning of your upkeep, put a 1/1 red Goblin creature onto the battlefield for every three lands in your graveyard.
3/3
Updated on 19 Jul 2015 by jmgariepy

History: [-]

2015-07-17 03:54:06: jmgariepy created and commented on the card Villein Hordist

See Challenge # 130.

If we're going to have a set with a theme that builds off of lands being in the graveyard, then we probably need a keyword mechanic that plays into this. I made till because it seemed like the simplest way to fill the graveyard with lands without requiring sacrifice or discard. Unfortunately, the reminder text runs long. I'm assuming this would do well in early design, but would eventually be replaced by a better idea later on as the set develops.

Oh, and I wouldn't put attack or defend triggers on common till creatures. Not NWO. Probably just "Till 1", and only activates at beginning of combat or upkeep. Since this is a rare, though, we can get more dramatic.

2015-07-17 04:03:39: jmgariepy edited Villein Hordist

Interesting idea.

How about till "Look at the top three cards of your library. Put any number of lands from them into your graveyard and the rest back in any order"? That was it has an immediate purpose. And true, it's never a drawback, but I don't think the drawback aspect of till-1 is a great idea anyway, I think it won't come up enough to change costings much, but will feel arbitrary if it does cause you to lose.

(And you could always add "This gets +1/+1 UEOT whenever a land is put into your graveyard" to individual cards.)

Actually, I really like your parenthetical suggestion. It may be kind of a crazy combo with cards like Jeweled Spirit(?!)... but that could be seen as a plus.

As for putting the cards back... I'd hate for that to be the thing that screws you over. There's probably a reason why there's only been one Countryside Crusher. It's not that putting the card back on top of the library isn't a good mechanic, it just probably can't fit on 20 cards in the same set. But it's quite possible that my version can't either. Humpf.

"I'd hate for that to be the thing that screws you over."

What do you mean? I think the problem with countryside crusher is it's mandatory, so you can be cut off from lands for the whole game. I agree that should be a "just one card ever" sort of thing. But this isn't mandatory?

You mean, if you put the nonlands back but they're useless? That's disappointing, but I think it will be fairly rare if the cards treat till as a bonus, not a primary scry mechanic. Or that people will choose to mill lands they need? Surely it's obvious not to do that?

You could make it a stronger scry effect "put any number of lands into your graveyard and any number of spells on the bottom", but then it's better than scry, you can't have many "till 3" cards any more.

Hm? No, till is mandatory (as written here), and skips past any lands.

I prefer putting them on bottom. If you're mana screwed, at the very least you should still be able to attack.

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