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CardName: Truth or Consequences Cost: {RP}{RP}{4} Type: Artifact Pow/Tgh: / Rules Text: At the end of your turn, put any number of charge counters on Truth or Consequences. When you cast a spell, you may remove a charge counter from Truth or Consequences. If you do, deal 1 damage to target player. At the start of your upkeep, lose one life per charge counter on Truth or Consequences. Flavour Text: Set/Rarity: Multiverse Design Challenge Rare

Truth or Consequences
{rp}{rp}{4}
 
 R 
Artifact
At the end of your turn, put any number of charge counters on Truth or Consequences.
When you cast a spell, you may remove a charge counter from Truth or Consequences. If you do, deal 1 damage to target player.
At the start of your upkeep, lose one life per charge counter on Truth or Consequences.
Created on 31 Jul 2012 by Vitenka

History: [-]

2012-07-31 09:33:22: Vitenka created the card Truth or Consequences

For Challenge # 049

The idea here is that you announce "During your turn, I will cast n spells" and punish you if you get it wrong. Felt like a boastfully red thing to do.

So this deals maybe 2-3 damage to an opponent? For {4}{pr}{pr}? Methinks the reward needs cranking waaayy up.

+1 damage per spell you cast for 4? Seems fair to me...

By the way, I'd like to apologize for having used the word 'consequences' twice in a row. I didn't even notice. Absurd.

­Sulfuric Vapors indicates that +1 damage per spell you cast is indeed fair at 4. But this is 4 and 4 life, and only hits players, and dings you if you get it wrong.

I'd almost always rather have Faerie Tauntings.

End step, put 50,000 charge counters on it then donate it to an opponent with Bazaar Trader.

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What is this card's power? Merfolk of the Pearl Trident
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