CardName: Tahrngarth, the Hunter Cost: 3RR Type: Planeswalker - Tarhngarth Pow/Tgh: /4 Rules Text: When Tahrngarth, the Hunter is put into a graveyard from the battlefield, it deals 4 damage to target player. [+2] Target creature gains haste and first strike until end of turn. [0] Tahrngarth fights target creature or planeswalker. (Each deals damage to the other equal to that creature's power, or the number of loyalty counters on that planeswalker.) Flavour Text: Set/Rarity: Multiverse Design Challenge Mythic When Tahrngarth, the Hunter is put into a graveyard from the battlefield, it deals 4 damage to target player.
+2 Target creature gains haste and first strike until end of turn. 0 Tahrngarth fights target creature or planeswalker. (Each deals damage to the other equal to that creature's power, or the number of loyalty counters on that planeswalker.) 4
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For Challenge # 075 based on Tahngarth for the Weatherlight Planeswalker Project.
I know Link said that he didn't like Planeswalker who had non-loyalty based abilites, but some flavor-based planeswalkers just really want to do certain things. Tahrngarth really wants to hit you. When it's obvious that that won't work, he changes strategies, and hits you harder. He's got to be a miserable first mate.
Gerrard: Hmm... that trading vessel isn't responding. Suggestions?
Tahrngarth: I suggest we ram them, sir. Then while they're still gaining their bearings, we board their ship, beat them up and take them prisoner. Before interrogating them, though, we should unmoor their ship and sink it, so that they lose hope of escape.
Ertai: Or we could fire a warning shot. What is wrong with you?
Heh, fun. If the only thing his + is building you up to is fighting more stuff I'd suggest it should be +2 rather than +1; and the cost also looks a little high. But I like it.
I figured that I'd pay 5 for a common that dealt 4 to a creature and 4 to a player. Everything else is just gravy. But yeah, he's only ever grows bigger to smack people around more and more, so +2 it is.
Garruk Relentless showed us the proper way for Planeswalkers to fight.
Meh. I think they missed with Garruk. It was a good idea, but I don't see why Planeswalkers can't 'fight' the same way creatures do. I understand why they didn't do it in Innistrad... fight was a new keyword then. They really should have held Garruk's [+0] for later, so they could decide if they wanted to expand the keyword to planeswalkers. Poor timing, as far as I'm concerned.