Multiverse Design Challenge
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Showing 42 of 392 White cards
Go to section: Colourless (139) White (392) Blue (434) Black (312) Red (466) Green (349) Multicolour (566) Hybrid (141) Split (38) Artifact (241) Land (182) Scheme (17) Plane (11)
Show rarities: N C U R M
+1 Creatures you control get +1/+1 until end of turn.
-3 Exile target black or red permanent.
-7 You gain an emblem with "Your opponents can't cast noncreature spells."
-3 Exile target black or red permanent.
-7 You gain an emblem with "Your opponents can't cast noncreature spells."
2
Choose one —
• Your opponents can't cast noncreature spells this turn.
• Creatures you control get +1/+0 and gain first strike until end of turn.
• Put a 1/1 white Soldier creature token onto the battlefield, then shuffle Thalia's Charm into your library
• Your opponents can't cast noncreature spells this turn.
• Creatures you control get +1/+0 and gain first strike until end of turn.
• Put a 1/1 white Soldier creature token onto the battlefield, then shuffle Thalia's Charm into your library
When The Unending Tradition enters the battlefield exile all cards from all graveyards.
Players can only cast spells that have the same name as an exiled spell.
Players can only cast spells that have the same name as an exiled spell.
Flying, protection from Rogues and Pirates
Whenever Thief of Honor deals combat damage to a player, each other player gains that much life.
Whenever Thief of Honor deals combat damage to a player, each other player gains that much life.
2/3
Gigamorph (You may cast this card face down as a 2/2 creature that enters the battlefield with two +1/+1 counters on it for . Turn it face up any time for its morph cost.)
Remove a +1/+1 counter from Timerian Trapmaster: Target creature can't attack this turn.
Remove a +1/+1 counter from Timerian Trapmaster: Target creature can't attack this turn.
1/3
Tivadar's Phalanxmate can't attack or block unless you control another knight or soldier.
Protection from goblins.
Protection from goblins.
3/2
Vigilance
, Tap two untapped Clerics you control: Perfect Tomb Guardian. (Return it from the graveyard to the battlefield transformed. Perfect only as a sorcery.)
, Tap two untapped Clerics you control: Perfect Tomb Guardian. (Return it from the graveyard to the battlefield transformed. Perfect only as a sorcery.)
1/2
Indestructible
Creatures you control have vigilance.
Creatures you control have vigilance.
Target creature gains first strike and deathtouch until end of turn.
Enchant creature
When Touch the Heavens enters the battlefield, enchanted creature gets flying until end of turn and you gain 4 life.
Enchanted creature gets +1/+1.
When Touch the Heavens enters the battlefield, enchanted creature gets flying until end of turn and you gain 4 life.
Enchanted creature gets +1/+1.
Flying
When Tower Drake attacks, target creature with defender you control taps and is an attacking creature.
When Tower Drake attacks, target creature with defender you control taps and is an attacking creature.
"No parking. No exceptions."
2/1
Untap 1 white creature for each attacking creature target player controls.
All players have one minute to build a house of cards out of all non-land non-token permanents they control. They sacrifice all permanents except lands and cards higher than the lowest tower.
If a creature would leave the battlefield this turn, exile it instead.
Transcend — As long as you have 20 or more life, Transcendent Questant gets +1/+1.
1/1
Treat Yourself costs less to cast, where X is your life total.
Double your life total. Exile Treat Yourself.
Double your life total. Exile Treat Yourself.
Enchantments you control and creatures you control have protection from blue spells.
Choose one: destroy all creatures with odd converted mana cost; or destroy all creatures with even converted mana cost.
"There are many who can live in harmony with the Conclave. But there are also many who... cannot."
Destroy all nonland, nontoken permanents.
Whenever a spell or ability an opponent controls causes you to lose life, put that many suffering counters on Turn Evil to Good.
, Remove X suffering counters from Turn Evil to Good: Put X 1/1 white Spirit creature tokens onto the battlefield.
, Remove X suffering counters from Turn Evil to Good: Put X 1/1 white Spirit creature tokens onto the battlefield.
Take occasion, from one bitter root, to raise many flowers. – Leigh Hunt
Reach
Creatures with a power less than Turrimsaur Caelo's lose trample.
Creatures with a power less than Turrimsaur Caelo's lose trample.
4/6
Lifelink
When Twinned Kithkin enters the battlefield, put a 2/2 white Kithkin creature token onto the battlefield under target opponent's control.
When Twinned Kithkin enters the battlefield, put a 2/2 white Kithkin creature token onto the battlefield under target opponent's control.
2/2
Prevent all damage target creature would deal this turn.
Target creature gains flying until end of turn.
Target creature gains flying until end of turn.
Hiding even in the basest of hearts is the capacity for love. Even a vulture knows how to fly.
Target creature gets +2/+4 until end of turn.
Tap target creature. If it has power four or greater, it gets -2/-2 until end of turn.
If you would lose the game, exile an enchantment you control instead. If you do, your life total becomes 1.
When Voice of the Law enters the battlefield, if was spent to cast it, detain target creature.
When Voice of the Law enters the battlefield, if was spent to cast it, it gains haste until end of turn.
When Voice of the Law enters the battlefield, if was spent to cast it, it gains haste until end of turn.
2/2
Creatures you control get +1/+0 and gain first strike until end of turn.
, Sacrifice Warcaller: Untap target creature. After this main phase, there is an additional combat phase followed by an additional main phase.
1/2
Absorb 1 (If a source would deal damage to a this creature, prevent 1 of that damage.)
1/1
Creatures with defender you control gain trample, and may attack as if they did not have defender.
Whenever five creatures with defender deal combat damage to an opponent, flip We Will Rock You.
Whenever five creatures with defender deal combat damage to an opponent, flip We Will Rock You.
At the beginning of your upkeep, you win the game.
Creatures you control are indestructible and can block any number of creatures this turn.
Tap up to four permanents. They don't untap during their controller's next untap step.
Royalty (Wild Scion can't be blocked or targeted by opponents if another creature you control could be blocked or targeted instead.)
3/1
: Exile Wistful Dancers and all creatures blocked by it. Return them to the battlefield under their owners' control at the beginning of the next end step.
"Come dance with me in the faerie ring, you'll be back in time for morning."
0/3
Moveable (: Attach Wooden Palisade to an opponent's terrain. Whenever a creature attacks through that terrain, he must also attack through this terrain.)
Defending creatures you control in Wooden Palisade gain first strike.
Defending creatures you control in Wooden Palisade gain first strike.
When Xixianykus Zhangi is blocked, remove it from combat.
When Xixianykus Zhangi attacks and is not blocked, gain 2 life.
When Xixianykus Zhangi attacks and is not blocked, gain 2 life.
0/2
Creatures you control can't attack. You can't be dealt damage. You can't discard cards. You can't sacrifice permanents. You can't be targeted. You can't play spells or lands. You can't play activated abilities. You can't tap permanents for mana.
Destroy two target artifacts and/or enchantments.
Young Ajani's abilities can't be activated on the turn he enters the battlefield.
+1 You and target opponent gain 1 life.
-1 Put a +1/+1 counter on a creature you control.
-7 Reveal a white card from your hand with converted mana cost X: Distribute X +1/+1 counters among creatures you control.
+1 You and target opponent gain 1 life.
-1 Put a +1/+1 counter on a creature you control.
-7 Reveal a white card from your hand with converted mana cost X: Distribute X +1/+1 counters among creatures you control.
1
Vigilance.
Hierarchy – as long as you control a creature with converted mana cost one less than this, Zhir Abbot is indestructible.
Hierarchy – as long as you control a creature with converted mana cost one less than this, Zhir Abbot is indestructible.
5/5
Penitence (At the end of each turn, if this creature was dealt damage this turn, you may pay . If you do, put a +1/+1 counter on it.)
2/2
Go to section: Colourless (139) White (392) Blue (434) Black (312) Red (466) Green (349) Multicolour (566) Hybrid (141) Split (38) Artifact (241) Land (182) Scheme (17) Plane (11)
Show rarities: N C U R M
Multiverse Design Challenge: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
All challenges | Upcoming Challenges | Make a new design challenge! | All challenges (text) |
last 2017-04-01 04:01:59 by Link